Electric Terrain (move)
Electric Terrain エレキフィールド Elec Field | ||||||||||||
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Availability
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Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.
- It prevents affected Pokémon from being afflicted by sleep or Yawn.
- If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep.
- Rest will fail if used by an affected Pokémon.
- It increases the damage done by Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain).
If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.
Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
082 | ![]() |
Magneton | Electric | Steel | 11 1 | ||||||
310 | ![]() |
Manectric | Electric | 1, 70 1, 60 | |||||||
405 | ![]() |
Luxray | Electric | 1, 67 | |||||||
462 | ![]() |
Magnezone | Electric | Steel | 11 1 | ||||||
466 | ![]() |
Electivire | Electric | 1, 65 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | ||||||||
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VI | |||||||||||
179 | ![]() |
Mareep | Electric | ![]() ![]() | |||||||
694 | ![]() |
Helioptile* | Electric | Normal | ![]() | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Form change
Generation VI
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In the anime
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves. | ||
Clemont's Luxray | The Future Is Now, Thanks to Determination! | Debut | |
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Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again. | ||
Dohga and Ether's Manectric | Volcanion and the Mechanical Marvel | None |
In other languages
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Moves that change terrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |