Sleep (status condition)

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Heracross sleeping

The sleep condition (SLP) (Japanese: Sleeping) causes a Pokémon to be unable to make a move. In Generation V and Generation VI, Pokémon close their eyes when they are asleep, and their movement slows down.

Effect

Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.

Generation I

Sleep lasts 1-7 turns (1-3 in the Stadium series); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A disobedient Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to Dream Eater.

Generation II

A Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to Nightmare. Roaming Pokémon do not flee while asleep.

Generation III

Sleep lasts 1-4 turns, not counting the turn the Pokémon wakes up. Roaming Pokémon may now flee while asleep.

Generation IV

Sleep lasts 1-4 turns. Sleeping Pokémon are also vulnerable to Darkrai's Ability, Bad Dreams. In the Japanese version of Diamond and Pearl, the duration is 2-5 turns.[1]

Generation V

Sleep lasts 1-3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out, even if self-induced. Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.

Generation VI

A Pokémon's sleep counter no longer resets to its original amount when switched out.

Appearance

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Reason: Missing Gen.VI picture and

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Dark Void Dark Status 100% 80% Causes sleep on all adjacent opponents.
Grass Whistle Grass Status 100% 55% Will not affect Pokémon with Soundproof.
Hypnosis Psychic Status 100% 60%
Lovely Kiss Normal Status 100% 75%
Relic Song Normal Special 10% 75 100% Hits all adjacent opponents. Causes Meloetta to change Forme. Will not affect Pokémon with Soundproof.
Rest Psychic Status 100% Puts user to sleep, restoring HP to 100% and removing any other non-volatile status condition. Sleep will only last 2 turns.
Secret Power Normal Physical 30% 70 100% May cause sleep only when used in long grass (Generation III), tall grass (Generation IV and V), or when Grassy Terrain is in effect.
Sing Normal Status 100% 55% Will not affect Pokémon with Soundproof.
Sleep Powder Grass Status 100% 75% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Sleep Powder (Generation VI).
Spore Grass Status 100% 100% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Spore (Generation VI).
Yawn Normal Status 100% 100% Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.

Other causes

The Ability Effect Spore can cause sleep, poison, or paralysis. A disobedient outsider Pokémon may take a nap (putting itself to sleep) instead of obeying a command.

Prevention and curing

Items

Being put to sleep can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Lava Cookie, Full Restore, Old Gateau, Heal Powder, Lum Berry, Casteliacone, and Sacred Ash. In Generation I games and Pokémon FireRed and LeafGreen, the Poké Flute can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the Generation III and IV games and Pokémon Omega Ruby and Alpha Sapphire, the Blue Flute can be used to wake up a sleeping Pokémon (without being consumed).

Moves

Heal Bell and Aromatherapy also removes it from all Pokémon in the party. Safeguard will prevent the user's team from being afflicted by any status condition for five turns (except self-inflicted status conditions). While Electric Terrain or Misty Terrain is present, grounded Pokémon Pokémon cannot fall asleep (including self-inflicted sleep from Rest). A Pokémon behind a substitute cannot be put to sleep (except self-inflicted sleep due to Rest).

Wake-Up Slap's base power increases when used on sleeping targets, but wakes them up. Pokémon hit with Worry Seed have their Ability temporarily changed to Insomnia, effectively preventing them from sleeping, and waking already sleeping targets.

No Pokémon can sleep while a Pokémon is using the move Uproar.

Abilities

Pokémon with the Abilities Vital Spirit and Insomnia or active allies of Pokémon with the Ability Sweet Veil cannot be put to sleep. In a similar vein, Pokémon with the Ability Leaf Guard cannot be put to sleep during harsh sunlight. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration Ability will be cured while it is raining (even if self-afflicted), one with Early Bird halves the amount of turns it is asleep, one with Shed Skin has a 1/3 chance of being cured every turn. An ally with Healer has a 1/3 chance of curing an ally's condition every turn during Double and Triple Battles, while an ally with Sweet Veil prevents allies from sleeping altogether.

Miscellaneous

In Pokémon Colosseum and XD, the Call option replaces the usual Run option, as most battles in Orre are Trainer battles. The Call option is mainly used to snap Shadow Pokémon out of Hyper Mode or Reverse Mode, but it can also awaken sleeping Pokémon.

Benefits

The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the Ability Marvel Scale will have their Defense boosted, and do not need to use these moves.

In the spin-off games

Mystery Dungeon series

Main article: Sleep-related conditions in Mystery Dungeon

In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.

Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their negative status conditions will be gone.

Nightmare in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.

Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry.

Rumble series

Sleep (Asleep when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by sleep is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Sleeping Pokémon rock back and forth slowly while light blue 'Z's periodically rise from its head.

No types are immune to sleep, but Pokémon with the Adept or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the sleep-inflicting move to fall asleep instead if hit by one.

Rest in the Rumble series causes a different positive status called Mend. It shares similar properties with Asleep, but a Pokémon under this status gradually restores HP while it remains asleep. Additionally, a green healing aura surrounds the Pokémon. Though Pokémon can usually have one positive status and one negative status at the same time, Pokémon under the effects of Mend cannot be inflicted with Asleep.

Pokémon Conquest

In Pokémon Conquest, Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up at the start of their turn.

Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, Munna's Hypnosis, and only three abilities to inflict sleep, one of which is exclusive to Musharna. Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.

Pokémon Shuffle

In Pokémon Shuffle, a sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.

Sleep can be inflicted by Pokémon with the Sleep Charm Skill. The Sleep Combo Skill also boosts damage against sleeping foes.

Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.

In the anime

Ambipom is asleep

Sleeping is a status condition that has been present since the early days of the anime. When used in battle, it often forces the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:

In the manga

Treecko sleeping in Pokémon Adventures

In the Pokémon Adventures manga

In Pokémon Adventures, every move that can induce Pokémon to sleep have caused this status condition.

In The Electric Tale of Pikachu manga

In The Electric Tale of Pikachu, in Play Misty for Me, Ash's Metapod evolves into Butterfree during his Gym battle with Misty. Butterfree uses Sleep Powder to stop Misty's vicious Gyarados, which is the decisive move Ash needs to take back his stolen hat and win the Cascade Badge.

In the Phantom Thief Pokémon 7 manga

In Phantom Thief Pokémon 7, the titular Phantom Thief, Hiori, uses his Tangrowth's Sleep Powder to sneak past the Galactic Grunts that guard Team Galactic's base.

In the TCG

In the Trading Card Game, Sleep, called Asleep, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.

Trivia

  • Before Generation III, sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
  • Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if Rest is included).
  • Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.

In other languages

Language Title
France Flag.png French Sommeil
Germany Flag.png German Schläft
Italy Flag.png Italian Addormentato
South Korea Flag.png Korean 잠듦 Jamdeum
Spain Flag.png Spanish Dormido

References


Status conditions
BURN FREEZE PARALYSIS POISON
SLEEP CONFUSION FLINCH FAINTING


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