Talk:Pokémon data structure (Generation IV)

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Revision as of 23:15, 12 December 2007 by Tsanth (talk | contribs) (Link to possible calculation algorithm, in Deutsch.)
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Latest comment: 12 December 2007 by Tsanth
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A checksum calculation algorithm is outlined (in Deutsch) at Pokemon Inside. I coded up a version of it in Perl; the first byte of the checksum calculates properly, but the algorithm listed there doesn't seem to work for the second byte. Can anyone shed some light on this? -Tsanth 23:15, 12 December 2007 (UTC)Reply