Mind Reader (move)

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Revision as of 19:18, 31 January 2017 by Eridanus (talk | contribs) (Effect)
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Mind Reader
こころのめ Mind's Eye
File:Mind Reader.png
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II and III

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.

Mind Reader does not allow the user to bypass protection moves.

Mind Reader's accuracy is 100%.

Mind Reader can also be used as part of a Pokémon Contest combination, causing certain moves (DynamicPunch, Hi Jump Kick, Sheer Cold, Submission and Superpower) to have their base appeal doubled.

Generation IV onwards

Mind Reader now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Mind Reader can also be used as part of a Contest Spectaculars combination, causing an OHKO move to give extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mind Reader, the user's Special Attack rises by one stage.

Description

Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe's action to ensure the next move's hit.
FRLG The user predicts the foe's action to ensure its next attack hits.
ColoXD Senses the target's move so the next attack will hit.
DPPtHGSS The user senses the foe's movements with its mind to ensure its next attack does not miss.
BWB2W2
XYORAS
SM
The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0062 Poliwrath
Water 1 Water 1 51 51 53 43 43 43
0106 Hitmonlee Human-Like Human-Like 31 51 53 43 33 33
0144 Articuno
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 37 37 22 22 22 22
0286 Breloom
Fairy Grass 45 37 37 37XY
33ORAS
33
0290 Nincada
Bug Bug 19 19 19 19XY
25ORAS
25
0291 Ninjask
Bug Bug 19 19 19 19XY
29ORAS
29
0292 Shedinja
Mineral Mineral 19 19 19 19XY
25ORAS
25
0307 Meditite
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25
0308 Medicham
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25
0801 Magearna
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 33
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0060 Poliwag Water 1 Water 1
0236 Tyrogue Human-Like Human-Like
0283 Surskit
Water 1 Bug
0315 Roselia
Fairy Grass
0406 Budew
Fairy Grass
0447 Riolu Field Human-Like
0540 Sewaddle
Bug Bug
0616 Shelmet Bug Bug
0656 Froakie Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0122 Mr. Mime Human-Like Human-Like New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Gives the user Sure Shot status, making all its moves and attacks completely accurate.


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In other generations

In other languages

Language Title
Mandarin Chinese 心眼 Xīnyǎn
French Lire-Esprit
German Willensleser
Greek Εγκεφαλογράφημα
Italian Leggimente
Korean 마음의눈 Ma'eum-yi Nun
Brazilian Portuguese Leitor de Mentes
Serbian Čitanje misli
Spanish Telépata
Vietnamese Tâm Nhãn



Variations of the move Lock-On
Lock-OnMind Reader


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.