Mime Jr. (Japanese : マネネ Manene ) is a dual-type Psychic /Fairy baby Pokémon introduced in Generation IV . Prior to Generation VI , it was a pure Psychic-type Pokémon.
It evolves into Mr. Mime when leveled up while knowing Mimic .
Biology
Mime Jr. is a small, pink Pokémon with dark blue legs and "hat," which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.
In the anime
Mime Jr. in the anime
Major appearances
James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James . Although Mime Jr. was rarely used in battle by James, it has helped Jessie during the Performance Stage of several Pokémon Contests . James left Mime Jr. at Team Rocket HQ when he headed to Unova so he would not attract attention by using Pokémon foreign to the region .
Other
Mime Jr. first appeared in Lucario and the Mystery of Mew as Queen Ilene 's Pokémon. In the same movie, Mew took the form of it.
A Mime Jr. and a Bonsly that were stars of a television show went missing in King and Queen for a Day . When the two Pokémon were found, they were discovered to be sick and James's Mime Jr. and Brock's Bonsly had to fill in for them.
A Mime Jr. appeared in Performing with Fiery Charm! , under the ownership of a Connoisseur named Santo . It helped its Trainer and the other judges to evaluate the Poké Puffs made by the Performers during the Theme Performance of the Dendemille Showcase Rookie Class.
Minor appearances
One also appeared in Meloetta's Moonlight Serenade .
A Mime Jr. appeared in Day Three Blockbusters! .
A Mime Jr. appeared in Cloudy Fate, Bright Future! , under the ownership of a Psychic .
A Mime Jr. appeared in Party Dancecapades! , under the ownership of a Performer attending Monsieur Pierre 's dance party.
Two Mime Jr. appeared in A League of His Own! , both under the ownership of two different Trainers.
Pokédex entries
Episode
Pokémon
Source
Entry
AG147
Mime Jr.
Ash's Pokédex
Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger it will erect a barrier , so it can escape.
In the manga
Mime Jr. in Pokémon Adventures
In the Pokémon Adventures manga
A Mime Jr. appeared in a flashback in Perturbed by Pachirisu .
Ken 's Mime Jr. appeared in All About Arceus VI .
In the Phantom Thief Pokémon 7 manga
Hiori , the hero of Phantom Thief Pokémon 7 , has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril
In the Pokémon Diamond and Pearl Adventure! manga
Jun 's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father! .
In the Pokémon Pocket Monsters manga
Dia owns a Mime Jr.
In the TCG
Main article: Mime Jr. (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl
It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum
It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
SoulSilver
Generation V
Black
It mimics the expressions and motions of those it sees to understand the feelings of others.
White
Black 2
It mimics the expressions and motions of those it sees to understand the feelings of others.
White 2
Generation VI
X
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Y
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Omega Ruby
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Alpha Sapphire
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Game locations
This Pokémon was unavailable prior to Generation IV.
In side games
This Pokémon was unavailable prior to Generation IV.
Held items
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
20
80 - 127
150 - 244
25
27 - 84
49 - 163
45
45 - 106
85 - 207
70
67 - 134
130 - 262
90
85 - 156
166 - 306
60
58 - 123
112 - 240
Total:
310
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Notes:
If this Pokémon is given a Ring Target , the effectiveness of Dragon-type moves is 1×.
If this Pokémon has Filter , the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV -Generation V , the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI .
Learnset
Bold indicates a move that gets STAB when used by Mime Jr.
Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
Click on the generation numbers at the top to see level-up moves from other generations
Bold indicates a move that gets STAB when used by Mime Jr.
Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
Click on the generation numbers at the top to see TM moves from other generations
Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
Bold indicates a move that gets STAB when used by Mime Jr.
Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
Click on the generation numbers at the top to see Egg moves from other generations
A black or white abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Mime Jr.
Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
Click on the generation numbers at the top to see Move Tutor moves from other generations
Side game data
Pokémon Ranger: Guardian Signs
Group:
Poké Assist:(present)
Field move:(present)
(Tackle ×1)
Poké Assist:(past)
Field move:(past)
(Tackle ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It attacks by launching strange rings that make Pokémon Stopped.
Evolution
Sprites
This Pokémon was unavailable prior to Generation IV.
Trivia
Origin
Mime Jr. is based on a mime and a clown . Its secondary Fairy typing and pointed hat indicate that it may also be based on fairy tale gnomes . Its upper body and simple design also suggest that it is a tsukumogami based on a cloth hand puppet, to complement the dummy-like appearance of Mr. Mime.
Name origin
Mime Jr. is derived from the name of its evolution, Mr. Mime .
Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby ).
In other languages
Language
Title
Meaning
Japanese
マネネ Manene
From 真似 mane (mimicry) and nene (Spanish for baby)
French
Mime Jr
Same as English name
Spanish
Mime Jr.
Same as English name
German
Pantimimi
From Pantomime and Mimik
Italian
Mime Jr.
Same as English name
Korean
흉내내 Hungnaenae
From 흉내내기
Mandarin Chinese
魔尼尼 Mó Ní Ní
Transliteration of its Japanese name. 魔 also means magic.
Cantonese Chinese
Related articles
External links
This Pokémon article is part of Project Pokédex , a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.