The Fire type (Japanese: ほのおタイプ Flame type) is one of the eighteen types. Notable Trainers who specialize in Fire-type Pokémon include Blaine of Cinnabar Island, Flannery of Lavaridge Town, Flint of the Sinnoh Elite Four, Chili of Striaton City, Malva of the Kalos Elite Four, and Trial Captain Kiawe of Paniola Town. Prior to changes in Generation IV, all damaging Fire-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Fire-type Pokémon cannot be burned by Fire-type moves.
Damaging Fire-type moves thaw frozen targets.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
|
½×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
|
½×
|
![Dragon](https://staging.archives.bulbagarden.net/media/upload/4/48/DragonIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
2×
|
![Ground](https://staging.archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
0×
|
None
|
0×
|
None
|
Generations II to V
In Generation II, Fire-type Pokémon cannot be burned by Fire-type moves. Starting in Generation III, Fire-type Pokémon cannot be burned.
Damaging Fire-type moves thaw frozen targets.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Dragon](https://staging.archives.bulbagarden.net/media/upload/4/48/DragonIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
2×
|
![Ground](https://staging.archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
0×
|
None
|
0×
|
None
|
Generation VI onwards
Fire-type Pokémon cannot be burned.
Damaging Fire-type moves thaw frozen targets.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Fairy](https://staging.archives.bulbagarden.net/media/upload/7/73/FairyIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Dragon](https://staging.archives.bulbagarden.net/media/upload/4/48/DragonIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
2×
|
![Ground](https://staging.archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
The Fire type has its pros and cons defensively. Ground, Rock, and Water moves are all commonly used offensively. Aside from Fairy, Ice, and the Fire type itself, the Fire type's resistances are of little use because the other types which it resists are typically not strong offensively. Most Fire-type Pokémon do not survive too long in battle due to their typically below average defensive stats. Additionally, very few Fire-type Pokémon have a secondary type that negates their weakness to Water-type attacks. The Rock-Type weakness also gives them a weakness to Stealth Rock, which most lose 25% of their Max HP when they switch in.
However, not only does the Fire type have six resistances, among them being key resistances to the powerful Ice and Fairy types, but it is also immune to burns, making Pokémon of this type key physical attackers. Also, most Fire types can at least learn Solar Beam to counter all three of the type's weaknesses, although it is not reliable outside of harsh sunlight due to its need to charge.
Offense
Offensively, Fire is very powerful as it is super effective against four types, tying it in amount with Ice and Rock. The ability to deal super effective damage against Steel-type Pokémon is very useful for Pokémon that specialize in special moves, as many Steel-type Pokémon typically have high Defense but a low Special Defense.
Although Fire types often have below average defensive stats, they often have good Speed and high Attack or Special Attack stats, making them great offensive sweepers. Fire types also possess higher offensive stats compared to Ice and Rock types. Also, Fire-type moves are generally powerful, with around half of the type's damaging moves having 100 or more base power. However, there are few effective physical Fire type moves, which can put some Physical based attackers at a disadvantage, but that can be avoidable with a proper Nature to boost Special Attack and allow it to function as a mixed sweeper. And the fact that some Fire-Types rely on harsh sunlight for better sunlight makes the type kind of difficult to use, but if used correctly, they can function really well. This doesn't mean that one shouldn't use this type because overall, many Fire-Types make great Pokémon.
During harsh sunlight or extremely harsh sunlight, the power of Fire-type attacks is increased by 50%. The power of Fire-type attacks is decreased by 50% during rain, while all Fire-type moves will fail during heavy rain. When Water Sport is in the effect, the power of Fire-type moves are decreased by 50%.
Contest properties
In Contests, Fire-type moves are typically Beautiful moves.
Pokémon
As of Generation VII, there are 68 Fire-type Pokémon or 8.4% of all Pokémon (counting those that are Fire-type in at least one of their forms, including Primal Reversion and Alola Forms), making it the 7th most common type.
Pure Fire-type Pokémon
Pokéstar Studios opponents
Half Fire-type Pokémon
Primary Fire-type Pokémon
Secondary Fire-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
III
|
Blast Burn
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is razed by a fiery explosion. The user can't move on the next turn.
|
III
|
Blaze Kick
|
Physical
|
Cool
|
08585
|
09090%
|
1010 (max 16)
|
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
|
V
|
Blue Flare
|
Special
|
Beautiful
|
130130
|
08585%
|
055 (max 8)
|
|
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
|
VII
|
Burn Up
|
Special
|
|
130130
|
100100%
|
055 (max 8)
|
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
I
|
Ember
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is attacked with small flames. This may also leave the target with a burn.
|
III
|
Eruption
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
|
V
|
Fiery Dance
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.
|
I
|
Fire Blast
|
Special
|
Beautiful
|
110110
|
08585%
|
055 (max 8)
|
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
IV
|
Fire Fang
|
Physical
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
VII
|
Fire Lash
|
Physical
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
V
|
Fire Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
|
I
|
Fire Punch
|
Physical
|
Tough
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
I
|
Fire Spin
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
V
|
Flame Burst
|
Special
|
Beautiful
|
07070
|
100100%
|
1515 (max 24)
|
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
|
V
|
Flame Charge
|
Physical
|
Cool
|
05050
|
100100%
|
2020 (max 32)
|
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
|
II
|
Flame Wheel
|
Physical
|
Beautiful
|
06060
|
100100%
|
2525 (max 40)
|
|
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
|
I
|
Flamethrower
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
IV
|
Flare Blitz
|
Physical
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
|
V
|
Fusion Flare
|
Special
|
Beautiful
|
100100
|
100100%
|
055 (max 8)
|
|
The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
|
V
|
Heat Crash
|
Physical
|
Tough
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
III
|
Heat Wave
|
Special
|
Beautiful
|
09595
|
09090%
|
1010 (max 16)
|
|
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
|
V
|
Incinerate
|
Special
|
Tough
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
V
|
Inferno
|
Special
|
Beautiful
|
100100
|
05050%
|
055 (max 8)
|
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
|
VII
|
Inferno Overdrive
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
VII
|
Inferno Overdrive
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
IV
|
Lava Plume
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
IV
|
Magma Storm
|
Special
|
Tough
|
100100
|
07575%
|
055 (max 8)
|
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
VII
|
Mind Blown
|
Special
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing its own head to explode. This also damages the user.
|
VI
|
Mystical Fire
|
Special
|
Beautiful
|
07575
|
100100%
|
1010 (max 16)
|
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
III
|
Overheat
|
Special
|
Beautiful
|
130130
|
09090%
|
055 (max 8)
|
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
II
|
Sacred Fire
|
Physical
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
V
|
Searing Shot
|
Special
|
Cool
|
100100
|
100100%
|
055 (max 8)
|
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
VII
|
Shell Trap
|
Special
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
|
II
|
Sunny Day
|
Status
|
Beautiful
|
000—
|
000—%
|
055 (max 8)
|
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
|
V
|
V-create
|
Physical
|
Cool
|
180180
|
09595%
|
055 (max 8)
|
|
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
|
III
|
Will-O-Wisp
|
Status
|
Beautiful
|
000—
|
08585%
|
1515 (max 24)
|
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Fire type
A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become a Fire-type Pokémon if (respectively) it is hit with a Fire-type move, uses a Fire-type move, is sent out against a Fire-type opponent, if the weather is sunny, if it is holding a Fire Memory, or if it is holding a Flame Plate or Firium Z.
Fire-type Pokémon are also immune to becoming burned from the Abilities Flame Body or Synchronize.
Gen
|
Ability
|
Description
|
III
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
IV
|
Dry Skin
|
Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
|
III
|
Flash Fire
|
Powers up Fire-type moves if hit by a fire move.
|
VII
|
Fluffy
|
Halves damage from moves that make contact, but doubles damage from Fire-type attacks.
|
IV
|
Heatproof
|
Weakens the power of Fire-type moves.
|
VI
|
Primordial Sea
|
Activates heavy rain and nullifies weather conditions, moves, and abilities. Causes damage-dealing Fire-type moves to fail.
|
III
|
Thick Fat
|
Raises resistance to Fire- and Ice-type moves.
|
VII
|
Water Bubble
|
Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Fire-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
III
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
III
|
Flame Body
|
Contact with the Pokémon may burn the foe.
|
III
|
Flash Fire
|
Powers up Fire-type moves if hit by a fire move.
|
III
|
Magma Armor
|
Prevents the Pokémon from becoming frozen.
|
III
|
White Smoke
|
Prevents stats reduction.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
In the TCG
- Main article: Fire (TCG)
Similar to the games, Fire-type Pokémon in the TCG are generally weak to Water with no resistances. Fire-type Pokémon are strong against Grass and Metal Pokémon, whilst Colorless Pokémon can resist this type.
Trivia
- Generation V introduced the most Fire-type Pokémon of any generation, with 17, and Generation IV introduced the fewest, with five.
- Generation V introduced the most Fire-type moves of any generation, with 11, and Generation VI introduced the fewest, with only one.
- In Pokémon Diamond and Pearl, there are only two evolutionary lines of Fire-type Pokémon in the Sinnoh Pokédex (the Chimchar and Ponyta evolutionary lines). In Pokémon Platinum, this was changed with the expansion of the Sinnoh Pokédex to include the Houndour and Magmar families, as well as Flareon.
- In the core series Pokémon games since Generation III, the Fire type has been represented by the color orange. However, in most other Pokémon media, including the Pokémon Trading Card Game, the Pokémon Stadium series, and the Pokémon Mystery Dungeon series, the Fire type has been associated with the color red.
- Also, the Cool condition uses the same shade of orange in its status screen icon as the Fire type's icon does, despite being described as red in-text.
- Similar to Ice-type moves, all Fire-type moves were Beautiful moves in Generation III.
- Generation III is the only generation so far not to have introduced a Fire-type move with the word "Fire" in its name.
- The Fire type is able to deal the highest type-based multiplier. This is possible in harsh sunlight against a Bug/Steel-type or Ice/Steel-type Pokémon with Fluffy that has been affected by Forest's Curse. This would result in a 24× multiplier.
- The effects of Flash Fire and Blaze can further boost this to a 36× power multiplier.
- It can also achieve the lowest non-zero type-based multiplier. This is possible in rain against a dual-type Pokémon whose both types resist Fire-type attacks, with Thick Fat or Heatproof while Water Sport is in effect. This would result in a 0.02065× multiplier.
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