From Bulbapedia, the community-driven Pokémon encyclopedia.
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Lure Ball ルアーボール Lure Ball
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English expansion
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Skyridge
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Rarity
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English card no.
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128/144
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Japanese expansion
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Mysterious Mountains
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Japanese Rarity
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Japanese card no.
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077/088
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Japanese expansion
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Champion Road
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Japanese Rarity
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Japanese card no.
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060/066
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Lure Ball (Japanese: ルアーボール Lure Ball) is an Item card. It was first released in the Skyridge expansion as a Trainer card.
Card text
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Flip 3 coins. For each heads, choose an Evolution card from your discard pile, reveal it, and put it into your hand.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You may play as many Item cards as you like during your turn (before your attack).
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e-Reader data
The Skyridge print includes a Dot Code strip for use with the e-Reader, and has the card F-45-#. The short strip contains a brief card summary, and information on the content of the long strip.
Construction: Action
The long strip contains map data for the Construction: Action application.
Release information
This card was included in the Skyridge expansion as a Trainer card, first released in the Japanese Mysterious Mountains expansion. It was reprinted as an Item card in the Japanese Champion Road subset with the same artwork.
Gallery
Trivia
Origin
A Lure Ball is a Poké Ball variation that debuted in Generation II.