Wonder Guard
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ふしぎなまもり
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Mysterious Protection
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Flavor text
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Generation VII
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Its mysterious power only lets supereffective moves hit the Pokémon.
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.
It does not prevent confusion damage. It does not affect status moves, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from burn, weather, recoil, and entry hazards.
Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.
Wonder Guard does not affect Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire. In Generation IV only, Wonder Guard does not affect Fire Fang, due to a presumed glitch.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0292
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Shedinja
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Bug
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Ghost
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Wonder Guard
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None
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None
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Please note that Abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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Pokéstar Studios opponents with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0000
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Majin
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Majin
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Dark
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Ghost
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Wonder Guard
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None
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None
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Please note that Abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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In other games
Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands.
Description
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This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
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Games
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Description
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MDRB
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Only super-effective moves can inflict damage.
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MDTD*
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Protects the Pokémon from all damaging moves but super-effective ones.
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MDTD*
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Protects the Pokémon from all Move damage except when super-effective.
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MDS
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Protects the Pokémon from all move damage except when super effective.
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BSL
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こうかがばつぐんの わざしか ダメージを うけない
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MDGtI
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Unavailable
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SMD
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The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
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In the anime
Shedinja
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The Pokémon is immune to all moves that it's not weak against.
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Pokémon
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Method
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User
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First Used In
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Notes
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When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
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Colonel Hansen's Shedinja
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The Princess and the Togepi
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Debut
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In the manga
In the Pokémon Adventures manga
Trivia
- Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
- This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
- Shedinja reappears as a spirit in Super Smash Bros. Ultimate. In the spirit battle; Shedinja has only 1 hp, but Wonder Guard is depicted as giving Shedinja complete invincibility for 90% of the match. However the invincibility is disabled periodically for about a second; allowing the player to KO Shedinja with just one hit.
In other languages
Language
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Title
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Chinese
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Cantonese
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神奇守護 Sàhnkèih Sáuwuh * 奇異守護 Kèihyih Sáuwuh *
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Mandarin
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神奇守護 / 神奇守护 Shénqí Shǒuhù * 奇異守護 Qíyì Shǒuhù * 奇异防守 Qíyì Fángshǒu *
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French
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Garde Mystik
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German
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Wunderwache
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Italian
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Magidifesa
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Korean
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불가사의 부적 Bulgasayi Bujeok
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Portuguese
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Defesa Mágica
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Spanish
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Superguarda
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Vietnamese
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Phòng ngự thần kì
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