This article is about the overworld menu. For the title screen menu, see Main menu.
The menu (Japanese: メニューmenu) is the main interface in all of the core seriesPokémon games that allows the player to access the game's basic features and aspects of their save file, with the entries differing throughout the various games. It is accessed by pressing the START button of the Game Boy-line handheld in Generations I to III and by pressing the X button of the Nintendo DS-family or Nintendo 3DS-family handheld in Generation IV and later. In Pokémon HeartGold and SoulSilver, the menu is always open on the touchscreen.
Starting in Generation VI, an entry's position may be swapped using the stylus. In Generation VII, the menu is expanded to two pages, with several new accessible functions.
Used to be the second entry prior to Generation V aside from Pokémon Colosseum and XD. It is simply called "Pokémon" in the menu itself but its full name "Pokémon List" is shown in the Ready button, with it being referred to as such elsewhere since Generation I. It is not visible in the menu until the starter Pokémon has been obtained (except in Generation I, where it is always displayed despite not working until the player receives the starter Pokémon).
Used to be the first entry prior to Generation V. This entry is absent until it has been obtained. As the Strategy Memo replaces the Pokédex in Pokémon Colosseum and XD, the Pokédex is not shown on the menu in these games.
This entry is reserved for the different game-exclusive devices and features that assist the player in his or her journey: PokégearGSCHGSS, PokéNavRSE, and P★DAColoXD. This entry is absent until the device or feature has been obtained.
Prior to Generation VII, this option was always shown as the player's name. This entry is always available. As the P★DA displays Trainer information in Pokémon Colosseum and XD, this entry is not shown in these games.
Called "Option" prior to Generation IV. This entry is always available. In Pokémon Colosseum and XD, the options are instead accessed from the title screen and cannot be accessed through the menu.
Exit
This was the final entry in the menu up to Pokémon Platinum and is also present in the menu of Pokémon Colosseum and XD. In Pokémon HeartGold and SoulSilver and later games, it was replaced by a graphical X button that can be tapped on to close the menu. As all games allow the menu to be closed by pressing the START, X, or B buttons, this function was somewhat redundant.
Outside a dungeon the menu displays the current location, the team's rank, rank pointsRB, points to next rankTDSGtI, the day's V-Wave type, Poké, and Gold Bars.
Inside a dungeon the menu displays entire team's names and HP, the leader's Belly, Poké, weather, and play time.
Pressing X in a dungeon at the menu opens up the move list.
Red Rescue Team, Blue Rescue Team, Explorers of Time, Darkness, and Sky
Shows the jobs accepted for the current dungeon. If there is no mission for the dungeon, a message saying "Just go!"RB/"Go as far as possible"TDS will be displayed instead.
Recruitment search
Shows a list of all the Pokémon that can be recruited in the floor.
Changes to Companion Mode where the player controls a team member instead of the leader and can not go to Post Town. Changes to <player> Mode in Companion Mode.
Local Wirelessoutside a dungeon
Allows the player to connect with other players and play through dungeon together.
Materialsoutside a dungeon
Opens up Gurdurr's Menu where the player can check their material needed to build things in Pokémon Paradise.
Saveoutside a dungeon
Saves the game.
Noteinside a dungeon
Opens up the Job List for the current dungeon.
Movesinside a dungeon
Opens up the moves list.
Change the Leaderinside a dungeon
Changes the leader to the Pokémon next in line, this does not count as a turn, outside of the grid the button is grey and can't be clicked.
Look Aroundinside a dungeon
Allows the player to see around the room without moving. Can only be done in a room, outside of the grid the button is grey and can't be clicked.
Underfootinside a dungeon
Checks the tile the leader stands on, outside of the grid the button is grey and can't be clicked.
Quick Saveinside a dungeon
Quick Saves the game and takes the player to the Main Menu.
Others
Opens up another tablist.
Inside Others
Options
Opens up the options.
SpotPass Settings
Allows the player to switch on and off SpotPass.
Pokémon who can appearinside a dungeon
Shows a list of Pokémon who can appear and be befriended.
V-Wave
Shows the day's V-Wave type and effects.
Message Log
Opens up the Message Log.
Dungeon Statusinside a dungeon
Opens up a list of floor-wide condition that are present on the floor.
Dungeon Hints
Shows hints on the subjects of exploring a dungeon.
How to Play
Shows hints on several subjects.
To the Entranceoutside a dungeon
Takes the player to the entrance of the area their currently in.
Opens up two signs of how to get around in towns and dungeons.
Switch the leader
Allows the player to change leader
Type Icon Guide
Opens up a sign which displays what different icons mean.
Options
Opens up the options
Message Log
Opens up the Messag Log.
Dungeon Status
Opens up a list of floor-wide condition that are present on the floor.
How to Play
Opens up several hints on how to play the game
Adventure Hints
Opens up several hints on how to act in dungeons
Give Up
The player gives up, counting as a defeat.
Resume from the Save Data
Resumes the game from the last time it was saved
Pokémon Ranger series
Entry
Notes
Styler
Opens up the Styler Status screen displaying Styler Level, Experience points, Experience points needed for next Styler Level, Energy, Line length, Power, Charge Speed, Charge Level, all Defense Statuses, and a Power-up Data List. Only available in Shadows of Almia.
Status
Opens up the status screen displaying the player's name, Styler Level, Styler Energy, Styler Power, Charge Level, and experience points needed to the next level. Only available in Guardian Signs.
Release
Allows the player to release captured Pokémon.
Modification
Allows the player to spend Ranger Points on modifying the styler's stats. Only available in Guardian Signs.
Sign List
Opens up a list of Guardian Signs. Only available in Guardian Signs.
Quests
Opens up a list of all the available, accepted, and completed quests. Only available in Shadows of Almia and Guardian Signs.
Shows the current Mission and allows the player to restart it in Pokémon Ranger, named Mission. Opens up a map with all the Missions pointed out in Shadows of Almia and Guardian Signs.
Map
Opens up the map.
Options
Opens up the options. Not present in Guardian Signs.
Closes the menu in Pokémon Ranger. In Shadows of Almia and Guardian Signs there's a button at the top right with an arrow on it that closes the menu.
Pokémon Rumble series
Pokémon Rumble Blast
Setting
Notes
Resume
Closes the menu.
Return to Town
Takes the player to the latest town they've been to. Only available inside a level.
Save and Quit
Allows the player to save and quit the game.
Pokémon Rumble World
In Pokémon Rumble World there are two menus; one that is on the touch screen with four buttons with must pressed with the stylus, the second is opened pressing start.
Setting
Notes
The Touch Screen menu
Profile
Allows the player to check their Player Info, view a list of claimed and unclaimed titles as well as change their title, and change Mii Settings.
Adventurers
Opens up a list of all the visitors.
Pokémon
Allows the player to check their Pokémon and say good-bye to them.
Visitors
Allows the player to greet visitors that have arrived either via StreetPass or SpotPass or call five random visitors once a day via the internet.
The menu opened pressing start
Manual
Opens up the manual of the game
L+R Take Photos
Takes a photo of the top screen
Character Roles
Allows the player to assign visitors the roles of characters in-game.
Passwords
Allows the player to enter passwords and unlock things.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Ultra Sun and Ultra Moon, Cable Club (FRLG if different from normal menu), and EFRLG Union Room menus. Any other alternate menus (did the Wi-Fi Plaza have its own menu?)
Red, Blue, and Yellow
Gold, Silver, and Crystal
Ruby and Sapphire
Emerald
FireRed and LeafGreen
Diamond, Pearl, and Platinum
HeartGold and SoulSilver
Black and White
Black 2
White 2
X and Y
Omega Ruby and Alpha Sapphire
Sun and Moon (page 1)
Sun and Moon (page 2)
Colosseum
XD
Variants
Red, Blue, and Yellow (Cable Club)
Gold, Silver, and Crystal (Bug-Catching Contest)
Gold, Silver, and Crystal (Cable Club)
Ruby and Sapphire (Cable Club)
Ruby and Sapphire (Safari Zone)
Emerald (Safari Zone)
FireRed and LeafGreen (Safari Zone)
Diamond, Pearl, and Platinum (Great Marsh)
Diamond, Pearl, and Platinum (Union Room)
Diamond, Pearl, and Platinum (The Underground)
Diamond, Pearl, and Platinum (Battle Tower)
HeartGold and SoulSilver (Safari Zone)
HeartGold and SoulSilver (Bug-Catching Contest)
HeartGold and SoulSilver (Union Room)
HeartGold and SoulSilver (Battle Tower)
Black 2 (Black Tower/White Treehollow)
White 2 (Black Tower/White Treehollow)
Trivia
The menu in a dark cave
In the Generation I games, the menu is affected by the darkness of caves (meaning that Flash has not yet been used). This was corrected in the Game Boy Color mode of the Generation II games; in Game Boy and Super Game Boy modes, it behaves like in Generation I and Flash will not make it lighter due to the darkness being dependent on the time-based palette defined in the maps of caves, which are set to use the nighttime palette.
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team when choosing Moves on the menu a red square appears on the tile the leader stands on. However, the red square does not disappear when closing the window but does so when closing the menu or opening and closing the Toolbox.
In Generation I, if the player holds A while saving, the menu won't disappear until the player releases A.