High Jump Kick (move)

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Revision as of 21:02, 12 December 2019 by Lino49 (talk | contribs) (Learnset)
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High Jump Kick
とびひざげり Jumping Knee Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, then the user will not take crash damage.

In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, the crash damage is corrected to 1/8 of the damage it would have dealt.

Generation II

The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Hi Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).

Generation III

The crash damage is now 1/2 of the damage it would have dealt.

Hi Jump Kick can also be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if move Mind Reader was used in the prior turn.

Generation IV

Hi Jump Kick's base power is increased from 85 to 100. It cannot be used if Gravity is in effect.

The user can now crash due to a target's type immunity, and will take crash damage equal to half of the target's max HP in that case.

Generation V onward

High Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.

Description

Games Description
Stad Stronger than a Jump Kick. If it misses, the attacker sustains 1/8 damage it should have caused.
Stad2 Stronger than Jump Kick. If it misses, the attacker takes 1/8 damage it would've caused.
GSC May miss and hurt the user.
RSEColoXD A jumping knee kick. If it misses, the user is hurt.
FRLG A strong jumping knee kick. If it misses, the user is hurt.
DPPtHGSSPBR The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
BWB2W2
XYORAS
SMUSUM
SwSh
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0106 Hitmonlee Human-Like Human-Like 48 26 26 29 29 29 29SMUSUM
45PE
44
0257 Blaziken
Field Field 1 1 1
0307 Meditite
Human-Like Human-Like 32RSE
33FRLG
32 32 32XY
28ORAS
28
0308 Medicham
Human-Like Human-Like 32RSE
33FRLG
32 32 32XY
28ORAS
28
0428 Lopunny Field Human-Like 66ORAS 66
0559 Scraggy
Field Dragon 31 31 31 44
0560 Scrafty
Field Dragon 31 31 31 48
0619 Mienfoo Field Human-Like 53 50 50
0620 Mienshao Field Human-Like 56 56 56
0701 Hawlucha
Human-Like Human-Like 44 44 48
0763 Tsareena Grass Grass 49 58
0795 Pheromosa
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 67
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0236 Tyrogue Human-Like Human-Like
0447 Riolu Field Human-Like
0813 Scorbunny Field Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VII

# Pokémon Types Egg Groups Obtained with
0448 Lucario
Field Human-Like Sorrel's Lucario
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

High Jump Kick inflicts damage to the enemy. If the move misses, the user receives recoil. In Gates to Infinity the recoil damage is 50% of the user's max HP. In Pokémon Super Mystery Dungeon, the recoil is 30% of the user's max HP.

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 65
Accuracy: 90%
Effect: If this move misses, the user takes some damage.
Users: Scrafty
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
MDTDS Inflicts damage on the target, but it also hurts the user if the move misses.
BSL てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
Conq. The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
MDGtI It damages an enemy. But if it misses, you hurt yourself.
SMD It damages an enemy. But if it misses, you'll hurt yourself.


In the anime

In the main series


Hitmonlee

Hawlucha

Mienshao

Scrafty
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with his knee. He gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. He then jumps up and knees the opponent with one of his knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss English dub debut
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
Meditite Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
Medicham Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None
Scrafty Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it.
A wild Scrafty Meowth's Scrafty Tactics! None
Scraggy Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain.
Ash's Scraggy Meowth's Scrafty Tactics! None
Mienshao Mienshao jumps into the air and one of its knees starts to glow purple or white. Mienshao then strikes the opponent with its knee.
Delbert's Mienshao Search for the Clubultimate! None
A wild Mienshao Team Plasma's Pokémon Power Plot! None
Ikari's Mienshao Smashing with Sketch! None
Hawlucha One of Hawlucha's legs glow white and it hits the opponent with one of them. If the attack misses, it causes recoil damage.
Ash's Hawlucha The Forest Champion! None
Mienfoo Mienfoo jumps into the air and one of its knees starts to glow white. Mienfoo then strikes the opponent with its knee. If the attack misses, it causes recoil damage
Korrina's Mienfoo Showdown at the Shalour Gym! None
Smeargle One of Smeargle's legs glows white and it kicks the opponent with it.
Ilima's Smeargle Smashing with Sketch! Used via Sketch


In Pokémon Origins


Hitmonlee


The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with his knee.
Red's Hitmonlee File 3: Giovanni Debut


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛膝踢 Fēisāttek *
飛膝撞 Fēisātjohng *
高飛腿 Gōufēitéui *
Mandarin 飛膝踢 / 飞膝踢 Fēixītī *
飛膝撞 Fēi​xī​zhuàng​ *
Czech Vysoký výskok a kop
Danish Højt Hopspark
Dutch Hoge sprongschop
Finnish Hyppypotku*
Ylähyppypotku*
French Pied Voltige
German Turmkick
Greek Υψομετρικό Λάκτισμα
Indonesian Tendangan Salto
Italian Calcinvolo
Korean 무릎차기 Mureupchagi
Polish Saltocios*
Wyskok i Kopnięcie*
Kopniak z Wyskoku/Atak Kopniakiem*
Szybki Atak*
Portuguese Brazil Chute de Pulo Alto (XY series-present, TCG, manga)
Pulo Alto (XY120*)
Super Voadora (early anime)
Chute Alto (The Official Pokémon Handbook)
Portugal Chuto com salto Alto
Pontapé em Salto (Best Wishes Series)
Serbian Šut iz Visokog Skoka
Spanish Latin America Patada de Salto Alto
Spain Pat. Salto Alta*
Pat. S. Alta*
Turkish Uçan Tekme
Vietnamese Nhảy Đá Lên Gối


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.