Focus Energy (move)

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Focus Energy
きあいだめ Fighting Spirit Improvement
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals earlier in the same turn.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I. It is TR13 in Generation VIII.

Effect

Generation I

Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.

In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512*

Generation II

Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.

Haze no longer affects Focus Energy.

Generation III

Focus Energy now increases the user's critical hit ratio by two stages instead of one.

Focus Energy can also be used as part of a Pokémon Contest combination, causing certain moves (Arm Thrust, Brick Break, Cross Chop, Double-Edge, Dynamic Punch, Focus Punch, Headbutt, Karate Chop, Sky Uppercut and Take Down) to have their base appeal points doubled if used in the next turn.

Generation VI onward

The effect of Focus Energy can be copied by Psych Up or Transform.

Focus Energy can also be used as part of a Contest Spectacular combination, causing certain moves (Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend and Stone Edge) to gain extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Focus Energy, the user's accuracy is raised by one stage.

Description

Games Description
StadStad2 Raises the likelihood of nailing the opponent's weak spot for a critical hit.
GSC Raises the critical hit ratio.
RSEColoXD Focuses power to raise the critical-hit ratio.
FRLG The user takes a deep breath and focuses to raise its critical-hit ratio.
DPPtHGSSPBR The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
BWB2W2
XYORAS
SMUSUMPE
SwSh
The user takes a deep breath and focuses so that critical hits land more easily.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0015 Beedrill
Bug Bug 16 15 15 13 13 13 20SMUSUM
19PE
0019 Rattata Field Field 23 20 20 7 7 7 7SMUSUM
9PE
019A Rattata
Rattata
Alola Form

Field Field 7SMUSUM
9PE
0020 Raticate Field Field 27 1, 7 1, 7 1, 7 1, 7SMUSUM
1, 9PE
020A Raticate
Raticate
Alola Form

Field Field 1, 7SMUSUM
1, 9PE
0021 Spearow
Flying Flying 29SMUSUM
11PE
0022 Fearow
Flying Flying 32SMUSUM
1, 11PE
0032 Nidoran♂ Monster Field 21RGB
23Y
23 8 7 7 7 7SMUSUM
3PE
0033 Nidorino Monster Field 23RGB
27Y
27 8 7 7 7 7SMUSUM
1, 3PE
0034 Nidoking
Monster Field 1 1 1 1 1
0056 Mankey Field Field 27 27 27RSE
21FRLG
1 1 1 1SMUSUM
5PE
0057 Primeape Field Field 27 27 27RSE
21FRLG
1 1 1 1SMUSUM
1, 5PE
0066 Machop Human-Like Human-Like 32 7 7 7 7 7XY
3ORAS
3SMUSUM
4PE
4
0067 Machoke Human-Like Human-Like 36 1, 8 1, 7 1, 7 1, 7 1, 7XY
1, 3ORAS
1, 3SMUSUM
1, 4PE
1
0068 Machamp Human-Like Human-Like 36 1, 8 1, 7 1, 7 1, 7 1, 7XY
1, 3ORAS
1, 3SMUSUM
1, 4PE
1
0083 Farfetch'd
Flying Field 4PE
0104 Cubone Monster Monster 31 21 21 17 17 17 17SMUSUM
24PE
0105 Marowak Monster Monster 1, 33RGB
33Y
21 21 17 17 17 17SMUSUM
24PE
0106 Hitmonlee Human-Like Human-Like 43 21 21 21 21 21 21SMUSUM
35PE
1
0107 Hitmonchan Human-Like Human-Like 35PE 1
0116 Horsea Water 1 Dragon 14 14 14XY
26ORAS
26SMUSUM
24PE
0117 Seadra Water 1 Dragon 14 14 14XY
26ORAS
26SMUSUM
24PE
0123 Scyther
Bug Bug 20 6 6 5 5 5 5SMUSUM
4PE
0127 Pinsir Bug Bug 36 7 1 1 1 1 1
0128 Tauros Field Field 38PE
0133 Eevee Field Field 36Y 36GS
0136 Flareon Field Field 24PE
0168 Ariados
Bug Bug 1
0212 Scizor
Bug Bug 6 6 5 5 5 5
0223 Remoraid Water 1 Water 2 33 33 23 23BW
22B2W2
22 22 8
0224 Octillery Water 1 Water 2 38 38 23 23BW
22B2W2
22 22 1
0230 Kingdra
Water 1 Dragon 14 14 14XY
26ORAS
26
0236 Tyrogue style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0237 Hitmontop Human-Like Human-Like 7 7 6 6 6 1, 6 1
0255 Torchic Field Field 7 7 7 7XY
32ORAS
32
0256 Combusken
Field Field 1, 7 1, 7 1, 7 1, 7XY
36ORAS
36
0257 Blaziken
Field Field 1, 7 1, 7 1, 7 1, 7XY
37ORAS
37
0276 Taillow
Flying Flying 4 4 4 4XY
5ORAS
5
0277 Swellow
Flying Flying 1, 4 1, 4 1, 4 1, 4XY
1, 5ORAS
1, 5
0288 Vigoroth Field Field 1 1 1 1 1
0296 Makuhita Human-Like Human-Like 1 1 1 1 1
0297 Hariyama Human-Like Human-Like 1 1 1 1 1
0318 Carvanha
Water 2 Water 2 13 8 8 8 8
0319 Sharpedo
Water 2 Water 2 1, 13 1, 8 1, 8 1, 8 1, 8
0322 Numel
Field Field 25 15 15BW
12B2W2
12XY
8ORAS
8
0323 Camerupt
Field Field 25 15 15BW
12B2W2
12XY
1, 8ORAS
1, 8
0371 Bagon Dragon Dragon 21 20 20 20XY
21ORAS
21
0372 Shelgon Dragon Dragon 21 20 20 20XY
21ORAS
21
0373 Salamence
Dragon Dragon 21 20 20 20XY
21ORAS
21
0402 Kricketune Bug Bug 22 22 22 22
0408 Cranidos Monster Monster 6 6 6 6
0409 Rampardos Monster Monster 6 6 6 1, 6
0425 Drifloon
Amorphous Amorphous 14 14BW
13B2W2
13 13 8
0426 Drifblim
Amorphous Amorphous 14 14BW
13B2W2
13 13 1
0434 Stunky
Field Field 1 1 1 1 15
0435 Skuntank
Field Field 1 1 1 1 15
0494 Victini
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1
0501 Oshawott Field Field 13 13 13
0502 Dewott Field Field 13 13 13
0503 Samurott Field Field 13 13 13
0504 Patrat Field Field 26
0505 Watchog Field Field 29
0532 Timburr Human-Like Human-Like 4 4 4 12
0533 Gurdurr Human-Like Human-Like 1, 4 1, 4 1, 4 12
0534 Conkeldurr Human-Like Human-Like 1, 4 1, 4 1, 4 12
0538 Throh Human-Like Human-Like 9 9 1 5
0539 Sawk Human-Like Human-Like 9 9 1 5
0626 Bouffalant Field Field 36 36 36
0633 Deino
Dragon Dragon 4 4 4 1
0634 Zweilous
Dragon Dragon 1, 4 1, 4 1, 4 1
0635 Hydreigon
Dragon Dragon 1, 4 1, 4 1, 4 1
0766 Passimian Field Field 11 10
0794 Buzzwole
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0870 Falinks Fairy Mineral 10
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TR

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TR13
IX
--
0066 Machop Human-Like Human-Like
0067 Machoke Human-Like Human-Like
0068 Machamp Human-Like Human-Like
0083 Farfetch'd
Flying Field
083G Farfetch'd
Farfetch'd
Galarian Form
Flying Field
0106 Hitmonlee Human-Like Human-Like
0107 Hitmonchan Human-Like Human-Like
0133 Eevee Field Field
0134 Vaporeon Field Field
0135 Jolteon Field Field
0136 Flareon Field Field
0151 Mew style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0196 Espeon Field Field
0197 Umbreon Field Field
0223 Remoraid Water 1 Water 2
0224 Octillery Water 1 Water 2
0236 Tyrogue style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0237 Hitmontop Human-Like Human-Like
0246 Larvitar
Monster Monster
0247 Pupitar
Monster Monster
0248 Tyranitar
Monster Monster
0328 Trapinch Bug Dragon
0329 Vibrava
Bug Dragon
0330 Flygon
Bug Dragon
0425 Drifloon
Amorphous Amorphous
0426 Drifblim
Amorphous Amorphous
0434 Stunky
Field Field
0435 Skuntank
Field Field
0448 Lucario
Field Human-Like
0470 Leafeon Field Field
0471 Glaceon Field Field
0519 Pidove
Flying Flying
0520 Tranquill
Flying Flying
0521 Unfezant
Flying Flying
0532 Timburr Human-Like Human-Like
0533 Gurdurr Human-Like Human-Like
0534 Conkeldurr Human-Like Human-Like
0538 Throh Human-Like Human-Like
0539 Sawk Human-Like Human-Like
0554 Darumaka Field Field
554G Darumaka
Darumaka
Galarian Form
Field Field
0555 Darmanitan Field Field
555G Darmanitan
Darmanitan
Galarian Form
Field Field
0610 Axew Monster Dragon
0611 Fraxure Monster Dragon
0612 Haxorus Monster Dragon
0633 Deino
Dragon Dragon
0634 Zweilous
Dragon Dragon
0635 Hydreigon
Dragon Dragon
0675 Pangoro
Field Human-Like
0700 Sylveon Field Field
0766 Passimian Field Field
0810 Grookey Field Grass
0811 Thwackey Field Grass
0812 Rillaboom Field Grass
0813 Scorbunny Field Human-Like
0814 Raboot Field Human-Like
0815 Cinderace Field Human-Like
0818 Inteleon Water 1 Field
0821 Rookidee Flying Flying
0822 Corvisquire Flying Flying
0823 Corviknight
Flying Flying
0836 Boltund Field Field
0841 Flapple
Grass Dragon
0846 Arrokuda Water 2 Water 2
0847 Barraskewda Water 2 Water 2
0861 Grimmsnarl
Fairy Human-Like
0862 Obstagoon
Field Field
0865 Sirfetch'd Flying Field
0870 Falinks Fairy Mineral
0888 Zacian style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0889 Zamazenta style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0029 Nidoran♀ Monster Field
0115 Kangaskhan Monster Monster
0161 Sentret Field Field
0216 Teddiursa Field Field
0231 Phanpy Field Field
0240 Magby Human-Like Human-Like
0246 Larvitar
Monster Monster
0328 Trapinch Bug Dragon
0390 Chimchar Field Human-Like
0410 Shieldon
Monster Monster
0551 Sandile
Field Field
0554 Darumaka Field Field
0610 Axew Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB The user gains the Focus Energy status, raising its critical-hit rate.
MDTDS Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.
BSL じぶんを きあいだめじょうたいにかえる きゅうしょに あたりやすくなる
MDGtI You will get the Focus Energy status, which raises your critical-hit rate.
SMD You'll get the Focus Energy status condition, which raises your critical-hit rate.


In the anime


Marowak

Vigoroth

Cranidos

Machoke
The user focuses to raise the critical-hit ratio of its attacks.
Pokémon Method
User First Used In Notes
Marowak A light-blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue.
Otoshi's Marowak Bad to the Bone Debut
Vigoroth Vigoroth's body becomes outlined in a red aura.
Marcel's Vigoroth The Garden of Eatin' None
Cranidos Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue dome glow blue.
Roark's Cranidos Shapes of Things to Come! None
Machoke Machoke flexes its muscles and its arm and back muscles grow larger.
Kenny's Machoke Old Rivals, New Tricks! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 聚氣 Jeuihhei *
集氣 Jaahphei *
集中力量 Jaahpjūng Lihkleuhng *
Mandarin 聚氣 / 聚气 Jùqì *
集氣 Jíqì
Czech Soustředěná energie
Danish Energifokus
Dutch Focus energie
Finnish Voimankeskitys (EP073)
Energialataus (AG088)
French Puissance
German Energiefokus
Greek Εστίαση Δύναμης Estíasi Dúnamis
Italian Focalenergia*
Energy Conc.*
Korean 기충전 Gichungjeon
Polish Skupienie Energii*
Pełna Siła/Pełna Moc*
Portuguese Brazil Focalizar Energia (TCG, manga)
Energia Focalizada (anime)
Energia Concentrada (The Official Pokémon Handbook)
Concentração de Energia (The Official Pokémon Handbook)
Portugal Energia Focalizada
Focar Energia
Romanian Energie Concentrată
Serbian Fokusiranje energije
Spanish Latin America Foco Energía
Energía Centrada (EP362)
Spain Foco Energía
Swedish Kraftfokus
Vietnamese Gồng Năng Lượng


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.