Remoraid (Pokémon)

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Revision as of 20:06, 23 January 2020 by Cooldud555 (talk | contribs)
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For Pokémon GO information on this species, see the game's section.
#222: Corsola
Pokémon
#224: Octillery
Remoraid
Jet Pokémon
テッポウオ
Teppouo
#223
Remoraid



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Hustle or Sniper Cacophony
Cacophony
Moody
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
20 cycles
Height
2'00" 0.6 m
Remoraid
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
26.5 lbs. 12.0 kg
Remoraid
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
78
Gen. II-IV
Unknown
IV
60
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Remoraid
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Footprint

{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon introduced in Generation II.

It evolves into Octillery starting at level 25.

If a Remoraid is in the party when a Mantyke levels up, the Mantyke evolves into Mantine. However, this will not affect the Remoraid and it continues to be a separate Pokémon.

Biology

Remoraid is a light blue, fish-like Pokémon with saucer-like eyes, and a mouth with four pointed teeth. There are two dark stripes on its back that resembles the barrel of a revolver. It has a single pelvic fin positioned like a revolver's trigger, two small pectoral fins, and a dorsal fin near its mouth resembling a gun's front sight. In addition, it has two caudal fins, the bottom of which resembling the butt of a gun and the top resembling the hammer. All of its fins except for the dorsal fin are white.

Remoraid is well known for its ability to shoot jets of water from the surface with incredible accuracy and distance, often to shoot down flying insect prey out of the air. The water attack can reach its prey to about 300 miles. Because of this Remoraid is refered to as "sniper of the seas". It tends to travel by attaching to Mantine's fins or in large groups of its own kind. When attached to a Mantine, it feeds on whatever the Mantine leaves behind, but will fight alongside it as well. Remoraid is a sea-dwelling Pokémon, but when evolution draws near, Remoraid travels downstream from rivers.

In the anime

Remoraid in the anime
A Remoraid in the anime, attached to a Mantine

Major appearances

Multiple Remoraid made their main series debut in The Light Fantastic as residents of Remoraid Mountain.

Multiple Remoraid appeared in a flashback in The Joy of Water Pokémon as inhabitants of Lake Lucid. They were the cause of Nurse Joy's fear of Water Pokémon, as she was working at the Pokémon Center near the lake.

Multiple Remoraid appeared in Mantine Overboard!, where they were shown to be living in a shipwreck that was under the protection of a Mantine.

Multiple Remoraid appeared in Octillery The Outcast!, under the ownership of Marcellus. Several of them were revealed to have evolved into Octillery.

Minor appearances

Remoraid debuted in Snorlax Snowmen.

A Remoraid appeared in Celebi: The Voice of the Forest.

A Trainer's Remoraid appeared in Dueling Heroes as one of the Pokémon participating in the Whirl Cup.

A Remoraid appeared in The Legend of Thunder! as one of the Pokémon seen at a Pokémon Center.

Multiple Remoraid appeared in Pokémon Heroes: Latios & Latias.

A Remoraid appeared in Gary's explanation in Johto Photo Finish, where it evolved into an Octillery.

A Remoraid appeared in Whiscash and Ash.

A Remoraid appeared in the opening sequence of Destiny Deoxys.

A Remoraid appeared in Lights, Camerupt, Action! as an actor in one of Elijah's movies.

A Remoraid appeared in On Olden Pond as a resident of an old lake.

A Trainer's Remoraid appeared in Off the Unbeaten Path, where it was seen participating in the Pokémon Orienteering competition.

A Remoraid appeared in May, We Harley Drew'd Ya!, where it was seen attached to a Mantine owned by a Coordinator who was competing in the Kanto Grand Festival.

Multiple Remoraid appeared in Pokémon Ranger and the Temple of the Sea. They were among the Pokémon present during the final showdown with The Phantom and his crew.

A Remoraid appeared in Following A Maiden's Voyage!.

Multiple Remoraid made cameo appearances in Giratina and the Sky Warrior.

A Remoraid appeared in PK19.

A Remoraid appeared in Up Close and Personable!. It was among the many Pokémon that were found at the lake by the Pokémon Summer Academy.

A Remoraid appeared in Strategy Begins at Home! while Team Rocket was fishing in a lake for Goldeen.

Multiple Remoraid appeared in the opening sequence of Zoroark: Master of Illusions.

Multiple Remoraid appeared in All for the Love of Meloetta!.

Multiple Remoraid appeared in Expedition to Onix Island! as residents of a deserted island.

Multiple Remoraid appeared in Danger, Sweet as Honey! as residents of Honey Island.

Multiple Remoraid appeared in An Undersea Place to Call Home!, where they were among the Pokémon who made the wreck of the S.S. Cussler their home.

Multiple Remoraid appeared in Diancie and the Cocoon of Destruction.

Three Remoraid appeared in We Know Where You're Going, Eevee!.

Pokédex entries

Episode Pokémon Source Entry
EP185 Remoraid Ash's Pokédex Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to 100 meters away.

In the manga

For a list of Remoraid's appearances in the manga as part of Mantine, see the manga section of Mantine.
Remoraid in Pokémon Adventures

In the Pokémon Adventures manga

Remoraid debuted in Really Remoraid, where Crystal catches a swarm of them during her ocean trip with Yellow and Fisherman Wilton, and gave them to the latter. In Lively Lugia II, Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.

A Remoraid was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Remoraid appeared in Deprogramming Porygon-Z, under the ownership of a Fisherman.

A Remoraid appeared in a flashback in One Tough Togepi.

A Remoraid appeared in PS541.

In the Pokémon Gold & Silver: The Golden Boys manga

A Remoraid appeared in Let's Survive This Sea Battle.

In the TCG

Main article: Remoraid (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#172
Gold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Silver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Crystal To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Stadium 2 It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation III Hoenn
#—
Kanto
#—
Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Sapphire
Emerald A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
FireRed Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
LeafGreen It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation IV Sinnoh
#132
Johto
#174
Diamond It squirts water forcefully from its mouth to shoot down flying prey.
Pearl It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Platinum It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
HeartGold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
SoulSilver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Generation V Unova
B2W2: #235
Black It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
White
Black 2 The water they shoot from their mouths can hit moving prey from more than 300 feet away.
White 2
Generation VI Kalos
Coastal #144
Hoenn
#—
X It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Y Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Omega Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Alpha Sapphire
Generation VII Alola
USUM: #143
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
Ultra Moon Also known as the "sniper of the seas," its water gun can hit prey without fail from over 300 feet away.
Generation VIII Galar
#148
Sword The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Shield Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Route 44 (Super Rod*)
Crystal
Trade, Event
Generation III
Ruby Sapphire
Trade
Emerald
Safari Zone extension (Good Rod or Super Rod)
FireRed
Trade
LeafGreen
Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Super Rod)
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV
Diamond Pearl
Routes 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League, Victory Road (Good Rod)
Platinum
Routes 212, 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League (Good Rod)
HeartGold SoulSilver
Route 44 (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake, Beyond the Sea
Generation V
Black White
Undella Town, Undella Bay (Fishing)
Black 2 White 2
Route 21, Undella Bay (Surfing or Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Route 12, Shalour City, Azure Bay (Good Rod)
Omega Ruby Alpha Sapphire
Battle Resort (Good Rod or Super Rod)
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Routes 1 and 8, Hau'oli City, Kala'e Bay, Melemele Sea (Fishing or Surfing, SOS Battle)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Route 9, Axew's Eye, South Lake Miloch


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Trozei!
Secret Storage 13, Endless Level 1, Forever Level 1, Mr. Who's Den
MD Red MD Blue
Silver Trench (50F-59F), Marvelous Sea (B10-B19), Fantasy Strait (B10-B19)
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F)
Ranger: GS
Eastern Sea
Generation V
Rumble Blast
Beach: Challenger's Ground, Seabreeze Trail
Rumble U
Variety Battle: Empoleon the Great
Generation VI
Battle Trozei
Safari Jungle: Stage 3We
Shuffle
Prasino Woods: Stage 582
Rumble World
Silver Isles: Windy Sea (All Areas), White Ruins: Seabreeze Trail (All Areas)


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Amnesia Remoraid English United States 5 February 22 to March 14, 2002
GSC Gotta Catch 'Em All Station! Mist Remoraid English United States 5 July 12 to August 8, 2002

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 142 180 - 274
65
63 - 128 121 - 251
35
36 - 95 67 - 185
65
63 - 128 121 - 251
35
36 - 95 67 - 185
65
63 - 128 121 - 251
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Helping Hand Normal Status 0000 00——% 20
044 Water Pulse Water Special 06060 100100% 20
088 Focus Energy Normal Status 0000 00——% 30
1212 Psybeam Psychic Special 06565 100100% 20
1616 Aurora Beam Ice Special 06565 100100% 20
2020 Bubble Beam Water Special 06565 100100% 20
2424 Lock-On Normal Status 0000 00——% 5
2828 Bullet Seed Grass Physical 02525 100100% 30
3232 Ice Beam Ice Special 09090 100100% 10
3636 Hydro Pump Water Special 110110 08080% 5
4040 Soak Water Status 0000 100100% 20
4444 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM36
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM45
TM45 Dive Water Physical 08080 100}}100% 10
TM50
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM52
TM52 Bounce Flying Physical 08585 085}}85% 5
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55
TM55 Brine Water Special 06565 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
TR04 Surf Water Special 09090 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
TR06 Blizzard Ice Special 110110 070}}70% 5
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR13
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR16
TR16 Waterfall Water Physical 08080 100}}100% 15
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR84
TR84 Scald Water Special 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray Poison Special 40 100% 20
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Octazooka Water Special 65 85% 10
Supersonic Normal Status 55% 20
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Splash Remoraid (EX Unseen Forces 71)
Remoraid (Platinum 90)

Side game data

Pokémon Trozei!
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.8%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun's aim is precisely accurate!
26%-50% HP Oh? My HP's down halfway already?
1%-25% HP I've had it... I can't hitch on to anything now...
Level up I gained a level! My Water Gun's been boosted, too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:
Water
Poké Assist:
Water
Field move: None
Loops: 2 Min. exp.: Max. exp.:
Browser entry R-114
Remoraid dives deep underwater if it notices Rangers. Approach it from behind.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)

Water
Field move:
(present)

(Crush ×1)
Not available in the past.
Browser entry R-274
It shoots orbs of water to attack.
Pokémon Rumble Blast
Attack ●●
Defense
Speed ●●●
Pokémon Battle Trozei
Water
Attack Power: ★★★★

Pokémon Shuffle
Water
Attack Power: 50 - 100 5

#752

Daunt
Delays your opponent's disruptions and increases damage.


Pokémon GO
Base HP: 70 Base Attack: 127 Base Defense: 69
Egg Distance: 2 km Buddy Distance: 1 km Evolution Requirement: Remoraid Candy 50
Fast Attacks: Water Gun, Mud Shot
Charged Attacks: Aurora Beam, Water Pulse, Rock Blast

Evolution

Unevolved
Remoraid
 Water 
Rare Candy
Level 25
First Evolution
Octillery
 Water 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
For other sprites and images, please see Remoraid images on the Bulbagarden Archives.


Mantine sprites




Gold Silver Crystal


Ruby and Sapphire Emerald FireRed and LeafGreen

Trivia

  • The Gunfish enemy that appears underwater in Stage 6 of Pulseman bears a resemblance to Remoraid, as they are both combinations of fish and revolver pistols. This may be on purpose due to the fact that Ken Sugimori designed the characters in this game and also designs Pokémon.
  • Remoraid is the only Pokémon so far that is needed to evolve another Pokémon in the same party. Without Remoraid's presence, Mantyke cannot evolve into Mantine. In the anime and Pokédex entries however, it is shown that Shellder is needed to evolve Slowpoke.
  • Remoraid can be seen as a parallel to Qwilfish. Both of them are Water-type Generation II Pokémon. Remoraid is exclusive to LeafGreen, while Qwilfish is exclusive to FireRed, with both Pokémon found in the same locations in their respective versions.
  • If one was to rearrange the Pokérap GS so all the Pokémon are in National Pokédex order, Remoraid would remain in its position in the song.

Origin

Remoraid's talent for shooting attacks is similar to an archerfish's. Considering its relationship to Mantyke and Mantine it appears to also be based on a remora. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers.

Name origin

Remoraid may be a combination of remora and raid (a rapid attack). Alternatively, it could be a combination of remora and aid, denoting the health benefits of some fish which clean others.

Teppouo may be a combination of 鉄砲 teppō (gun, as in water gun) and 魚 uo (fish). 鉄砲魚 teppōuo is also the Japanese name for the archerfish.

In other languages

Language Title Meaning
Japanese テッポウオ Teppouo From 鉄砲 teppō, uo, and 鉄砲魚 teppōuo
French Rémoraid Same as English name
Spanish Remoraid Same as English name
German Remoraid Same as English name
Italian Remoraid Same as English name
Korean 총어 Chongeo From 총 (銃) chong and 어 (魚) eo
Mandarin Chinese 鐵炮魚 / 铁炮鱼 Tiěpàoyú From its Japanese name
Cantonese Chinese 鐵炮魚 Titpaauyú From its Japanese name


External links


#222: Corsola
Pokémon
#224: Octillery
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.