Heal Order (move)
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Heal Order かいふくしれい Heal Order | ||||||||||||
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Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.
Effect
Generations IV to VII
Heal Order recovers half of the user's maximum HP.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII
Heal Order cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||
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IV | V | VI | VII | VIII | IX | ||||||
0416 | |
Bug | 25 | 25BW 29B2W2 |
29 | 29 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Super Mystery Dungeon, the move restores 40% of the user's max HP.
Description
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In the manga
In the Pokémon Adventures manga
- Vexing Vespiquen & Unmanageable Mothim I, a Roughneck tried to tell his Vespiquen to use Heal Order, but Vespiquen's grubs were too confused to execute the command.
In other generations
Core series games
Side series games
Trivia
- Heal Order is the only signature move that can be transferred to, but cannot be used in Pokémon Sword and Shield.
In other languages
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Variations of the move Recover | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |