The Fire type (Japanese: ほのおタイプ Flame type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Fire-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Fire-type Pokémon cannot be burned by Fire-type moves, which are the only moves that can inflict burn.
Damaging Fire-type moves other than Fire Spin thaw frozen targets.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
|
½×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
|
½×
|
![Dragon](https://staging.archives.bulbagarden.net/media/upload/4/48/DragonIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
2×
|
![Ground](https://staging.archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
0×
|
None
|
0×
|
None
|
Generations II to V
In Generation II, Fire-type Pokémon cannot be burned by Fire-type moves, but they can be burned by Tri Attack. Starting in Generation III, Fire-type Pokémon cannot be burned.
In Generation II, damaging Fire-type moves other than Fire Spin thaw frozen targets. Starting in Generation III, all damaging Fire-type moves thaw frozen targets.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Dragon](https://staging.archives.bulbagarden.net/media/upload/4/48/DragonIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
2×
|
![Ground](https://staging.archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
0×
|
None
|
0×
|
None
|
Generation VI onwards
Fire-type Pokémon cannot be burned.
Damaging Fire-type moves thaw frozen targets.
The move Tar Shot doubles the effectiveness of Fire-type moves on its target.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Bug](https://staging.archives.bulbagarden.net/media/upload/c/c8/BugIC_Big.png)
![Fairy](https://staging.archives.bulbagarden.net/media/upload/7/73/FairyIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Grass](https://staging.archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png)
![Ice](https://staging.archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png)
|
½×
|
![Dragon](https://staging.archives.bulbagarden.net/media/upload/4/48/DragonIC_Big.png)
![Fire](https://staging.archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
2×
|
![Ground](https://staging.archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png)
![Rock](https://staging.archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png)
|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
Very few Fire-type Pokémon have a secondary type that negates their weakness to Water-type attacks. On the other hand, most Fire types can learn Solar Beam to counter all three of the type's weaknesses.
The Fire type grants immunity to burns and the sea of fire caused by Grass Pledge and Fire Pledge. It enables the use of Burn Up, though Burn Up removes the user's Fire type.
Offense
During harsh sunlight or extremely harsh sunlight, the power of Fire-type attacks is increased by 50%. The power of Fire-type attacks is decreased by 50% during rain, while all Fire-type moves will fail during heavy rain. When Water Sport is in the effect, the power of Fire-type moves are decreased by 50%. When used under the effect of Powder, Fire attacks will damage the user by 1/4 of its max HP instead of executing normally.
Because Fire is super effective against Grass and Bug, it combines well with Ground-type attacks.
Contest properties
In Contests, Fire-type moves are typically Beautiful moves.
Pokémon
As of Generation VIII, there are 87 Fire-type Pokémon or 8.49% of all Pokémon (counting those that are Fire-type in at least one of their forms, including Primal Reversion and Alolans), making it the 7th most common type after Bug and before Poison.
Pure Fire-type Pokémon
Half Fire-type Pokémon
Primary Fire-type Pokémon
Secondary Fire-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
III
|
Blast Burn
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is razed by a fiery explosion. The user can't move on the next turn.
|
III
|
Blaze Kick
|
Physical
|
Cool
|
08585
|
09090%
|
1010 (max 16)
|
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
|
V
|
Blue Flare
|
Special
|
Beautiful
|
130130
|
08585%
|
055 (max 8)
|
|
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
|
VII
|
Burn Up
|
Special
|
|
130130
|
100100%
|
055 (max 8)
|
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
VIII
|
Burning Jealousy
|
Special
|
|
07070
|
100100%
|
055 (max 8)
|
|
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
|
I
|
Ember
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is attacked with small flames. This may also leave the target with a burn.
|
III
|
Eruption
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
|
V
|
Fiery Dance
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.
|
I
|
Fire Blast
|
Special
|
Beautiful
|
110110
|
08585%
|
055 (max 8)
|
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
IV
|
Fire Fang
|
Physical
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
VII
|
Fire Lash
|
Physical
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
V
|
Fire Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
|
I
|
Fire Punch
|
Physical
|
Tough
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
I
|
Fire Spin
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
V
|
Flame Burst
|
Special
|
Beautiful
|
07070
|
100100%
|
1515 (max 24)
|
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
|
V
|
Flame Charge
|
Physical
|
Cool
|
05050
|
100100%
|
2020 (max 32)
|
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
|
II
|
Flame Wheel
|
Physical
|
Beautiful
|
06060
|
100100%
|
2525 (max 40)
|
|
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
|
I
|
Flamethrower
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
IV
|
Flare Blitz
|
Physical
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
|
V
|
Fusion Flare
|
Special
|
Beautiful
|
100100
|
100100%
|
055 (max 8)
|
|
The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
|
VIII
|
G-Max Centiferno
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
VIII
|
G-Max Centiferno
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
VIII
|
G-Max Fireball
|
Physical
|
|
160160
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
|
VIII
|
G-Max Fireball
|
Special
|
|
160160
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
|
VIII
|
G-Max Wildfire
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
VIII
|
G-Max Wildfire
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
V
|
Heat Crash
|
Physical
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
III
|
Heat Wave
|
Special
|
Beautiful
|
09595
|
09090%
|
1010 (max 16)
|
|
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
|
V
|
Incinerate
|
Special
|
Tough
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
V
|
Inferno
|
Special
|
Beautiful
|
100100
|
05050%
|
055 (max 8)
|
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
|
VII
|
Inferno Overdrive
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
VII
|
Inferno Overdrive
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
IV
|
Lava Plume
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
IV
|
Magma Storm
|
Special
|
Tough
|
100100
|
07575%
|
055 (max 8)
|
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
VIII
|
Max Flare
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
VIII
|
Max Flare
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
VII
|
Mind Blown
|
Special
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing its own head to explode. This also damages the user.
|
VI
|
Mystical Fire
|
Special
|
Beautiful
|
07575
|
100100%
|
1010 (max 16)
|
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
III
|
Overheat
|
Special
|
Beautiful
|
130130
|
09090%
|
055 (max 8)
|
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
VIII
|
Pyro Ball
|
Physical
|
|
120120
|
09090%
|
055 (max 8)
|
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
|
II
|
Sacred Fire
|
Physical
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
V
|
Searing Shot
|
Special
|
Cool
|
100100
|
100100%
|
055 (max 8)
|
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
VII
|
Shell Trap
|
Special
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
|
VII
|
Sizzly Slide
|
Physical
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
|
II
|
Sunny Day
|
Status
|
Beautiful
|
000—
|
000—%
|
055 (max 8)
|
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
|
V
|
V-create
|
Physical
|
Cool
|
180180
|
09595%
|
055 (max 8)
|
|
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
|
III
|
Will-O-Wisp
|
Status
|
Beautiful
|
000—
|
08585%
|
1515 (max 24)
|
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Fire type
A Pokémon with Color Change, Protean, Libero, Imposter, Forecast, RKS System, or Multitype will become a Fire-type Pokémon if (respectively) it is hit with a Fire-type move, uses a Fire-type move, is sent out against a Fire-type opponent, if the weather is sunny, if it is holding a Fire Memory, or if it is holding a Flame Plate or Firium Z.
Fire-type Pokémon are also immune to becoming burned from the Abilities Flame Body or Synchronize.
Gen
|
Ability
|
Description
|
III
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
IV
|
Dry Skin
|
Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
|
III
|
Flash Fire
|
Powers up Fire-type moves if hit by a fire move.
|
VII
|
Fluffy
|
Halves damage from moves that make contact, but doubles damage from Fire-type attacks.
|
IV
|
Heatproof
|
Weakens the power of Fire-type moves.
|
VI
|
Primordial Sea
|
Activates heavy rain and nullifies weather conditions, moves, and abilities. Causes damage-dealing Fire-type moves to fail.
|
III
|
Thick Fat
|
Raises resistance to Fire- and Ice-type moves.
|
VIII
|
Steam Engine
|
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water- type move.
|
VII
|
Water Bubble
|
Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Fire-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
III
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
III
|
Flame Body
|
Contact with the Pokémon may burn the foe.
|
III
|
Magma Armor
|
Prevents the Pokémon from becoming frozen.
|
III
|
White Smoke
|
Prevents stats reduction.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Burn Drive
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Fire type.
|
|
Charcoal
|
An item to be held by a Pokémon. It's a combustible fuel that boosts the power of Fire-type moves.
|
|
Fire Gem
|
A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
|
|
Fire Memory
|
A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Firium Z
|
It converts Z-Power into crystals that upgrade Fire-type moves to Fire-type Z-Moves.
|
|
Flame Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.
|
|
Flame Orb
|
An item to be held by a Pokémon. It's a bizarre orb that will afflict the holder with a burn during battle.
|
|
Occa Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.
|
Notable Fire-type Trainers
- Main article: Category:Fire-type Trainers
Icons
In the TCG
- Main article: Fire (TCG)
Similar to the games, Fire-type Pokémon in the TCG are generally weak to Water with no resistances. Fire-type Pokémon are strong against Grass and Metal Pokémon, whilst Colorless Pokémon can resist this type.
Trivia
- Generation V introduced the most Fire-type Pokémon of any generation, with 17 (including Heat Rotom and Zen Mode Darmanitan), and Generation IV introduced the fewest, with five.
- Generation V introduced the most Fire-type moves of any generation, with 11, and Generation VI introduced the fewest, with only one.
- The Fire type, tied with the Dragon-type, also has the fewest number of non-damaging moves out of all of the types, with only two.
- Fire was the last type to receive a Pokémon with Water as the other type, only receiving one with Volcanion in Generation VI.
- In Pokémon Diamond and Pearl, there are only two evolutionary lines of Fire-type Pokémon in the Sinnoh Pokédex (the Chimchar and Ponyta evolutionary lines). In Pokémon Platinum, this was changed with the expansion of the Sinnoh Pokédex to include the Houndour and Magmar families, as well as Flareon.
- In the core series Pokémon games since Generation III, the Fire type has been represented by the color orange. However, in most other Pokémon media, including the Pokémon Trading Card Game, the Pokémon Stadium series, and the Pokémon Mystery Dungeon series, the Fire type has been associated with the color red.
- Also, the Cool condition uses the same shade of orange in its status screen icon as the Fire type's icon does, despite being described as red in-text.
- According to Pokédex, the hottest Pokémon are Magcargo and Camerupt, both can reach 18,000°F (10,000°C).
- Similar to Ice-type moves, all Fire-type moves were Beautiful moves in Generation III.
- Generation II is the only generation to have not introduced a Fire-type specialist.
- The Fire type is able to deal the highest type-based multiplier. This is possible in harsh sunlight against a dual-type Pokémon with Fluffy whose both types are weak to Fire-type attacks and that has been affected by Forest's Curse and Tar Shot. This would result in a 48× multiplier.
- The effects of Flash Fire and Blaze can further boost this to a 72× power multiplier.
- It can also achieve the lowest non-zero type-based multiplier. This is possible in rain against a dual-type Pokémon whose both types resist Fire-type attacks, with Thick Fat, Heatproof, or Water Bubble while Water Sport is in effect. This would result in a 0.02065× multiplier.
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