Azelf (Pokémon)/Generation IV learnset

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Revision as of 04:53, 16 February 2021 by Daniel Carrero (talk | contribs) (By [[Move Tutor|tutoring]]: replaced: [[Move tutor → [[Move Tutor)
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← Azelf Azelf

By leveling up

Generation IV
Other generations:
V - VI - VII - VIII - IX
 DP   PtHGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 011 Rest Psychic Status 0000 00—}}—% 10 Cute 0  
2121 011 Confusion Psychic Special 05050 100}}100% 25 Smart 3 ♥♥♥
066 066 Imprison Psychic Status 0000 00—}}—% 10 Smart 1
1616 1616 Detect Fighting Status 0000 00—}}—% 5 Cool 0  
N/AN/A 2121 Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥
3131 3131 Uproar Normal Special 05050 100}}100% 10 Cute 2 ♥♥
3636 3636 Future Sight Psychic Special 08080 090}}90% 15 Smart 2 ♥♥
4646 4646 Nasty Plot Dark Status 0000 00—}}—% 20 Cute 0  
5151 5151 Extrasensory Psychic Special 08080 100}}100% 30 Cool 2 ♥♥
6161 6161 Last Resort Normal Physical 130130 100}}100% 5 Cute 0  
6666 6666 Natural Gift Normal Physical 0000 100}}100% 15 Cool 2 ♥♥
7676 7676 Explosion Normal Physical 250250 100}}100% 5 Beauty 0  
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
TM04 Calm Mind Psychic Status —% 20 Smart 0  
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0  
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0  
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM35 Flamethrower Fire Special 95 100% 15 Beauty 2 ♥♥
TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
TM38 Fire Blast Fire Special 120 85% 5 Beauty 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0  
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0  
TM48 Skill Swap Psychic Status —% 10 Smart 0  
TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM64 Explosion Normal Physical 250 100% 5 Beauty 0  
TM66 Payback Dark Physical 50 100% 10 Cool 1
TM67 Recycle Normal Status —% 10 Smart 0  
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0  
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM89 U-turn Bug Physical 70 100% 20 Cute 0  
TM90 Substitute Normal Status —% 10 Smart 1
TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

By tutoring

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Last Resort Normal Physical 130 100% 5 Cute 0  
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
  • A black abbreviation in a colored box indicates that Azelf can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azelf cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations