Steelix (Pokémon)/Generation II learnset

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Revision as of 01:57, 15 August 2021 by N. Harmonik (talk | contribs)
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← Steelix Steelix

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Screech Normal 0000 085}}85% 40
1010 Bind Normal 01515 075}}75% 20
1414 Rock Throw Rock 05050 090}}90% 15
2323 Harden Normal 0000 00—}}—% 30
2727 Rage Normal 02020 100}}100% 20
3636 Sandstorm Rock 0000 00—}}—% 10
4040 Slam Normal 08080 075}}75% 20
4949 Crunch Dark 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an Evolution of Steelix
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM04 Rollout Rock 30 90% 20
TM05 Roar Normal 100% 20
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM15 Hyper Beam Normal 150 90% 5
TM17 Protect Normal —% 10
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM23 Iron Tail Steel 100 75% 15
TM24 DragonBreath Dragon 60 100% 20
TM26 Earthquake Ground 100 100% 10
TM27 Return Normal 100% 20
TM28 Dig Ground 60 100% 10
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM37 Sandstorm Rock —% 10
TM40 Defense Curl Normal —% 40
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
HM01 Cut Normal 50 95% 30
HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an Evolution of Steelix
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Sudowoodo
Flail Normal 100% 15
Sudowoodo
Rock Slide Rock 75 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Steelix in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Steelix in that game.
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an Evolution of Steelix
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Steelix can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Steelix cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an Evolution of Steelix
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Onix (Pokémon)/Generation II learnset Sharpen Normal —% 30
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an Evolution of Steelix
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Steelix may know these moves if evolved from an Onix transferred from another generation.

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Double-Edge Normal 120120 100}}100% 15
I Explosion Normal 250250 100}}100% 5
I Fissure Ground 0000 030}}30% 5
I Mimic Normal 0000 100}}100% 10
I Selfdestruct Normal 200200 100}}100% 5
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an Evolution of Steelix
  • Click on the generation numbers at the top to see transfer-only moves for other generations