Mystery Dungeon game mechanics

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Revision as of 18:04, 22 April 2008 by Ht14 (talk | contribs) (added location of evolution)
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Pokémon Mystery Dungeon is an RPG game like the more common series. However, since it's more focused on dungeons, there are different elements that are either left out or used differently.

Pokémon

  • This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of Generation IV.
  • Shedinja have more than one HP, even at level 1. This may be due to the standard A attack doing at least 1 HP damage.
  • The player is only allowed to have 3 Pokémon at one time in his or her party, with 1 able to become a member of the team, either temporarily due to missions, or until the player release them, in which they want to be the player's friend.
  • The player is only allowed to evolve the Pokémon at Luminous Cave after beating the game for the first time. Even so, it doesn't make the player any stronger in stats.

Status Ailments

  • Paralysis eventually goes away unlike Pokémon in the regular games where they cannot heal without any status healing moves or abilities.
  • Confusion doesn't disappear until after walking around for a while. Also, the player cannot hit themselves with a standard A attack or a non-A move. However, it may hit their teammate.

Damage

  • Sonicboom does 55 damage.
  • Depending on the amount of HP it has, Pokémon with the moves Selfdestruct or Explosion may not faint. The moves will, however, clear a pathway if there are walls within the battle area. In addition, Selfdestruct always does 40 damage.
  • Splash does damage to both the player and the opponent.
  • If the player were to use an attack that is not the standard A move, then it will gain 2 times the amount of experience points.
  • If an enemy were to faint by means other than the party attacking it, the members of the party will not gain experience points.

Items

  • The Oran Berry and Sitrus Berry play slightly different roles. Oran heals 100 HP, while Sitrus heals all HP, no matter how much the player has. Sitrus can also increase the player's total HP by 2 if eaten at full health.
  • The element of hunger and IQ led to Food and Gummis, respectively.
  • The only human-made items are Max Elixirs and TMs. The other items are Wonder Orbs and Scarves.

Toss Items

Main article: Toss Items

It has been touched upon in the Safari Zone and the Bug-Catching Contest, where the player is able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:

  • Twig
  • Cacnea's Spike
  • Golden Tooth
  • Iron Thorn
  • Silver Spike
  • Pebble
  • Gravelerock/Graveler's Stone

The player is able to stock up to 99 of that toss item in contrast to other items, whereas the player may have more than 1 of the same item, but each of that item takes up an extra space.

Evolutionary Items

Since the player cannot use evolutionary items in order to evolve them, there are other items to replace them:

Weather Conditions

  • They've introduced fog, even though it was not until Generation IV that used this element.
  • A new weather condition is introduced as well: cloudy.
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