Azumarill (Pokémon)/Generation VIII learnset

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Revision as of 00:42, 29 September 2022 by Ht14 (talk | contribs) (Created page with "{{pokelinkback|184|Azumarill|8}} Azumarill is available in {{pkmn|Sword and Shield}} Version 1.2.0+ and {{pkmn|Brilliant Diamond and Shining Pearl}}. ====By Level|leveling...")
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← Azumarill Azumarill

Azumarill is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Rollout Rock Physical 03030 09090% 20
011 Defense Curl Normal Status 0000 00——% 40
011 SplashBDSP Normal Status 0000 00——% 40
011 Tackle Normal Physical 04040 100100% 35
011 Water Gun Water Special 04040 100100% 25
011 Tail Whip Normal Status 0000 100100% 30
011 Helping Hand Normal Status 0000 00——% 20
066 Bubble Beam Water Special 06565 100100% 20
099 Charm Fairy Status 0000 100100% 20
1212 Slam Normal Physical 08080 07575% 20
1515 Bounce Flying Physical 08585 08585% 5
2121 Aqua Tail Water Physical 09090 09090% 10
2525 Play Rough Fairy Physical 09090 09090% 10
3030 Aqua Ring Water Status 0000 00——% 20
3535 Rain Dance Water Status 0000 00——% 5
4040 Hydro Pump Water Special 110110 08080% 5
4545 Double-Edge Normal Physical 120120 100100% 15
5050 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29
TM29 Charm Fairy Status 0000 100}}100% 20
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35
TM35 Hail Ice Status 0000 00—}}—% 10
TM36
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45
TM45 Dive Water Physical 08080 100}}100% 10
TM47
TM47 Fake Tears Dark Status 0000 100}}100% 20
TM52
TM52 Bounce Flying Physical 08585 085}}85% 5
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM87
TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM89
TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
TR04 Surf Water Special 09090 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
TR06 Blizzard Ice Special 110110 070}}70% 5
TR16
TR16 Waterfall Water Physical 08080 100}}100% 15
TR17
TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR42
TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR45
TR45 Muddy Water Water Special 09090 085}}85% 10
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR84
TR84 Scald Water Special 08080 100}}100% 15
TR85
TR85 Work Up Normal Status 0000 00—}}—% 30
TR90
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR98
TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01
TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03
TM03 Water Pulse Water Special 06060 100}}100% 20
TM07
TM07 Hail Ice Status 0000 —}}—% 10
TM10
TM10 Work Up Normal Status 0000 —}}—% 30
TM13
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
TM14 Blizzard Ice Special 110110 070}}70% 5
TM15
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17
TM17 Protect Normal Status 0000 —}}—% 10
TM18
TM18 Rain Dance Water Status 0000 —}}—% 5
TM23
TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM28
TM28 Dig Ground Physical 08080 100}}100% 10
TM31
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 —}}—% 15
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 —}}—% 10
TM45
TM45 Attract Normal Status 0000 100}}100% 15
TM49
TM49 Scald Water Special 08080 100}}100% 15
TM52
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM58
TM58 Endure Normal Status 0000 —}}—% 10
TM68
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM82
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83
TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM86
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
TM90 Substitute Normal Status 0000 —}}—% 10
TM95
TM95 Surf Water Special 09090 100}}100% 15
TM96
TM96 Strength Normal Physical 08080 100}}100% 15
TM98
TM98 Rock Smash Fighting Physical 04040 100}}100% 15
TM99
TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
GolduckKabutoKabutopsTirtougaCarracostaClauncher
ClawitzerPopplioBrionnePrimarina
Aqua Jet Water Physical 40 100% 20
PoliwagPoliwhirlPoliwrathPolitoed
Belly Drum Normal Status —% 10
ClefairyClefableJigglypuffWigglytuff
Copycat Normal Status —% 20
LaprasPolitoedCursola
Perish Song Normal Status —% 5
Delibird
Present Normal Physical 90% 15
ClefairyClefableJigglypuffWigglytuffLaprasPopplio
BrionnePrimarina
Sing Normal Status 55% 15
PsyduckGolduckRemoraidOctilleryPelipperDewpider
AraquanidPyukumukuSobbleDrizzileInteleon
Soak Water Status 100% 20
MantineMudkipMarshtompSwampertWingullPelipper
TympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
PikachuRaichuLotadLombreLudicoloMawile
CherubiCherrimCottoneeWhimsicottTogedemaruMorpeko
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroSlowkingWooper
QuagsireMudkipMarshtompSwampertGorebyssBidoof
Bibarel
Amnesia Psychic Status —% 20
GolduckSeelDewgongKabutoKabutopsSurskit
MasquerainEmpoleonBibarelBuizelFloatzel
Aqua Jet Water Physical 40 100% 20
PoliwagPoliwhirlPoliwrathPolitoed
Belly Drum Normal Status —% 10
JigglypuffWigglytuffPoliwagPoliwhirlPoliwrathPolitoed
LaprasSphealSealeoWalreinShellosGastrodon
Body Slam Normal Physical 85 100% 15
ClefairyClefableJigglypuffWigglytuffSkittyDelcatty
PlusleMinun
Copycat Normal Status —% 20
PsyduckGolduckTogeticTogekissDelibirdCastform
Future Sight* Psychic Special 120 100% 10
ClefairyClefableSeelDewgongTogeticTogekiss
PlusleMinunSphealSealeoWalrein
Encore Normal Status 100% 5
MawilePlusleMinun
Fake Tears Dark Status 100% 20
WooperQuagsireMarshtompSwampertShellosGastrodon
Muddy Water Water Special 90 85% 10
LaprasPolitoed
Perish Song Normal Status —% 5
Delibird
Present Normal Physical 90% 15
ClefairyClefableJigglypuffWigglytuffLaprasSkitty
Delcatty
Sing Normal Status 55% 15
PikachuRaichuDratiniDragonairDragoniteMarill
AzumarillWooperQuagsire
Slam Normal Physical 80 75% 20
PsyduckGolduckRemoraidOctilleryPelipperSurskit
Masquerain
Soak Water Status 100% 20
TotodileCroconawFeraligatrMarillAzumarillBidoof
Bibarel
Superpower Fighting Physical 120 100% 5
MantineMudkipMarshtompSwampertWingullPelipper
Supersonic Normal Status 55% 20
PikachuRaichuLotadLombreLudicoloSkitty
DelcattyMawileCherubiCherrim
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Misty Explosion Fairy Special 100 100% 5
Sw Sh EP BD SP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Azurill (Pokémon)#Learnset Splash Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
II III IV V VI VII Camouflage × Normal Status 0000 00—}}—% 20
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
II III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations