Pokémon data structure (Generation I)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Pokémon | |
---|---|
Species | byte |
Remaining HP | word |
? | byte |
Status | byte |
? | 3 bytes |
Attack 1 | byte |
Attack 2 | byte |
Attack 3 | byte |
Attack 4 | byte |
OT ID | word |
Experience | 3 bytes |
Effort data | 10 bytes |
DVs | word |
PP1 | byte |
PP2 | byte |
PP3 | byte |
PP4 | byte |
level | byte |
HP | word |
Attack | word |
Defense | word |
Speed | word |
Special | word |
Pokémon in Generation I games are all stored in the same 44-byte structure.