Kinesis (move)
Kinesis スプーンまげ Spoon Bend | ||||||||||||
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Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.
Effect
Generations I to III
Kinesis decreases the target's accuracy stat by one stage.
Kinesis can be used as the first move of a Pokémon Contest combination, causing Confusion, Future Sight, Psychic, and Teleport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if Confusion or Psychic was used in the previous turn.
Generations IV to VII
Kinesis can now be reflected with Magic Coat.
If powered up by a Psychium Z into Z-Kinesis, the user's evasiveness is raised by one stage.
Generation VIII
Pokémon Sword and Shield
In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
Pokémon Legends: Arceus
Kinesis cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
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I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0064 | Human-Like | 1Y | 1 | 1 | 1 | 1 | 1 | 1, Evo. | 1SwShBDSP | |||||
0065 | Human-Like | 1Y | 1 | 1 | 1 | 1 | 1 | 1, Evo.SMUSUM 1PE |
1SwShBDSP | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Kinesis is a move with 17PP and 100% accuracy. The user targets enemy in front, and lowers its accuracy by one stage. This move is affected by Taunt.
Description
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In the manga
Pokémon Adventures
The user distracts the target by bending a spoon. It lowers the target's accuracy. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective. | |||
Sabrina's Alakazam | Allied by Alakazam! | Debut Referred as Spoons of Destiny |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic Uri Geller.
- Along with Barrage and Struggle, Kinesis is one of three moves introduced in Generation I that have not been featured in the main anime series. In the case of Kinesis, this may be due to legal issues between Nintendo and Geller.
- In Pokémon Red and Blue, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From Pokémon Yellow onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the Move Reminder in Pokémon Stadium 2.
- Kinesis is the only move that is formerly unusable in Generation VIII to use an unusable move description until Version 1.2.0 of Pokémon Sword and Shield.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Psychic-type moves
- Smart moves
- Status moves
- Generation I moves
- Signature moves
- Moves that can lower the target's accuracy
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves in Pokémon Mystery Dungeon: Rescue Team DX