Pokémon Picross (GBC)

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Revision as of 13:54, 13 February 2023 by Boblers (talk | contribs) (→‎Gameplay: 30x30, area count info)
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554Darumaka.png The subject of this article has no official English name.
The name currently in use is a fan translation of the Japanese name.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Post-game Safari content, Super Game Boy frame, Staff/credits listing, puzzle listings

Pokémon Picross
PicrossGBCTitle.png
Title screen of the Pokémon Picross prototype
Basic info
Platform: Game Boy Color (enhanced for the Super Game Boy)
Category: Puzzle prototype
Players: 1 player
Connectivity: None
Developer: Jupiter Corporation
Publisher: Nintendo/The Pokémon Company
Part of: Generation I
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: N/A
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: N/A
English: N/A

(Japanese: ポケモンピクロス Pokémon Picross) is a puzzle game for the Game Boy and Game Boy Color. A picross, from picture and crossword, is a genre of puzzle games, also known as a nonogram. It was developed by Jupiter Corporation.

While it was announced in various game magazines in Spring 1999, the game never officially released.

In September 2020, a prototype ROM of the game was posted online. Despite being a prototype, the ROM is fully playable from start to end, and even includes post-game content.

Gameplay

Pokémon Picross is a nonogram puzzle game where players are presented with a grid of squares, and tasked with using a hammer and chisel to punch out the correct squares to reveal a solution image. Number clues are displayed on the outer edges of the grid's rows and columns, offering information as to how many squares should be punched out per row or column.

Each square can be either punched out, revealing a piece of the image beneath; or marked with an X, indicating that the square should not be punched out. Once all of the correct squares have been punched out (marking all "X" squares is not necessary), the puzzle will be considered complete - the solution image will be zoomed out, gain color, and display its name.

However, unlike traditional nonogram puzzles, the punched-out squares do not themselves form an image - instead, they reveal a layer below the grid that contains the outline of the image.

Puzzles

Puzzle gameplay with Pikachu as the partner.

At the start of a puzzle, the player is offered a hint - if they accept it, they then must time two button presses to determine one row and one column of squares that will each have their solutions revealed. After this (or declining the hint), the puzzle will begin a countdown timer depending on its size:

  • 10x10 puzzle: 20 minutes
  • 15x15 puzzle: 30 minutes
  • 20x20 puzzle: 70 minutes
  • 30x30 puzzle: 90 minutes

Additional hints can be requested from the pause menu, however each will deduct 5 minutes from the puzzle's timer.

10x10 and 15x15 puzzles are played on one screen, while 20x20 puzzles are played as four separate 10x10 quadrants, each with their own separate number clues. 30x30 puzzles play similarly, as four separate 15x15 quadrants. When a quadrant is solved, the overall timer will pause, and the quadrant will display its own solve time instead. The player is then prompted to choose any of the four quadrants to attempt next. If an already-solved quadrant is selected, then it can be re-attempted for a better solve time without resetting the other quadrants. Once all four quadrants have been solved, the overall puzzle will be considered solved.

If a square is incorrectly punched out, it will be automatically corrected to an X, but time will be deducted from the puzzle's timer. The time penalty will increase with the amount of mistakes in a single puzzle attempt:

  • First mistake: -1 minute
  • Second mistake: -2 minutes
  • Third mistake: -4 minutes
  • Fourth mistake and onwards: -8 minutes

However, squares incorrectly marked with an X will not be corrected, and will not incur a time penalty.

If a puzzle's timer reaches zero, whether naturally or through penalties, the attempt is considered a failure and the player will need to try the puzzle again from scratch.

A tutorial on puzzle mechanics is available in the "Tutorial" option in the game's main menu, and is narrated by Professor Oak.

Map

An area map with puzzles.

Upon completing a puzzle, it will be marked with a Poké Ball icon on the map screen. If the puzzle was completed within the stage's specific "par time", then it will be marked with a Great Ball instead. During a puzzle attempt, if the remaining time is still within par range, the puzzle's timer will use white text; if the par period has passed, the timer will play a sound cue and then switch to black text.

Most puzzles in the game each represent a Pokémon. Completing a Pokémon's puzzle will add them to the Pokédex, where their completed image can be viewed, their cry can be played, and their puzzle can be retried. Pokémon whose stages have been completed with a Great Ball will display a grayscale Poké Ball icon next to their name. Puzzles in area 0 instead feature items or objects, whereas the safari areas may feature multiple Pokémon at once - in either case, these puzzles do not get added to the Pokédex.

The game is divided into 15 areas, with most areas containing 15 puzzles each. The first 14 puzzles in each area may be attempted in any order, but the 15th puzzle can only be played once at least 8 different puzzles in that area have been marked with a Great Ball. To unlock the next area, at least 8 puzzles in the current area must be solved with at least a Poké Ball.

  • Area 0 is the sole area in the "Easy Picross" mode, and features a tutorial from Misty regarding generic map mechanics.
  • Areas 1-10 are located in the "Pokémon Picross" mode, and must be completed in sequence.
    • Area 10 includes an additional 16th puzzle, which becomes available after all 150 previous Pokédex-eligible puzzles have been completed.
  • Completing 8 puzzles in area 10 unlocks the "Safari" mode, which includes 4 areas.
    • Safari area 4 includes only 6 puzzles. The sixth puzzle appears after completing two puzzles in that area with a Great Ball.

Partner Pokémon

The player's current partner Pokémon will follow them on the map screen, as well as appear in the top-left of the screen during 10x10 and 15x15 puzzles, reacting to player actions such as making a mistake, running out of time, or successfully solving a puzzle. Each partner Pokémon also changes the background music and border color when playing puzzles.

The player starts with Pikachu as their partner Pokémon, and can obtain several others as they progress through the game: Bulbasaur (area 2), Charmander (area 4), Squirtle (area 6), Jigglypuff, and Clefairy.

However, partner Pokémon do not appear in 20x20 or 30x30 puzzles - a zoom-out of the puzzle appears in their place - and the puzzle border will automatically change color depending on the current 10x10 quadrant selected: blue (top-left), yellow (top-right), red (bottom-left), or green (bottom-right). Despite this, the partner's background music will still be played.

Compatibility

The game was intended to work with the Game Boy Printer, as there is an option to print out Pokédex entry images.

The game also has a Super Game Boy border.

History

Though Pokémon Picross was never officially released, the SNES game Picross NP Vol. 1 released in 1999 included 12 Pokémon puzzles. Prior to that, the Pokémon Gold and Silver Spaceworld '97 demo also contained a Picross minigame.

The international versions of Pokémon HeartGold and SoulSilver featured a game similar to picross at the Goldenrod Game Corner, Voltorb Flip.

Pokémon Picross, a freemium game for the Nintendo 3DS also developed by Jupiter Corporation, was released on the Nintendo eShop in December 2015.

Gallery

Magazine Pages

External links

Some magazines featuring Pokémon Picross:

Trivia

The game has several direct references to the anime:

  • Ash's hat from the original series appears as a puzzle in area 0.
  • Jigglypuff's microphone marker appears as a puzzle in area 0. When Jigglypuff is obtained as a partner later on, it also sings while holding the microphone marker.
  • Upon failing a puzzle with Squirtle as the partner, it puts on black angular sunglasses and cries behind them. These sunglasses are identical to those worn by Ash's Squirtle.



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Pokémon Picross


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