Hippowdon (Pokémon)/Generation VIII learnset

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Revision as of 17:00, 7 November 2023 by Frozen Fennec (talk | contribs) (Text replacement - "MSP/8|" to "MSP/8c|")
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← Hippowdon Hippowdon

Hippowdon is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Tackle Normal Physical 04040 100100% 35
011 Sand Attack Ground Status 0000 100100% 15
011 Bite Dark Physical 06060 100100% 25
011 Yawn Normal Status 0000 00——% 10
1212 Sand Tomb Ground Physical 03535 08585% 15
1616 Dig Ground Physical 08080 100100% 10
2020 Crunch Dark Physical 08080 100100% 15
2424 Sandstorm Rock Status 0000 00——% 10
2828 Take Down Normal Physical 09090 08585% 20
3232 Roar Normal Status 0000 00——% 20
3838 Rest Psychic Status 0000 00——% 10
4444 Earthquake Ground Physical 100100 100100% 10
5050 Double-Edge Normal Physical 120120 100100% 15
5656 Fissure Ground Physical 0000 03030% 5
6262 Slack Off Normal Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Tackle Normal Physical 40 50 30 100% 100% 30
6 15 Rest Psychic Status —% —% 10
11 20 Bite Dark Physical 60 75 45 100% 100% 20
18 28 Mud Bomb Ground Special 65 80 50 85% 95% 15
25 35 Crunch Dark Physical 80 100 60 100% 100% 10
34 45 High Horsepower Ground Physical 85 105 65 95% 100% 10
43 54 Double-Edge Normal Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM46
TM46 Weather Ball Normal Special 05050 100}}100% 10
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM49
TM49 Sand Tomb Ground Physical 03535 085}}85% 15
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM66
TM66 Thunder Fang Electric Physical 06565 095}}95% 15
TM67
TM67 Ice Fang Ice Physical 06565 095}}95% 15
TM68
TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR17
TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32
TR32 Crunch Dark Physical 08080 100}}100% 15
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR45
TR45 Muddy Water Water Special 09090 085}}85% 10
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR79
TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR94
TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR99
TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Water Pulse Water Special 06060 100}}100% 20
TM05
TM05 Roar Normal Status 0000 00—}}—% 20
TM11
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17
TM17 Protect Normal Status 0000 00—}}—% 10
TM23
TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28
TM28 Dig Ground Physical 08080 100}}100% 10
TM32
TM32 Double Team Normal Status 0000 00—}}—% 15
TM37
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39
TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
TM45 Attract Normal Status 0000 100}}100% 15
TM58
TM58 Endure Normal Status 0000 00—}}—% 10
TM68
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM76
TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TM80
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83
TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
TM90 Substitute Normal Status 0000 00—}}—% 10
TM96
TM96 Strength Normal Physical 08080 100}}100% 15
TM98
TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Torkoal
Curse Ghost Status —% 10
Mawile
Heatmor
Skwovet
Greedent
Spit Up Normal Special 100% 10
Mawile
Heatmor
Skwovet
Greedent
Stockpile Normal Status —% 20
Mawile
Heatmor
Skwovet
Greedent
Swallow Normal Status —% 10
Shiftry
Whirlwind Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Hippowdon in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hippowdon in that game.
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
DunsparceWailmerWailordTorkoalSphealSealeoWalreinPurugly
Body Slam Normal Physical 85 100% 15
NumelCameruptTorkoalBidoofBibarel
Curse Ghost Status —% 10
ZangooseWeavile
Revenge Fighting Physical 60 100% 10
SandshrewSandslashDugtrioHippopotasHippowdon
Sand Tomb Ground Physical 35 85% 15
SlakothVigorothSlakingChimcharMonfernoInfernapeHippopotasHippowdon
Slack Off Normal Status —% 10
EkansArbokMawile
Spit Up Normal Special 100% 10
EkansArbokMawile
Stockpile Normal Status —% 20
EkansArbokMawile
Swallow Normal Status —% 10
Shiftry
Whirlwind Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Hippowdon in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hippowdon in that game.
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Earth Power Ground Special 80 100 60 100% 100% 10
LA Fire Fang Fire Physical 65 80 50 95% 100% 15
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA High Horsepower Ground Physical 85 105 65 95% 100% 10
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Fang Ice Physical 65 80 50 95% 100% 15
LA Iron Head Steel Physical 80 100 60 100% 100% 10
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Rest Psychic Status —% —% 10
LA Rock Slide Rock Physical 75 90 60 90% 100% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Stealth Rock Rock Physical 40 50 30 100% 100% 20
LA Stone Edge Rock Physical 100 120 80 80% 90% 5
LA Thunder Fang Electric Physical 65 80 50 95% 100% 15
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Captivate × Normal Status 0000 100}}100% 20
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Strength Normal Physical 08080 100}}100% 15
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations