Necrozma (Pokémon)/Generation VIII learnset

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← Necrozma Necrozma

Necrozma is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Moonlight Fairy Status 0000 00——% 5
011 Morning Sun Normal Status 0000 00——% 5
011 Charge Beam Electric Special 05050 09090% 10
011 Gravity Psychic Status 0000 00——% 5
011 Metal Claw Steel Physical 05050 09595% 35
011 Confusion Psychic Special 05050 100100% 25
088 Stealth Rock Rock Status 0000 00——% 20
1616 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
3232 Psycho Cut Psychic Physical 07070 100100% 20
4040 Stored Power Psychic Special 02020 100100% 10
4848 Rock Blast Rock Physical 02525 09090% 10
5656 Iron Defense Steel Status 0000 00——% 15
6464 Power Gem Rock Special 08080 100100% 20
7272 Photon Geyser Psychic Special 100100 100100% 5
8080 Autotomize Steel Status 0000 00——% 15
8888 Prismatic Laser Psychic Special 160160 100100% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Necrozma

By TM/TR

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44
TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM96
TM96 Smart Strike Steel Physical 07070 00—}}—% 10
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM99
TM99 Breaking Swipe Dragon Physical 06060 100}}100% 15
TR00
TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR24
TR24 Outrage Dragon Physical 120120 100}}100% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR36
TR36 Heat Wave Fire Special 09595 090}}90% 10
TR42
TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR44
TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR46
TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR51
TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR60
TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR62
TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR63
TR63 Power Gem Rock Special 08080 100}}100% 20
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR70
TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR82
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR97
TR97 Psychic Fangs Psychic Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Necrozma

By breeding

Generation VIII
Other generations:
VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Necrozma in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Necrozma in that game.
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Necrozma

By tutoring

Generation VIII
Other generations:
VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Meteor Beam Rock Special 120 90% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Necrozma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

When Necrozma is fused, it tries to learn a new move in the same way that other Pokémon may learn new moves upon evolving. If Necrozma changes to its normal form, it immediately forgets the special move of the form it was in (if it still knows it); if the only move that Necrozma knows is the form's special move, then that move will be replaced with Confusion.

Generation VIII
Other generations:
VII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change: Necrozma
(having no other moves)
Confusion Psychic Special 50 100% 25
Form change: Dusk Mane Sunsteel Strike Steel Physical 100 100% 5
Form change: Dawn Wings Moongeist Beam Ghost Special 100 100% 5
  • A superscript level indicates that Necrozma can learn this move normally in Generation VIII
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Necrozma
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Aerial Ace Flying Physical 06060 00—}}—% 20
VII Confide Normal Status 0000 00—}}—% 20
VII Double Team Normal Status 0000 00—}}—% 15
VII Embargo × Dark Status 0000 100}}100% 15
VII Frustration × Normal Physical 0000 100}}100% 20
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Knock Off Dark Physical 06565 100}}100% 20
VII Magnet Rise Electric Status 0000 00—}}—% 10
VII Mirror Shot × Steel Special 06565 085}}85% 10
VII Recycle Normal Status 0000 00—}}—% 10
VII Return × Normal Physical 0000 100}}100% 20
VII Rock Polish Rock Status 0000 00—}}—% 20
VII Shock Wave Electric Special 06060 00—}}—% 20
VII Signal Beam × Bug Special 07575 100}}100% 15
VII Swagger Normal Status 0000 085}}85% 15
VII Telekinesis × Psychic Status 0000 00—}}—% 15
VII Toxic Poison Status 0000 090}}90% 10
VII Wring Out × Normal Special 0000 100}}100% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an Evolution of Necrozma
  • × indicates a move that cannot be used in Sword and Shield