Slugma (Pokémon)/Generation II learnset

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Revision as of 00:59, 26 November 2023 by Oneofthosedf (talk | contribs) (By {{pkmn|breeding}})
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← Slugma Slugma

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Smog Poison 02020 070}}70% 20
088 Ember Fire 04040 100}}100% 25
1515 Rock Throw Rock 05050 090}}90% 15
2222 Harden Normal 0000 00—}}—% 30
2929 Amnesia Psychic 0000 00—}}—% 20
3636 Flamethrower Fire 09595 100}}100% 15
4343 Rock Slide Rock 07575 090}}90% 10
5050 Body Slam Normal 08585 100}}100% 15
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an Evolution of Slugma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
TM03 Curse ??? —% 10
TM04 Rollout Rock 30 90% 20
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM17 Protect Normal —% 10
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM27 Return Normal 100% 20
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM38 Fire Blast Fire 120 85% 5
TM40 Defense Curl Normal —% 40
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an Evolution of Slugma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
GrimerMuk
Acid Armor Poison —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Slugma in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slugma in that game.
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an Evolution of Slugma
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Slugma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slugma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an Evolution of Slugma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations