Mesprit (Pokémon)/Generation VIII learnset

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← Mesprit Mesprit

Mesprit is available in Sword and Shield Version 1.3.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Rest Psychic Status 0000 00——% 10
077 Swift Normal Special 06060 00——% 20
1414 Protect Normal Status 0000 00——% 10
2121 Psybeam Psychic Special 06565 100100% 20
2828 Imprison Psychic Status 0000 00——% 10
3535 Extrasensory Psychic Special 08080 100100% 20
4242 Charm Fairy Status 0000 100100% 20
4949 Psychic Psychic Special 09090 100100% 10
5656 Flatter Dark Status 0000 100100% 15
6363 Future Sight Psychic Special 120120 100100% 10
7070 Copycat Normal Status 0000 00——% 20
7777 Healing Wish Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 12 Confusion Psychic Special 50 60 40 100% 100% 20
6 17 Swift Normal Special 60 75 45 —% —% 20
12 23 Double Hit Normal Status —% —% 10
19 31 Rest Psychic Status —% —% 10
27 39 Extrasensory Psychic Special 70 85 55 100% 100% 15
32 44 Tri Attack Normal Special 80 100 60 100% 100% 10
36 49 Calm Mind Psychic Status —% —% 10
46 59 Mystical Power Psychic Special 70 85 55 90% 100% 10
57 71 Recover Normal Status —% —% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19
TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM29
TM29 Charm Fairy Status 0000 100}}100% 20
TM32
TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM44
TM44 Imprison Psychic Status 0000 00—}}—% 10
TM56
TM56 U-turn Bug Physical 07070 100}}100% 20
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71
TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72
TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM78
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM87
TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
TR06 Blizzard Ice Special 110110 070}}70% 5
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 00—}}—% 10
TR19
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR76
TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR90
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Water Pulse Water Special 06060 100}}100% 20
TM04
TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM11
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
TM14 Blizzard Ice Special 110110 070}}70% 5
TM15
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20
TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21
TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM23
TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
TM25 Thunder Electric Special 110110 070}}70% 10
TM29
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 00—}}—% 15
TM33
TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34
TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM37
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 00—}}—% 10
TM48
TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM53
TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM57
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
TM58 Endure Normal Status 0000 00—}}—% 10
TM60
TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63
TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM67
TM67 Recycle Normal Status 0000 00—}}—% 10
TM68
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70
TM70 Flash Normal Status 0000 100}}100% 20
TM73
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76
TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TM77
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM89
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90
TM90 Substitute Normal Status 0000 00—}}—% 10
TM92
TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mesprit in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mesprit in that game.
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Play Rough Fairy Physical 85 105 65 90% 100% 10
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Psycho Cut Psychic Physical 70 85 55 100% 100% 15
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Stealth Rock Rock Physical 40 50 30 100% 100% 20
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Tri Attack Normal Special 80 100 60 100% 100% 10
LA Water Pulse Water Special 60 75 45 —% —% 20
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
IV V VI VII Lucky Chant × Normal Status 0000 00—}}—% 30
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Recycle Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an Evolution of Mesprit
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations