Medicham (Pokémon)/Generation VII learnset

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← Medicham Medicham

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Zen Headbutt Psychic Physical 08080 09090% 15
011 Fire Punch Fire Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Bide Normal Physical 0000 00——% 10
011 Meditate Psychic Status 0000 00——% 40
011 Confusion Psychic Special 05050 100100% 25
011 Detect Fighting Status 0000 00——% 5
044 Meditate Psychic Status 0000 00——% 40
077 Confusion Psychic Special 05050 100100% 25
099 Detect Fighting Status 0000 00——% 5
1212 Endure Normal Status 0000 00——% 10
1515 Feint Normal Physical 03030 100100% 10
1717 Force Palm Fighting Physical 06060 100100% 10
2020 Hidden Power Normal Special 06060 100100% 15
2323 Calm Mind Psychic Status 0000 00——% 20
2525 Mind Reader Normal Status 0000 00——% 5
2828 High Jump Kick Fighting Physical 130130 09090% 10
3131 Psych Up Normal Status 0000 00——% 10
3333 Acupressure Normal Status 0000 00——% 30
3636 Power Trick Psychic Status 0000 00——% 10
4242 Reversal Fighting Physical 0000 100100% 15
4747 Recover Normal Status 0000 00——% 10
5353 Counter Fighting Physical 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. MimeBunearyLopunny
Baton Pass Normal Status —% 40
HitmonchanPangoro
Bullet Punch Steel Physical 40 100% 30
MienfooMienshao
Drain Punch Fighting Physical 75 100% 10
MachopMachokeMachampTimburrGurdurrConkeldurr
Dynamic Punch Fighting Physical 100 50% 5
MakuhitaHariyamaSableyeMienfooMienshao
Fake Out Normal Physical 40 100% 10
HitmonchanMagmarMagmortarMedichamElectivire
Fire Punch Fire Physical 75 100% 15
MachopMachokeMachampHitmonleeSableyeBunearyLopunnyLucario
Foresight Normal Status —% 40
Mr. Mime
Guard Swap Psychic Status —% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
Mr. Mime
Power Swap Psychic Status —% 10
KadabraAlakazam
Psycho Cut Psychic Physical 70 100% 20
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Quick Guard Fighting Status —% 15
AbraKadabraAlakazamMachopMachokeMachampDrowzeeHypnoHitmonleeHitmonchanHitmontopMr. MimeElectabuzzElectivireMagmarMagmortarMakuhitaHariyamaSableyeMedititeMedichamVolbeatSpindaCacneaCacturneChimcharMonfernoInfernapeBunearyLopunnyLucarioCroagunkToxicroakTimburrGurdurrConkeldurrThrohSawkGothitaGothoritaGothitelleElgyemBeheeyemMienfooMienshaoPawniardBisharpPanchamPangoroHawlucha
Secret Power Normal Physical 70 100% 20
HitmonchanElectabuzzElectivireMedichamMagmortar
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Metronome Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Retaliate Normal Physical 07070 100}}100% 5
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Swift Normal Special 06060 00—}}—% 20
III IV V VI Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see transfer-only moves for other generations