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Bone Club ホネこんぼう Bone Club
Range
Opponent
Opponent
Opponent
Self
Ally
Ally
Normal: May affect anyone adjacent to the user
Availability
Bone Club (Japanese: ホネこんぼう Bone Club ) is a damage-dealing Ground-type move introduced in Generation I . It is one of the signature moves of Cubone and Marowak .
Effect
Generations I to VII
Bone Club inflicts damage and has a 10% chance of causing the target to flinch . Bone Club cannot cause a target with a substitute to flinch.
Bone Club can be used as the first move of a Pokémon Contest combination , causing Bone Rush and Bonemerang to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Bone Rush or Bonemerang was used in the previous turn.
Generation VIII onwards
Bone Club cannot be selected in a battle.
Description
Games
Description
Stad Stad2
A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
G S C
An attack that may cause flinching.
R S E
Clubs the foe with a bone. May cause flinching.
FR LG
The foe is clubbed with a bone held in hand. It may make the foe flinch.
Colo XD
Clubs target with a bone. May cause flinching.
D P Pt HG SS PBR
The user clubs the foe with a bone. It may also make the target flinch.
B W B2 W2
The user clubs the target with a bone. It may also make the target flinch.
X Y OR AS S M US UM P E
The user clubs the target with a bone. This may also make the target flinch.
Sw Sh BD SP LA S V
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Learnset
#
Pokémon
Types
Egg Groups
Level
I
II
III
IV
V
VI
VII
0104
Monster
Monster
1R G B 10Y
9
9
7
7
7
7
12
0105
Monster
Monster
1R G B 1, 10Y
1, 9
1, 9
1, 7
1, 7
1, 7
1, 7
1, 12
0105
Monster
Monster
1, 7
1, 12
Bold indicates a Pokémon gains STAB from this move.Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
In other games
Bone Club deals damage, and may cause the target to flinch .
Game
Base Power
Max Power
Base PP
Max PP
Base Accuracy
Max Accuracy
Range
Target
Cuts corners
MD R B
12
-
15
-
88%
-
Front
Enemy
No
MD T D S
12
-
15
-
88%
-
Front
Enemy
No
B S L
12
-
15
-
88%
-
Front
Enemy
No
S MD
9
99
17
40
80%
98%
Front
Enemy
No
With some exceptions, Pokémon learnsets match those from the core series games:
Updates
Gyms & Raids
July 30, 2016
February 16, 2017
Power : 25 → 40
Energy cost : 25 → 33
Damage window : 1.25 - 1.5 → 1 - 1.4 seconds
Trainer Battles
Bone Club
★★★
Attack power
30.59765
Charge time
0.5 seconds
Range type
Arc (melee)
Number of hits
1
Number of projectiles
1
Critical hit rate
1.5%
Additional effect
May flinch the foe
Description
Games
Description
MD R B
Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.
MD T D S
Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
B S L
てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする
MD GtI
UNUSED
S MD MD RT DX
It damages an enemy. It could also make the enemy flinch.
In the anime
In the manga
Pokémon Adventures
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages