Normal (type)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City.

Statistical averages

Stat Range
At Lv. 50 At Lv. 100
76
136 - 183 262 - 356
66
63 - 129 123 - 254
56
54 - 118 105 - 232
54
53 - 116 101 - 227
61
59 - 124 114 - 243
63
61 - 126 117 - 247
Total:
376
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Battle properties

Normal-type moves:

  • Are super effective against: None
  • Are not very effective against: Rock, Steel
  • Have no effect against: Ghost

Normal-type Pokémon:

Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.

Characteristics

The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only one weakness makes up for not having any resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel which is Normal/Water.

There are also many Normal-types that rely on an unusual "gimmick" strategy, these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Chatot. Thus, the Normal-type could be thought of as the unspecialized "default" type.

Pokémon

Pure Normal-type Pokémon

# Name
019 File:019MS.gif Rattata
020 File:020MS.gif Raticate
035 File:035MS.gif Clefairy
036 File:036MS.gif Clefable
039 File:039MS.gif Jigglypuff
040 File:040MS.gif Wigglytuff
052 File:052MS.gif Meowth
053 File:053MS.gif Persian
108 File:108MS.gif Lickitung
113 File:113MS.gif Chansey
115 File:115MS.gif Kangaskhan
128 File:128MS.gif Tauros
132 File:132MS.gif Ditto
133 File:133MS.gif Eevee
137 File:137MS.gif Porygon
143 File:143MS.gif Snorlax
161 File:161MS.gif Sentret
162 File:162MS.gif Furret
173 File:173MS.gif Cleffa
174 File:174MS.gif Igglybuff
175 File:175MS.gif Togepi
190 File:190MS.gif Aipom
206 File:206MS.gif Dunsparce
209 File:209MS.gif Snubbull
210 File:210MS.gif Granbull
216 File:216MS.gif Teddiursa
217 File:217MS.gif Ursaring
233 File:233MS.gif Porygon2
234 File:234MS.gif Stantler
235 File:235MS.gif Smeargle
241 File:241MS.gif Miltank
242 File:242MS.gif Blissey
263 File:263MS.gif Zigzagoon
264 File:264MS.gif Linoone
287 File:287MS.gif Slakoth
288 File:288MS.gif Vigoroth
289 File:289MS.gif Slaking
293 File:293MS.gif Whismur
294 File:294MS.gif Loudred
295 File:295MS.gif Exploud
298 File:298MS.gif Azurill
300 File:300MS.gif Skitty
301 File:301MS.gif Delcatty
327 File:327MS.gif Spinda
335 File:335MS.gif Zangoose
351 File:351MS.gif Castform
352 File:352MS.gif Kecleon
399 File:399MS.gif Bidoof
424 424MS.png Ambipom
427 427MS.png Buneary
428 428MS.png Lopunny
431 431MS.png Glameow
432 432MS.png Purugly
440 440MS.png Happiny
446 446MS.png Munchlax
463 463MS.png Lickilicky
474 474MS.png Porygon-Z
486 486MS.png Regigigas
493 493MS.png Arceus

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 File:016MS.gif Pidgey File:NormalIC.gif File:FlyingIC.gif
017 File:017MS.gif Pidgeotto File:NormalIC.gif File:FlyingIC.gif
018 File:018MS.gif Pidgeot File:NormalIC.gif File:FlyingIC.gif
021 File:021MS.gif Spearow File:NormalIC.gif File:FlyingIC.gif
022 File:022MS.gif Fearow File:NormalIC.gif File:FlyingIC.gif
083 File:083MS.gif Farfetch'd File:NormalIC.gif File:FlyingIC.gif
084 File:084MS.gif Doduo File:NormalIC.gif File:FlyingIC.gif
085 File:085MS.gif Dodrio File:NormalIC.gif File:FlyingIC.gif
163 File:163MS.gif Hoothoot File:NormalIC.gif File:FlyingIC.gif
164 File:164MS.gif Noctowl File:NormalIC.gif File:FlyingIC.gif
176 File:176MS.gif Togetic File:NormalIC.gif File:FlyingIC.gif
203 File:203MS.gif Girafarig File:NormalIC.gif File:PsychicIC.gif
276 File:276MS.gif Taillow File:NormalIC.gif File:FlyingIC.gif
277 File:277MS.gif Swellow File:NormalIC.gif File:FlyingIC.gif
333 File:333MS.gif Swablu File:NormalIC.gif File:FlyingIC.gif
396 File:396MS.gif Starly File:NormalIC.gif File:FlyingIC.gif
397 File:397MS.gif Staravia File:NormalIC.gif File:FlyingIC.gif
398 File:398MS.gif Staraptor File:NormalIC.gif File:FlyingIC.gif
400 File:400MS.gif Bibarel File:NormalIC.gif File:WaterIC.gif
441 441MS.png Chatot File:NormalIC.gif File:FlyingIC.gif
468 468MS.png Togekiss File:NormalIC.gif File:FlyingIC.gif

Secondary Normal-type Pokémon

  • None

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One foe Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One foe The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 75% 20 One foe Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One foe Has a 30% chance of paralyzing the opponent.
Comet Punch Physical Tough 18 85% 15 One foe Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One foe Has a 10% chance of lowering the opponent's Speed.
Covet Physical Cute 40 100% 40 One foe Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One foe Has a 50% chance of lowering the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One foe The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One foe In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One foe Has a 20% chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One foe User takes 25% recoil damage.
Double Hit Physical Smart 35 90% 10 One foe Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One foe Attacks two to five times in a row.
Egg Bomb Physical Tough 100 75% 10 One foe
Endeavor Physical Tough Varies 100% 5 One foe Cuts the foe's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All User faints.
ExtremeSpeed Physical Cool 80 100% 5 One foe Always attacks first.
Facade Physical Cute 70 100% 20 One foe Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One foe Always attacks first and makes the target flinch. This move only works on the first turn.
False Swipe Physical Cool 40 100% 40 One foe Leaves the target with at least 1 HP.
Feint Physical Beauty 50 100% 10 One foe Only works when the foe uses Protect or Detect.
Flail Physical Cute Varies 100% 15 One foe Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One foe Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One foe Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One foe Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One foe The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One foe Target faints.
Headbutt Physical Tough 70 100% 15 One foe Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One foe Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One foe
Horn Drill Physical Cool 30% 5 One foe Target faints.
Hyper Beam Special Cool 150 90% 5 One foe The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One foe Has a 10% chance of causing the opponent to flinch.
Hyper Voice Special Tough 90 100% 10 One foe
Judgment Special Smart 100 100% 10 One foe Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 130 100% 5 One foe This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One foe
Mega Punch Physical Tough 80 85% 25 One foe
Natural Gift Physical Cool Varies 100% 15 One foe Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One foe If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One foe
Present Physical Cute Varies 90% 15 One foe Deals a varying amount of damage or restores the opponent's HP.
Quick Attack Physical Cool 40 100% 30 One foe Always attacks first.
Rage Physical Cool 20 100% 20 One foe It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One foe Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 One foe After one turn the user attacks, has a high chance of a critical hit.
Return Physical Cute Varies 100% 20 One foe Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One foe In battle: Has a 20% chance of confusing the opponent.
Out of battle: Used to climb walls.
Scratch Physical Tough 40 100% 35 One foe
Secret Power Physical Smart Varies 100% 20 Varies Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All User faints.
Skull Bash Physical Tough 100 100% 15 One foe The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One foe
Slash Physical Cool 70 100% 20 One foe Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One foe Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One foe Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoom Special Cool Varies 90% 20 One foe Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One foe Attacks two to five times in a row.
Spit Up Special Tough Varies 100% 10 One foe Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One foe Has a 30% chance of causing the opponent to flinch.
Strength Physical Tough 80 100% 15 One foe In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One foe Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One foe Cuts the target's HP to half.
Swift Special Cool 60 —% 20 Both foes Never misses.
Tackle Physical Tough 35 95% 35 One foe
Take Down Physical Tough 90 85% 20 One foe User takes 25% recoil damage.
Thrash Physical Tough 90 100% 20 One foe User attacks for two to three turns. Afterwards, the user becomes confused.
Tri Attack Special Beauty 80 100% 10 One foe Has a 20% chance of either paralyzing, freezing or burning the opponent.
Trump Card Special Cool Varies —% 5 One foe The less PP, the more base power.
Uproar Special Cute 50 100% 10 One foe/All User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One foe
Weather Ball Special Smart 50 100% 10 One foe Its type depends on the current weather condition.
Wrap Physical Tough 15 85% 20 One foe Attacks for two to five turns.
Wring Out Special Smart Varies 100% 5 One foe The more HP the foe has, the greater this move's power.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Acupressure Status Cool —% 30 User Raises one stat randomly by 2 stages.
Assist Status Cute —% 20 Random Randomly uses a move among those known by other Pokémon in the party.
Attract Status Cute 100% 15 One foe The target becomes infatuated if it is the opposite gender of the user.
Baton Pass Status Cute —% 40 User Switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Status Cute —% 10 User Maximizes Attack in exchange for HP equal to half its max HP.
Block Status Cute —% 5 One foe Prevent the opponent from escaping.
Camouflage Status Smart —% 20 User User's type is changed depending on its environment.
Captivate Status Beauty 100% 20 One foe Harshly lowers the Special Attack of opposite gender foes.
Charm Status Cute 100% 20 One foe Sharply loweres the target's Attack.
Conversion Status Beauty —% 30 User Changes the user's type to match the type of one of the user's moves.
Conversion 2 Status Beauty —% 30 User The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Status Cool —% 20 User/Random Mimics the move used immediately before it.
Defense Curl Status Cute —% 40 User Increases the user's defense by 1 stage.
Disable Status Smart 80% 20 One foe Prevents the target from using the move it last used.
Double Team Status Cool —% 15 User Increases the user's evasion by 1 stage.
Encore Status Cute 100% 5 One foe Forces the opponent to keep using only the move it last used for two to six turns.
Endure Status Tough —% 10 User The user endures any attack, leaving 1 HP.
Flash Status Beauty 100% 20 Both foes Decreases the opponent's accuracy by 1 stage.
Focus Energy Status Cool —% 30 User Raises the user's critical hit ratio.
Follow Me Status Cute —% 20 User/Both foes Makes all opponents take aim only at the user.
Foresight Status Smart —% 40 User/One foe Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Glare Status Tough 75% 30 One foe Paralyzes the opponent.
Growl Status Cute 100% 40 One foe Decreases the opponent's Attack by 1 stage.
Growth Status Beauty —% 40 User Increases the user's Special Attack by 1 stage.
Harden Status Tough —% 30 User Increases the user's Defense by 1 stage.
Heal Bell Status Beauty —% 5 User Heals the status problems of all the party Pokémon.
Helping Hand Status Smart —% 20 Ally Boosts the power of the ally's Attack in a Double Battle.
Howl Status Cool —% 40 User Increases the user's Attack by 1 stage.
Leer Status Cool 100% 30 One foe Decreases the opponent's Defense by 1 stage.
Lock-On Status Smart —% 5 One foe Ensures the next attack will not miss.
Lovely Kiss Status Beauty 75% 10 One foe Puts the opponent to sleep.
Lucky Chant Status Cute —% 30 Both foes Prevents the opponent scoring critical hits for 5 turns.
Me First Status Cute —% 20 One foe Copies the target's offensive move and uses it with 1.5 times the power before the target gets to attack.
Mean Look Status Beauty —% 5 One foe Prevents the target from fleeing.
Metronome Status Cute —% 10 Random Randomly selects almost any attack.
Milk Drink Status Cute —% 10 User or Ally Restores HP by up to half of its maximum HP.
Mimic Status Cute —% 10 One foe Copies the move last used by the foe.
Mind Reader Status Smart —% 5 One foe Ensures the next attack will not miss.
Minimize Status Cute —% 20 User Increases the user's evasion by 1 stage.
Moonlight Status Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the night.
Morning Sun Status Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the Morning.
Nature Power Status Beauty —% 20 Random Chooses an attack depending on the user's environment.
Odor Sleuth Status Smart —% 40 One foe Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Pain Split Status Smart —% 20 One foe Equally shares the combined HP with the target.
Perish Song Status Beauty —% 5 All Causes all Pokémon in battle to faint in 3 turns.
Protect Status Cute —% 10 User Enables the user to evade all attacks.
Psych Up Status Smart —% 10 User Copies any stat change made by the foe.
Recover Status Smart —% 10 User Restores HP by up to half of its maximum HP.
Recycle Status Smart —% 10 User Recycles a single-use item that has been used in battle so it can be used again.
Refresh Status Cute —% 20 User or Ally Cures a status ailment.
Roar Status Cool 100% 20 One foe In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Safeguard Status Beauty —% 25 User Prevents status problems for five turns.
Scary Face Status Tough 90% 10 One foe Decreases the target's Speed by 2 stages.
Screech Status Smart 85% 40 One foe Decreases the target's Defense by 2 stages.
Sharpen Status Cute —% 30 User Increases the user's Attack by 1 stage.
Sing Status Cute 55% 15 Both foes Puts the opponent to sleep.
Sketch Status Smart —% 1 User Allows the user to copy the opponent's last move permanently.
Slack Off Status Cute —% 10 User Restores HP by up to half of its maximum HP.
Sleep Talk Status Smart —% 10 User Randomly chooses one of the user's moves during sleep.
SmokeScreen Status Smart 100% 20 One foe Decreases the opponent's accuracy by 1 stage.
Softboiled Status Beauty —% 10 User Restores HP by up to half of its maximum HP.
Splash Status Smart —% 40 User Nothing happens.
Stockpile Status Tough —% 20 User Stores power for Spit Up and Swallow. Raises Defense and Special Defense.
Substitute Status Smart —% 10 User Makes a copy of the user using 1/4 of the user's maximum HP.
Supersonic Status Smart 55% 20 One foe Confuses the opponent.
Swagger Status Cute 90% 15 One foe Confuses the opponent and raises its Attack by 2 stages.
Swallow Status Tough —% 10 User Heals HP according to the number of times Stockpile was used.
Sweet Kiss Status Cute 75% 10 One foe Confuses the opponent.
Sweet Scent Status Cute 100% 20 Both foes Decreases the opponent's evasiveness by 1 stage.
Swords Dance Status Beauty —% 30 User Increases the user's Attack by 2 stages.
Tail Whip Status Cute 100% 30 Both foes Decreases the opponent's Defense by 1 stage.
Teeter Dance Status Cute 100% 20 Everyone else Confuses everyone.
Tickle Status Cute 100% 20 One foe Decreases the target's Attack and Defense by 1 stage.
Transform Status Smart —% 10 User Copies the image, type[s], and moves of the target.
Whirlwind Status Smart 100% 20 One foe In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Wish Status Cute —% 10 User Restores HP by up to half of its maximum HP after one turn.
Yawn Status Cute —% 10 One foe Puts the opponent to sleep after one turn.

Trivia

  • There are 19 Normal-type status moves that begin with the letter "S", more than any other type has of status moves total, except for Psychic, which has 28 status moves.
  • With 152 moves, the Normal-type, by a vast margin, has the most moves. The type with the second most moves is the Template:Type2 which has 40 moves.
  • There are 10 Normal-type moves with a power of 100 or more, more than any other elemental type.
  • Weedle is the only Pokémon incapable of learning a Normal-type move.
  • No type is weak to Normal-type moves, making the Normal-type the only type that is not super effective against anything. However, because most Pokémon start with one or more Normal-type attacks, such as Tackle or Scratch, the Normal-type can be seen as a default, or neutral type, so, it is likely that this is entirely intended.
  • Normal type Pokemon are most often found at the start of the game, Pidgey, Hoothoot, Taillow, Starly, Bidoof, Zigzagoon, Ratatta and Sentret are few of such.

In other languages

  • French: Normal
  • German: Normal
  • Italian: Normale
  • Spanish: Normal
  • Korean: 노말 nomal
  • Russian: Обычный
  • Hebrew: רגיל ragil
  • Chinese: 普通 pǔ tōng
  • Czech: Bezbarvý