Ability
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Overview
Pokémon in the Generation III games recieved Abilities among other new concepts in the change from the days of Pokémon Gold, Pokémon Silver and Pokémon Crystal to the more modern games. Abilities serve to give Pokémon a trait that would assist them in battle such as Rough Skin on Sharpedo which allows the foe to take damage on direct contact.
Mechanics
Abilities are enumerated in the following order:
00. No Ability | 01. Stench | 02. Drizzle | 03. Speed Boost | 04. Battle Armor | 05. Sturdy |
06. Damp | 07. Limber | 08. Sand Veil | 09. Static | 10. Volt Absorb | 11. Water Absorb |
12. Oblivious | 13. Cloud Nine | 14. Compoundeyes | 15. Insomnia | 16. Color Change | 17. Immunity |
18. Flash Fire | 19. Shield Dust | 20. Own Tempo | 21. Suction Cups | 22. Intimidate | 23. Shadow Tag |
24. Rough Skin | 25. Wonder Guard | 26. Levitate | 27. Effect Spore | 28. Synchronize | 29. Clear Body |
30. Natural Cure | 31. Lightningrod | 32. Serene Grace | 33. Swift Swim | 34. Chlorophyll | 35. Illuminate |
36. Trace | 37. Huge Power | 38. Poison Point | 39. Inner Focus | 40. Magma Armor | 41. Water Veil |
42. Magnet Pull | 43. Soundproof | 44. Rain Dish | 45. Sand Stream | 46. Pressure | 47. Thick Fat |
48. Early Bird | 49. Flame Body | 50. Run Away | 51. Keen Eye | 52. Hyper Cutter | 53. Pickup |
54. Truant | 55. Hustle | 56. Cute Charm | 57. Plus | 58. Minus | 59. Forecast |
60. Sticky Hold | 61. Shed Skin | 62. Guts | 63. Marvel Scale | 64. Liquid Ooze | 65. Overgrow |
66. Blaze | 67. Torrent | 68. Swarm | 69. Rock Head | 70. Drought | 71. Arena Trap |
72. Vital Spirit | 73. White Smoke | 74. Pure Power | 75. Shell Armor | 76. Cacophony | 77. Air Lock |
Abilities
Air Lock
- Prevents Pokémon from being affected by weather during battle.
Arena Trap
- Prevents foe from switching Pokémon or escaping; not effective against Flying-type Pokémon and Pokémon with Levitiate.
Battle Armor
- Helps Pokémon avoid critical hits.
Blaze
- Multiplies power of Pokémon's Fire-type attacks by 1.5 when its HP falls below 1/3 its maximum.
Cacophony
- See: Soundproof
Chlorophyll
- Doubles a Pokémon's speed when sunlight is strong.
Clear Body
- Prevents an opponent's move from lowering your Pokémon's stats.
Cloud Nine
- Prevents weather influence on all Pokémon in battle.
Color Change
- Changes Pokémon's type to match type of a move that hits it.
Compoundeyes
- Increases accuracy by 30%.
Cute Charm
- Attracts opponent Pokémon 30% of the time when opponent strikes Pokémon.
Damp
- Prevents all Pokémon in battle from using Selfdestruct and Explosion.
Drizzle
- Changes weather to rain in battle.
Drought
- Changes weather to strong sunlight in battle.
Early Bird
- Causes Pokémon to wake earlier from sleep condition.
Effect Spore
- Afflicts opponent Pokémon with a poison, paralyze or sleep condition 10% of the time when it attacks Pokémon directly.
Flame Body
- Afflicts opponent Pokémon with a burn condition 30% of the time when it attacks Pokémon directly. In Pokémon Emerald, Pokémon with this ability help eggs hatch faster outside of battle if they are in the party.
Flash Fire
- Prevents damage from Fire-type attacks and increases power of Pokémon's Fire-type attacks.
Forecast
- Changes Pokémon to a form and type that's connected to weather; during strong sunglight, it changes said Pokémon to Fire-type, in rain to the Water-type, and in hail to the Ice-type.
Guts
- Multiplies power of Pokémon's attacks by 1.5 when it has a Status Condition.
Huge Power
- Increases power of Pokémon's attacks, but the effect is reduced by half when its ability is challenged.(eg. Skill Swap)
Hustle
- Multiplies power of Pokémon's attacks by 1.5, but its accuracy is reduced to 80%.
Hyper Cutter
- Prevents effects that reduce the Pokémon's attack power.
Illuminate
- Increases chances of meeting wild Pokémon when the Pokémon is in the lead team position.
Immunity
- Prevents Pokémon from getting the poison condition.
Inner Focus
- Prevents Pokémon from flinching.
Insomnia
- Prevents Pokémon from falling asleep.
Intimidate
- Reduces opponent Pokémon's attack power.
Keen Eye
- Protects Pokémon from accuracy reduction.
Levitate
- Prevents Pokémon from getting struck by Ground-type attacks.
Lightningrod
- Draws Electric-type attacks away from partner to Pokémon when in a two-on-two battle.
Limber
- Protects Pokémon from being paralyzed.
Liquid Ooze
- Causes damage when opponent Pokémon absorbs its HP.
Magma Armor
- Prevents Pokémon from getting a frozen condition.
Magnet Pull
- Prevents Steel-type opponents from escaping.
Marvel Scale
- Multiples defense by 1.5 when it has a status condition.
Minus
- Multiplies special attack by 1.5 when positively charged Pokémon is also in battle.
Natural Cure
- Cures a Pokémon's status condition when the Pokémon is withdrawn from battle.
Oblivious
- Prevents Pokémon from becoming attracted.
Overgrow
- Multiplies power of Grass-type attacks by 1.5 when its HP falls below 1/3 its maximum.
Own Tempo
- Prevents Pokémon from getting confused.
Pick Up
- Picks up items from opponent Pokémon in battle.
Plus
- Multiples special attack power by 1.5 when negatively charged Pokémon is in battle.
Poison Point
- Afflicts opponent with a poison condition 30% of the time when it attacks Pokémon directly.
Pressure
- Reduces Pokémon's PP by two every time it damages Pokémon.
Pure Power
- Increases power of Pokémon's attacks, but the effect is reduced by half when the ability is changed.(e.g., Skill Swap)
Rain Dish
- Recovers a small amount of HP every turn when it's raining during battle.
Rock Head
- Prevents incurring damage when Pokémon uses an attack like Submission, Take Down or Double-Edge.
Rough Skin
- Causes opponent's HP to decrease when opponent attacks Pokémon physically, or directly.
Run Away
- Allows Pokémon to escape from wild Pokémon.
Sand Stream
- Summons a sandstorm during battle.
Sand Veil
- Allows Pokémon to evade moves more easily during sandstorms.
Serene Grace
- When Pokémon is in battle, attacks with extra effects have two times the chance of happening.
Shadow Tag
- Prvents foe from changing Pokémon or escaping.
Shed Skin
- Gives Pokémon a 30% chance of curing its status condition every turn.
Shell Armor
- Prevents Pokémon from recieving critical hits.
Shield Dust
- Shields Pokémon from the additional effects from moves.
Soundproof
- Frees Pokémon from sound based attacks such as: Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic and Uproar.
Speed Boost
- Increases Pokémon's speed every turn.
Static
- Afflicts opponent Pokémon with a paralyze condition 30% of the time when it attacks Pokémon directly.
Stench
- Decreases chances of meeting wild Pokémon when the Pokémon is in the lead team position.
Sticky Hold
- Prevents opponent Pokémon from stealing an item.
Sturdy
- Shields Pokémon from attacks that knock out the Pokémon in one hit.
Suction Cups
- Prevents Pokémon from swapping out when the opponent Pokémon uses Whirlwind or Roar.
Swarm
- Multiplies power of Bug-type attacks by 1.5 when its HP falls below 1/3 its maximum.
Swift Swim
- Doubles the Pokémon's speed when it is raining in battle.
Synchronize
- Causes opponent Pokémon that inflicts a poison, paralysis or burn condition to recieve the same condition.
Thick Fat
Torrent
- Multiplies power of Water-type attacks by 1.5 when its HP falls below 1/3 its maximum.
Trace
- Duplicates ability that opponent Pokémon has.
Truant
- Causes Pokémon to make its move only every other turn.
Vital Spirit
- Prevents Pokémon from falling asleep.
Volt Absorb
- Restores Pokémon's HP when Pokémon is attacked by Electric-type attacks.
Water Absorb
- Restores Pokémon's HP when Pokémon is attacked by Water-type attacks.
Water Veil
- Prevents Pokémon from getting a burn condition.
White Smoke
- Prevents opponent's moves from reducing Pokémon's stats.
Wonder Guard
- Prevents all damage except from "super-effective" hits.