Poké Assist
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Poké Assist, when used, gives the Capture Styler extra power from a Pokémon.
This feature is not available in the Student Stylers.
Poké Assists
- Grass: Immobilizes Pokémon with plants that sprout from the Styler's beam. Ineffective on Flying, floating, and levitating Pokémon.
- Water: Creates a bubble that can be thrown to immobilise Pokémon. Stronger Water Pokémon will create larger, longer-lasting bubbles.
- Fire: creates flames that sprout from the Capture Line that immobilizes Pokémon that touch the ring of fire.
- Fighting: Doubles the strength of the line so that each circle made with the Styler counts double! Using it against Normal, Ice, Rock, Dark, or Steel, triples the effect.
- Ground: Churns up the earth where the capture line has touched. Immobilizes land-moving Pokémon. Ineffective against Flying, floating, and levitating Pokémon.
- Ice: Closing a loop makes a patch of ice that freezes the Pokémon hit by it for a short time. Inaccurate and ineffective against many Pokémon.
- Ghost: When a loop is completed, a ghost appears in the center and will try to immobilize Pokémon.
- Dark: At the penalty of some of the Styler's energy, the maximum capture line length doubles.
- Bug: Blobs of webs can be flung by flicking the stylus on the screen that will stop Pokémon.
- Psychic: Pokémon are levitated in mid-air.
- Poison: The capture line leaves fog that works like grass or churned earth.
- Flying: Three whirlwinds are created in the same manner as the Bug assist.
- Electric: Recharges the styler, with varying amounts depending on which level of the "recharge" field move it is.
- Rock: Shoots rock shards in the same way as bug or flying assists. If they make contact, they may immobilize Pokémon.
- Discharge: Exclusive to Plusle and Minun, this stuns the Pokémon to be captured. Power and shape varies on bars filled. One bar makes a thin three-pointed star, two makes a thin X shape, three makes a thin five-pointed star, four makes a wide five-pointed star, and five makes a wide asterisk shape.
Pokémon Ranger: Shadows of Almia New Poké Assists and Changes
- Normal: Turns the capture line green, increasing the capture line's length and power.
- Steel: Move the Styler around to create a ball of light energy, touch the Pokémon without lifting the stylus to inflict damage
- Dragon: Hold the Styler down to create a purple puddle, lift the Styler to make a large meteor hit the puddle, inflicting damage on any Pokémon in the way.
- Ice: Move the Styler to roll a snowball at its tip, lift the styler whilst moving it in a direction to throw the snowball in that direction to inflict damage and freeze the Pokémon
- Ground: Move the styler back and forth to create massive earthquakes that inflict damage, stop the Pokémon attacking and even stop it from moving, making it easier to capture.
- Bug: Move the styler to stretch a blob of sticky silk from the point at which the styler was placed on the screen, lift the styler to catapult a sticky globule at the Pokémon, damaging and paralyzing.
- Fighting: Every ring you draw around a Pokémon will do much more damage and the power will steadily grow.
- Electric: Touch the ground below the Pokémon, this will cause a lightning bolt to shoot towards the Pokémon, causing damage and paralyzing the Pokémon.
- Dark: If the Pokémon creates a stationary damaging patch on the map, e.g. puddle, drawing a ring around it will cause it to disappear.
- Psychic: Drawing a ring creates small rings of psychic power in the center of the ring, these rings can now be flicked at the Pokémon with the styler to inflict paralysis and damage.