Poké Assist

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Poké Assist, when used, gives the Capture Styler extra power from a Pokémon.

This feature is not available in the School Stylers.

Poké Assists

Template:Passist

Grass PA.png
Grass
Description Effect
Ranger Plants sprout from the Capture Line Immobilize
SoA Unknown
GS Unknown Unknown


Water PA.png
Water
Description Effect
Ranger Create a throw a bubble to the Pokémon Immobilize
SoA Unknown Unknown
GS Unknown Unknown


Fire PA.png
Fire
Description Effect
Ranger Sprout flames from the Capture Line Immobilize
SoA Unknown Unknown
GS Unknown Unknown


Fighting PA.png
Fighting
Description Effect
Ranger Double the strength of the line None
SoA Every ring will do more damage None
GS Unknown Unknown


Ground PA.png
Ground
Description Effect
Ranger The Capture Line churns the earth Immobilize
SoA Unknown Unknown
GS Unknown Unknown


Ice PA.png
Ice
Description Effect
Ranger Make patches of ice when closing a loop Freeze
SoA Create and throw a snowball Freeze
GS Unknown Unknown


Dark PA.png
Dark
Description Effect
Ranger Double the strength of the line at the cost of some energy None
SoA Make damaging patches disappear Unknown
GS Unknown Unknown


Bug PA.png
Bug
Description Effect
Ranger Fling blobs of webs Stop
SoA Stretch a blob of sticky silk and lift to catapult the Pokémon Paralyze
GS Unknown Unknown


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  • Dark: At the penalty of some of the Styler's energy, the maximum capture line length doubles.
  • Bug: Blobs of webs can be flung by flicking the stylus on the screen that will stop Pokémon.
  • Psychic: Pokémon are levitated in mid-air.
  • Poison: The capture line leaves fog that works like grass or churned earth.
  • Flying: Three whirlwinds are created in the same manner as the Bug assist.
  • Electric: Recharges the styler, with varying amounts depending on which level of the "recharge" field move it is.
  • Rock: Shoots rock shards in the same way as bug or flying assists. If they make contact, they may immobilize Pokémon.
  • Discharge: Exclusive to Plusle and Minun, this stuns the Pokémon to be captured. Power and shape varies on bars filled. One bar makes a thin three-pointed star, two makes a thin X shape, three makes a thin five-pointed star, four makes a wide five-pointed star, and five makes a wide asterisk shape.

Pokémon Ranger: Shadows of Almia New Poké Assists and Changes

  • Normal: Turns the capture line green, increasing the capture line's length and power.
  • Steel: Move the Styler around to create a ball of light energy, touch the Pokémon without lifting the stylus to inflict damage
  • Dragon: Hold the Styler down to create a purple puddle, lift the Styler to make a large meteor hit the puddle, inflicting damage on any Pokémon in the way.
  • Ground: Move the styler back and forth to create massive earthquakes that inflict damage, stop the Pokémon attacking and even stop it from moving, making it easier to capture.
  • Bug: Move the styler to stretch a blob of sticky silk from the point at which the styler was placed on the screen, lift the styler to catapult a sticky globule at the Pokémon, damaging and paralyzing.
  • Electric: Touch the ground below the Pokémon, this will cause a lightning bolt to shoot towards the Pokémon, causing damage and paralyzing the Pokémon.
  • Dark: If the Pokémon creates a stationary damaging patch on the map, e.g. puddle, drawing a ring around it will cause it to disappear.
  • Psychic: Drawing a ring creates small rings of psychic power in the center of the ring, these rings can now be flicked at the Pokémon with the styler to inflict paralysis and damage.

See also