Super Smash Bros. Melee
Super Smash Brothers Melee is a fighting game for the Nintendo Gamecube and the sequel to the Nintendo 64 title Super Smash Brothers.
It pits your favourite Nintendo characters against each other in fast-paced combat.
Note: MS= a meteor smash under certain conditions. A meteor smash is a smash your opponent will have little chance of recovering against.
The info on this page is directly from the Nintendo Power guide. All attack names and character info were gathered from here.
Pokémon Characters
Super Smash Brothers Melee features four playable Pokémon characters: Pikachu, Jigglypuff, Pichu, and Mewtwo.
Pikachu
Pikachu is a very fast character and pretty easy to knock of the stage due to his lightweight. Here are his attacks as follows in Super Smash Brothers Melee:
- A: Headbutt
- A while Dashing: Running Headbutt
- Up+A: Tail Smack
- Left or Right+A: Pika Kick
- Down+A: Tail Sweep
- Smash Up+A: Tail Somersault
- Smash Left or Right+A: Thundershock
- Smash Down+A: Electric Flower
- A (in air): Pika Roll
- Up+A (in air): Tail Chop
- Foward+A (in air): Electric Drill
- Backward+A (in air): Glider
- Down+A (in air): Electric Screw
- B: Thunder Jolt-A ball of electricity will slinky across a level until it hits something or shorts out.
- Up+B: Quick Attack-Pikachu will teleport in the direction you want up to two times. This counts as a Fourth jump and pikachu will unable to do any moves until it grabs a ledge or falls onto solid ground.
- Down+B:-Thunder-An extremely short-range attack. A Thundercloud will strike a bolt strait down, hitting the highest platform on the stage. It will land from the spot of the execution of the move; if it hits Pikachu, it will splash-damage opponents around him as well.
- Side+B: Skull Bash-Pikachu will charge up and rocket sideways. Depending on how long you hold down the B button will make Pikachu fly farther and hit harder.
- Z or R+A: Grab
(after grab, while holding the opponent)
- A or Z: Electric Shock
- Forward: Electrocution
- Backward: Submission
- Up: Electric Skull
- Down: Electric Slam
- Taunt: "Pika-Pika!"-Pikachu waves at (or away from) you.
Pichu
Pichu's attacks are identical to Pikachu's, although Pichu damages itself while using electric themed attacks. Pichu is really fast, actually one of the fastest, but is also lighter and easier to send flying. Pichu's attacks are as follows in Super Smash Brothers Melee:
- A: Generic attack.
- Up+A:
- Side+A: Headbutt
- Down+A:
- B: Thundershock
- Up+B: Quick Attack-Same as Pikachu. Pichu can sustain up to two to three damage.
- Down+B: Thunder
- Side+B:
- Taunts: "Pichu!" Pichu does a happy wiggle on the floor.
Mewtwo
Mewtwo is surprisingly easy to send flying in the air and has a very delayed jump reaction. He is more of a technical character and a very good teammate when he is with Ganondorf, Capt. Falcon, or Ness.
- A: Dark Flash
- Rapidly tap A: Dark Flame
- A while Dashing: Dark Torch
- Up+A: Flip
- Side+A: Tail Whip
- Down+A: Tail Sweep
- Smash Up+A: Galaxy Force
- Smash Left or Right+A: Shadow Blast
- Smash Down+A: Shadow Bomb
- A (in air): Body Spark
- Up+A (in air): Somersault Kick
- Foward+A (in air): Shadow Scratch
- Backward+A (in air): Tail Flick
- Down+A (in air)(MS): Meteor Kick
- B: Shadow Ball - Mewtwo charges up ala Samus. If he is hit he will lose the charge. Hitting left or right while charging will "stock" the moves current charge and powers. Mewtwo's hand will emmit a dark aura when it is at full power. The move has an erratic flight path when shot and has recoil.
- Up+B: Teleport - Mewtwo teleports once in the direction of your choice. It can't go through thick floors, however, and the teleport transition is slow.
- Down+B: Disable - Short Range attack that temporary disables the opponent, rendering it unable to move. Aids in timing for a throw; also for releasing a charged Shadow Ball.
- Side+B: Confusion-Short Range. The opponent is turned around, causing damage.
- Taunt: "Hahaha!"-Mewtwo twirls around, laughing sinisterly.
Jigglypuff
- A: Generic Attack
- Up+A:
- Side+A:
- Down+A:
- B: Rollout
- Up+B: Sing
- Side+B: Pound- A quick punch foward.
- Down+B: Rest Jigglypuff falls asleep and an opponent, if they are lined up correctly, will be sent flying.
Poké Ball Pokémon
One of the items your character is able to pick up in Super Smash Brothers Melee is the Poké Ball, with it you can summon numerous Pokémon that fight against your enemies. These pokémon and their effects in the game are listed below:
Venusaur | Similar to DK's Down + B attack, Venusaur causes an Earthquake around him that causes all characters touching the ground to go flying. |
Charizard | Similar to the fire flower, this Pokémon uses the Flamethrower attack when released. He alternates between shooting it left and right. |
Blastoise | This Pokémon uses the Hydro Pump attack when it comes out. |
Clefairy | Uses Metronome to use a random attack like Togepi, but typically does a lot more damage. |
Electrode | Very similar to the Bob-omb, Electrode uses Explosion after 3 seconds. You can throw him in the last second or so if you're quick enough. |
Weezing | Emits Poison Gas and juggles and person that comes in close contact. |
Chansey | Uses Softboiled to releases eggs that may contain additional items. |
Goldeen | No effect, just flops around. Possibly using Splash, though it doesn't learn it like Magikarp or Feebas. |
Staryu | Chases after the nearest opponent, then locks itself into position and shoots Swift. |
Snorlax | Flies up into the air and descends over a large area of the screen using Body Slam. Any character who comes in contact with Snorlax in either direction is sent flying. |
Articuno | Uses the Blizzard attack. Anyone in the attack range when Articuno unleases this attack will be frozen for a few seconds. |
Zapdos | Uses the Thundershock attack. Anything in the attack range will be hit by several electrical surges, and sustain quite a bit of damage. |
Moltres | Deals quite a bit of damage to anyone who comes in contact with it (Sky Attack?). |
Mew | No effect, but earns bonus points in One Player and bonus modes. |
Chikorita | When released, unleashes a fury of Razor Leaf attacks hitting anyone in its path. |
Cyndaquil | Similar to Charizard, unleashes the Flamethrower attack, but only does so in one direction. It can be hit off the screen with a strong enough attack. |
Togepi | Has several attacks that are randomly selected with Metronome, all with different effects. The screen can black-out due to Night Shade, opponents can be driven into the ground by Magnitude, fall asleep due to Sing, or end up with Leech Seed |
Bellossom | Puts any nearby characters into a deep sleep with Sleep Powder. |
Marill | Runs across the stage using Tackle, juggling any opponents briefly. |
Unown | Flies across the screen, returning with a large swarm of Unown moving in a random direction. Any character caught in the storm is damaged and juggled. |
Wobbuffet | Uses Counter, damaging anything that hits it. Wibbuffet and Electrode are the only Pokémon that will damage the character who releases it. |
Scizor | Similar to Marill's Tackle, except it flies around the screen and causes a lot more damage. |
Porygon2 | Uses a powerful Tackle attack. When it connects, it sends characters flying. |
Raikou | Uses a Spark attack, electrocuting anything that gets caught up. |
Entei | Fire Spin attack, trapping anyone who lands in it and dealing a lot of damage. |
Suicune | Uses Icy Wind, causing high levels of damage. |
Lugia | A rare find, it flies up and then lands in the background, shooting large gusts of wind using Aeroblast. |
Ho-oh | Unleashes a spiral of Sacred Fire, dealing a ton of damage to anyone caught in the blast. |
Celebi | Like Mew, doesn't affect the battle, but adds bonus points where applicable. The first time you see it, you get a trophy for it. |