From Bulbapedia, the community-driven Pokémon encyclopedia.
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Artwork from GSC
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Height
1′08″ Imperial
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0.5 m Metric
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1′08″/0.5 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
26.5 lbs. Imperial
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12.0 kg Metric
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26.5 lbs./12.0 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 0
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 0
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Base Exp.: 90
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Battle Exp.: 901*
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Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.
It evolves into Lanturn starting at level 27.
Biology
Physiology
Chinchou are small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each. Notably, Chinchou's eyes have unique pupils that are shaped like plus signs.
Gender differences
None.
Special abilities
Chinchou charges up its electric attacks by absorbing energy through its two antennae.
Chinchou and its evolved form Lanturn are the only Water-types to learn an Electric-type move by leveling up. It's also shown to have the ability to walk on land in the Anime.
Behavior
Habitat
Chinchou tend to lurk in the dark ocean floors, rarely ever coming up to the surface or near it.
Diet
Main article: Pokémon food
In the anime
Chinchou first appeared in Takin' it on the Chinchou!.
Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match.
A Chinchou appeared in Up Close and Personable!.
In the manga
Pokémon Special
Chinchou were first seen in Template:PSV, encountered by Gold during his search for his Poliwag.
Misty is later seen with a Chinchou in Template:PSV, using it to light up the area behind the Tohjo Falls.
In the TCG
- Main article: Chinchou (TCG)
Game data
NPC appearances
- Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Gold
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It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
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Silver
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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Crystal
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Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
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Stadium 2
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It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
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Generation III
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Ruby
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Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
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Sapphire
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Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
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Emerald
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When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
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FireRed
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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LeafGreen
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It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
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Generation IV
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Diamond
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It discharges positive and negative electricity from its antenna tips to shock its foes.
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Pearl
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It discharges positive and negative electricity from its antenna tips to shock its foes.
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Platinum
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{{{platinumdex}}}
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HeartGold
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{{{heartgolddex}}}
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SoulSilver
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{{{soulsilverdex}}}
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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38
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38 - 99
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72 - 192
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38
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38 - 99
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72 - 192
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56
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54 - 118
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105 - 232
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56
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54 - 118
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105 - 232
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67
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64 - 130
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125 - 256
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Total: 330
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
Template:Learnset intro
|- style="text-align:center"
| style="text-align:left" | water
| style="background:#FAC000" | electric
| style=" background:#FFF" | 4
| style=" background:#FFF" | 2
| style=" background:#FFF" | Chinchou
| style="display:none; background:#FFF" | {{{6}}}
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|- style="background:#74ACF5"
| colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
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Special moves
TCG-only Moves
Side game data
Template:Side game
Evolution
Template:Evobox/1
Sprites
Trivia
- On the Diamond and Pearl sticker book, Chinchou appears on the page with the tiny square stickers, despite the fact that it is not native to Sinnoh.
- In Generation II games, Chinchou's fins didn't have the same color as its body, but instead to its bulbs.
- Chinchou and Lanturn are the only Electric-types whose primary type is not Electric.
- Chinchou is shown to have the ability to walk on land in the anime, Chinchou is only catchable in or under water in the games though.
Origin
It seems to be based on an angler fish, which is also its species.
Name origin
Chinchou's name is a play 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn.
In other languages
- German: Lampi - Probably from lamp.
- French: Loupio - From loupiote (lamp).
- Korean: 초라기 Choragi
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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