Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its grey hands are similar to Dusclops'. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. Dusknoir has a gray neck collar divided into six flaps; three growing out of each side of it's neck. The collar ends in a v-neck at the front. Dusknoir has a ghostly tail instead of feet like Dusclops, resembling the typical depiction of a genie. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world which tell it to bring people there. In addition, it may have ties to the Grim Reaper, as the player needs a Reaper Cloth in order for it to evolve.
Gender differences
None.
Special abilities
In addition to the usual powers most ghost Pokémon possess, they also have great physical strength and can learn the Elemental Punches.
Behavior
They receive radio signals from the spirit world that tell it to bring people there. In the anime however, a Dusknoir was seen protecting Ash and Angie from being sucked into a portal to the spirit realm by a demon.
Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a demonic girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.
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Dusknoir and Gengar are the only second evolution Template:Type2s. Dusknoir is the only one that is purely Ghost-type. Both evolve from their previous forms by trading.
While the face on Dusknoir's stomach seems to have an angry expression, the face on its back appears to be smiling.
Dusknoir has the highest Defense and Special Defense out of all Ghost-type Pokémon.
Dusknoir is the second heaviest non-legendary Ghost-type Pokémon, after Spiritomb.
Dusknoir has similarities with Darkrai. They are both portrayed as villains in Pokémon Mystery Dungeon 2, but they are portrayed as misunderstood heroes in their debut appearances in the anime.
While Dusknoir's name is pronounced "Dusk-nwar", Pokémon Battle Revolution mispronounces it as "Dusk-no-are".
Although Dusknoir has no legs, it can have Mega Kick because its pre-evolution Dusclops has legs and can learn it by move tutor in the Generation III games. Dusclops can then be transferred to the Generation IV games and evolved into Dusknoir.
Although in its design it has no legs, meaning it must levitate (it levitates in the anime also), it cannot have Levitate as an ability.
Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon.
Name origin
Dusknoir's name is derived from dusk and noir, which is French for black. Yonoir is a combination of 夜 yo or yoru, night, and noir.
In other languages
German: Zwirrfinst - From Zwielicht (twilight), wirr (chaotic), and Finsternis (darkness).
French: Noctunoir - From nocturne (nocturnal) and noir (black).
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.