Talk:Status condition

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"Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16." No, except for poison's 1/16 in RBY. --Jshadias 04:48, 24 Feb 2005 (UTC)

Non-volatile battle status

Status ailment#Non-volatile battle status makes no sense. --Raijinili 07:26, 20 January 2007 (UTC)

Confusion

What's the damage for confused hits? --Raijinili 23:09, 26 January 2007 (UTC)

There's nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that's it. --Juunannio 4:46, 4 August 2007 (UTC)
Which is why Swagger can make things get ugly pretty quick. TTEchidna 22:25, 4 August 2007 (UTC)
I meant the base power. --Raijinili 19:38, 9 August 2007 (UTC)
He just said there was nothing specific about the base power. --Phred 05:31, 24 December 2007 (UTC)
Having a fixed base power can still let the damage depend on attack and defense. --Raijinili 06:21, 29 October 2008 (UTC)
According to Smogon, confusion causes a 40 power typeless physical hit. --Laoris 05:53, 30 October 2008 (UTC)

Miracle Eye and Mist.

First off, if Foresight and Odor Sleuth are listed, why isn't Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).

Also, Mist can be erased by Defog which I have added.

Poison

Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--Wowy 06:05, 22 October 2008 (UTC)

Steel-types can be poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I'd try to test that myself, but I half wonder if Synchronize works with a partner's attack, too. TTEchidna 04:27, 1 November 2008 (UTC)
Synchronize is programmed not to poison a Steel-type. Given that ability is programmed not to reflect all status conditions, however, it might just be the ability's effect.
However, it is still possible to poison a Steel-type directly; the added effects of the moves Twineedle or, if used in standard grass in Generation III, Secret Power can indeed poison a Steel-type. Psycho Shift should also be able to do the job. --Shiningpikablu252 20:32, 11 November 2008 (UTC)

Ice Ball

Does Ice Ball get doubled by Defense Curl? --Raijinili 08:47, 8 November 2008 (UTC)

Okay, my testing suggests that it does. I used a level 100 Spheal against a level 100 Nidoking. Using Ice Ball on Nidoking in the first round, it did 42 damage. When I used Defense Curl first, it did 90 damage. One time, it crit the first round and did 98 damage. It appears that Defense Curl does double Ice Ball's initial damage. — Laoris (Blah) 19:20, 11 November 2008 (UTC)
How do you know the damage? ht14 20:03, 11 November 2008 (UTC)
I used two DSes. — Laoris (Blah) 20:16, 11 November 2008 (UTC)

?

why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me Happizelpom 01:59, 6 January 2009 (UTC)

Because they don't damage the affected Pokemon, unlike Poisoning and Burn Gastlys mama 18:08, 21 January 2009 (UTC)
I think it's because they don't go away automatically after battle. See the fifth dictionary entry. We're using the word volatile to describe status ailments that are inherently temporary. There are better words, in my opinion. — Laoris (Blah) 18:25, 21 January 2009 (UTC)
But sleep doesn't go away automatically after battle (though it does go away during battle) and paralysis doesn't go away automatically, after or during battle. Gastlys mama 19:00, 21 January 2009 (UTC)
I know. I'm saying that sleep and paralyzation don't go away automatically after battle, which is why they are described as non-volatile. — Laoris (Blah) 19:48, 21 January 2009 (UTC)
Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPokéGastlys mama 20:38, 21 January 2009 (UTC)
I've never heard "volatile" used as "harmful". "Explosive", yes. --Raijinili 11:17, 23 January 2009 (UTC)
Personally, I prefer the terms persistent and nonpersistent. I just think it's a more clear and accurate desriptor for that. But either way works. Whatever the consensus is works just fine. --Abra 04:37, 25 April 2009 (UTC)

Poisoning

Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.Gastlys mama 18:08, 21 January 2009 (UTC)

Acutally, there was a glitch with the Pomeg Berry about that, that's the reason, more than the black out, because you'll still easily faint against a wild Pokémon. Aura-Knight 23:12, 5 February 2009 (UTC)

Pokérus?

I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display PKRS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? βetA ZerØ 02:51, 2 March 2009 (UTC)

Pokerus is not a status ailment that causes a problem in battle. -Sketch 02:52, 2 March 2009 (UTC)

Freezing

In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the weather effects page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? Werdnae 05:47, 1 May 2009 (UTC)

Why are "battle statuses" listed as non-volatile?

Why are "battle statuses" listed as non-volatile? I'm pretty sure they go away after battle or I'd be using them more often ;)--MoonKing 02:20, 27 May 2009 (UTC)

Paralysis

I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum's Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed, but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me. Ninjask 26 May 02:30:12 UTC

Then odds are it's a glitch. Moves like Body Slam are supposed to be able to paralyze Ground-types. --Shiningpikablu252 03:13, 27 May 2009 (UTC)
Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren't effected by. -Sketch 03:15, 27 May 2009 (UTC)
OK, so perhaps I didn't quite know that exact tidbit. But trust me, if they did paralysis by Stun Spore instead of electricity, then odds are it would affect the Ground-types. Honestly, why would someone believe Ground-types can't be affected by paralysis as a whole based on that one Battle Arcade effect? That would be like saying that Steel-types can't be poisoned simply because the vast majority of poisoning moves are Poison-type; do keep in mind that Twineedle and, in certain areas in Generation III, Secret Power, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types. --Shiningpikablu252 03:23, 27 May 2009 (UTC)

Badly Poisoned

Can Poison-Types be Badly Poisoned? It says they can't be normally poisoned, but I want to check. - unsigned comment from SilverMetelthatisGold (talkcontribs)

They can't be poisoned. Period. R.A. Hunter Blade 02:44, 23 June 2009 (UTC)

Paralysis bug

In Gen 3, I'm pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn't the slowest on the field, they'll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed 'mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn't apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this 'bug' does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I'm just guessing. Raylax 00:53, 1 August 2009 (UTC)

Damage of Burn and Poison Rounded?

The stated damage for these two is 1/8 of the Pokémon's max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down?