Field Move (Ranger)

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This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the main games, see Field move (main games).

Field Moves are special moves Pokémon can use outside of battles in Pokémon Ranger and Pokémon Ranger: Shadows of Almia.

Pokémon Ranger

They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.

Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".

Move Function
Burn Set objects on fire
Cross Hang on to a Pokémon to cross
Crush Destroy an object with physical force
Cut Slice objects
Flash Light up dark areas
Gust Blow things away with a strong wind
Recharge Restore the styler's energy
Soak Shoot out water
Tackle Push an object

Pokémon Ranger: Shadows of Almia

File:Poké Assist.png
Artwork of some Field Moves

In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different travelling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places.

Move No. Specific Function
Agility Doduo Speed over the land at a higher speed
Airlift Drifloon Float and cross over a river of lava
Burn Magmortar Set objects on fire
Crush Garchomp Destroys an object using force
Cut Gallade Cut objects or bring down vines
Dark Power Darkrai Send others to the Dark Void
Demist Skarmory Blow away mist in an area
Electrify None Send electricity to power objects
Elevate Drifblim Rise through a hole in a cave to a higher level
Flash Electabuzz Lights up dark areas
Fly Staraptor Fly to different places on the map
Magma Flow Torkoal Ride through lava
Psy Power None Open psychically sealed doors
Rain Dance Blastoise Make heavy rains fall on a large area
River Flow 1 Floatzel Ride across a clear river
River Flow 2 Empoleon Ride across cold waters and break icebergs
Recharge Magneton Restore the HP of the styler
Sand Fill Hippowdon Fill a hole with sand
Soak None Shoot water
Stink Skuntank Drive away anything with a nose
Swim Mantine Swim over abysses in the depths of the ocean
Tackle Rampardos Push an object
Teleport None Return to the entrance of a location
Tunnel 1 Sandshrew and
Sandslash
Burrow through a sandy floor to expose a hole
Pokémon Ranger series
Main RangerTop RangerOperatorMechanic
Ranger SignRanger RankMissionQuestRanger Net
Pokémon Fiore BrowserAlmia BrowserOblivia Browser
Partner PokémonPoké AssistField MoveObstacleHidden Pokémon
Locations FioreAlmiaOblivia
Ranger BaseRanger DepotRanger UnionRanger School
Capture Stylers Capture StylerSuper StylerPower StylerStyler Status
Antagonists Go-Rock SquadTeam Dim SunTeam DebonairsPokémon Pinchers
Misc. The Almia TimesThe King of Almia and the Three PrincesGlossary

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