Endure (move): Difference between revisions
Blueapple128 (talk | contribs) (see Protect edit description) |
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==Effect== | ==Effect== | ||
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn. | |||
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP | |||
Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations. | |||
==Description== | ==Description== | ||
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|es=Aguante}} | |es=Aguante}} | ||
{{-}} | {{-}} | ||
{{Generation II TMs}} | {{Generation II TMs}} |
Revision as of 18:48, 20 May 2016
Endure こらえる Endure | ||||||||||||||
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Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II. It was TM20 in Generation II and was TM58 in Generation IV.
Effect
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.
Endure cannot protect against the end-of-turn effects of Future Sight and Doom Desire. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
106 | Hitmonlee | Fighting | 41 | 41 | 45 | 49 | 49 | |||||||
115 | Kangaskhan | Normal | 37 | 37 | 34 | 43 | 43 | |||||||
140 | Kabuto | Rock | Water | 37 | 37 | 26 | 26 | 26 | ||||||
141 | Kabutops | Rock | Water | 37 | 37 | 26 | 26 | 26 | ||||||
146 | Moltres | Fire | Flying | 37 | 37 | 22 | 22 | 22 | ||||||
206 | Dunsparce | Normal | 40 | 40 | ||||||||||
214 | Heracross | Bug | Fighting | 12 | 11 | 1 | 1 | 1 | ||||||
220 | Swinub | Ice | Ground | 19 | 19 | 16 | 16 | 14 | 14 | |||||
221 | Piloswine | Ice | Ground | 1, 19 | 1, 19 | 16 | 16 | 14 | 14 | |||||
222 | Corsola | Water | Rock | 35 | 35 | |||||||||
231 | Phanpy | Ground | 41 | 41 | 28 | 28 | 28 19 | |||||||
288 | Vigoroth | Normal | 25 | 25 | 25 | 25 17 | ||||||||
296 | Makuhita | Fighting | 40 | 37 | 37 | 37 | ||||||||
297 | Hariyama | Fighting | 44 | 47 | 47 | 47 42 | ||||||||
307 | Meditite | Fighting | Psychic | 12 | ||||||||||
308 | Medicham | Fighting | Psychic | 12 | ||||||||||
410 | Shieldon | Rock | Steel | 33 | 33 | 33 | ||||||||
411 | Bastiodon | Rock | Steel | 36 | 36 | 36 | ||||||||
417 | Pachirisu | Electric | 17 | 17 | 17 | |||||||||
427 | Buneary | Normal | 6 | 6 | 6 | |||||||||
428 | Lopunny | Normal | 6 | 6 | 6 | |||||||||
447 | Riolu | Fighting | 1 | 1 | 1 | |||||||||
473 | Mamoswine | Ice | Ground | 16 | 16 | 14 | 14 | |||||||
480 | Uxie | Psychic | 16 | 16 | 16 | |||||||||
494 | Victini | Psychic | Fire | 9 | 9 | |||||||||
538 | Throh | Fighting | 41 | 41 | ||||||||||
539 | Sawk | Fighting | 41 | 41 | ||||||||||
540 | Sewaddle | Bug | Grass | 29 | 29 | |||||||||
588 | Karrablast | Bug | 8 | 8 | ||||||||||
613 | Cubchoo | Ice | 25 | 25 | ||||||||||
614 | Beartic | Ice | 25 | 25 | ||||||||||
618 | Stunfisk | Ground | Electric | 30 | 30 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM20 |
III -- |
IV TM58 |
V -- |
VI -- | ||||||||||
All Pokémon who can learn TMs can learn Endure. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation V
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In other games
Description
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In the anime
The user endures any attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Heracross catches an attack and throws it back. | |||
Ash's Heracross | Roll On, Pokémon! | Debut |
In the manga
In the Pokémon Adventures manga
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heracross puts its arms in front of its face and blocks an opponent's attack. | |||
Bugsy's Heracross | Silly Scyther | Debut | |
Shedinja floats in the air without moving, being able to not get hurt by the opponent's attacks. | |||
Greta's Shedinja | Sneaky Like Shedinja | None |
In the Pokémon Diamond and Pearl Adventure! manga
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Growlithe prevents itself from getting knocked out by the opponent's attack. | |||
Koya's Growlithe | Koya's Sad Reunion | Debut |
In other generations
Trivia
- Endure is one of two moves to lose its TM status twice. The other is Sleep Talk.
- Coincidentally, both moves are Normal-type moves introduced in Generation II.
- Also, both can be taught to all Pokémon that can learn TMs.
- Additionally, both moves were added as move tutors in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its move tutor status in Black 2 and White 2, while Endure did not.
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |