Tall grass

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Reason: Generation section

Tall grass (Japanese: むら tall grass) is a mechanic in the core series Pokémon games, and the habitat for many species of wild Pokémon. By moving around in patches of tall grass, a wild Pokémon may appear and begin to battle the player.

Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a Pokémon, due to the possibility of being attacked by wild Pokémon.

In Generation I and Generation II, using Cut causes the tall grass tile directly in front of the player to be cut down. In Generation III, this instead cuts down a 3 by 3 area around the player; in Pokémon Emerald only, a Pokémon with Hyper Cutter will cut down a 5 by 5 area by using Cut. In Generation II, long grass, such as that in the National Park, requires multiple uses to be cut down; in Generation III, it is instantaneous. From Generation IV onward, Cut has no effect on tall grass.

Differences between games

RBY
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GSC*
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GSC*
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RSE
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FRLG
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DP
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Pt
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HGSS
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BWB2W2
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XYORAS
48px File:ORAS Grass ash.png
SMUSUM
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PE
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Technical mechanics

Poké Radar

50px This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI
Main article: Poké Radar

The Poké Radar is a device introduced in Generation IV that is used to seek out wild Pokémon hiding in long grass. If the Pokémon that is found is knocked out or captured in a Poké Ball, a chain will begin. These chains consist of multiple members of the same Pokémon species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that Repel is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a Shiny Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In Generation IV, long grass does not shake when the Poké Radar is used.

Alternative areas

50px This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Long rustling grass; tall flowers
File:Spr 1g 006.png The picture used in this section is unsatisfactory.
Reason: Check dark long grass images in B2W2
Please feel free to replace it so it conforms to Bulbapedia conventions.

Long grass

File:Long grass.png
Long grass on Route 119

Long grass (Japanese: むら long grass) is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Prior to Generation VI, it was impossible to ride a bicycle through this type of grass (and impossible to run through it in Generation III). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in Generation II. In Generation IV, Long Grass raises the relative encounter probability per step by the same amount a Bike would in regular Tall Grass.


It appears in the following locations.

In Generation V, long grass can be normal or dark, functioning just like tall grass: phenomena can occur in normal long grass, while Double Battles can occur in dark long grass.

GSC
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RSE
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DPPt
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HGSS
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BW*
32px 32px 32px 32px
BW*
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XYORAS
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SMUSUM
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Seaweed

File:Dive III OW.png
Patch of seaweed

Seaweed (Japanese: 海草 sea grass) is located underwater in Hoenn as an underwater equivalent to tall grass on land. In Pokémon Ruby, Sapphire, and Emerald, seaweed can be found underwater on Routes 124 and 126. In Pokémon Omega Ruby and Alpha Sapphire, it appears underwater on Routes 107, 124, 126, 128, 129, and 130. The chance of encountering Pokémon in seaweed is lower than that of tall grass.

RSE
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ORAS
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Dark grass

Dark tall grass (Japanese: むら dark tall grass) is exclusive to Generation V. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a Double Battle. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly more difficult to catch). Often, Pokémon which are rare in normal grass are more common in dark grass. Pokémon encountered in dark grass may also have a 1% chance of holding a special item.

Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.

BW*
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BW*
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Rustling grass

Main article: Phenomenon

Rustling grass (Japanese: れるむら rustling tall grass) is found in Generation V, in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain Audino. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.

BW
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Flowers

Flowers (Japanese: 花畑 flower bed) are a kind of overworld tile introduced in Generation VI that function like tall grass. The Pokémon that can be found in one color of flowers may be different than those found in another color or in tall grass; especially with Flabébé (whose flower generally matches which patch it is found in). In Kalos, flowers can be yellow, red, or purple; in Alola, they can only be yellow or red.

Flowers that yield wild Pokémon appear in the following locations.

XY
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SMUSUM
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In battle

Certain moves have special effects when used in a battle on a grass tile.

Cutting grass

Trivia

  • The myth "Sinnoh Region's Mythology" detailed in the Canalave Library explains why Pokémon appear in tall grass. According to the myth, Pokémon appear in tall grass in order to help humans, due to a deal made long ago.

In other languages

Tall grass

Language Title
Chinese Cantonese 草叢 Chóuchùhng
Mandarin 草叢 / 草丛 Cǎocóng
French 20px Canada Herbe haute*
20px Europe Hautes herbes
20px German Hohes Gras
20px Italian Erba alta
20px Korean 풀숲 Pulsup
20px Brazilian Portuguese Grama alta*
Mato cerrado*
20px Spanish Hierba alta
20px Vietnamese Bụi cây

Long grass

Language Title
20px French Longues herbes
20px German Sehr hohes Gras
20px Italian Erba molto alta
20px Korean 긴 풀숲 Gin Pulsup
20px Spanish Hierba muy alta

Seaweed

Language Title
20px French Algues
20px German Seegras
20px Italian Alghe
20px Korean 해초 Haecho
20px Spanish Algas

Dark tall grass

Language Title
20px French Herbes sombres
20px German Dunkles hohes Gras
20px Italian Erba di colore scuro
20px Korean 색이 진한 풀숲 Saegi Jinhan Pulsup
20px Spanish Hierba alta oscura

Rustling grass

Language Title
20px French Hautes herbes remuantes
20px German Raschelndes hohes Gras
20px Italian Erba alta che ondeggia
20px Korean 흔들리는 풀숲 Heundeullineun Pulsup
20px Spanish Hierba alta que se mueve

Flowers

Language Title
20px French Fleurs
20px German Blumen
20px Italian Fiori
20px Korean 꽃밭 Kkotbat
20px Spanish Flores


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


80px This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.