Yawn (move)

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Yawn
あくび Yawn
Yawn IX.png
Yawn IX 2.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Yawn (Japanese: あくび Yawn) is a non-damaging Normal-type move introduced in Generation III.

Effect

Generations III and IV

Yawn makes the target drowsy. At the end of the next turn, the drowsy Pokémon will fall asleep, unless it is already afflicted by a non-volatile status condition. If a drowsy Pokémon switches out, it loses its drowsiness. Drowsiness cannot be passed by Baton Pass.

Yawn bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Yawn will fail if the target is already afflicted by a major status condition or behind a substitute.

Yawn will fail if the target has the Ability Insomnia or Vital Spirit or if it has Leaf Guard during harsh sunlight; a drowsy Pokémon that has Insomnia, Vital Spirit, or (during harsh sunlight) Leaf Guard will not fall asleep. Yawn will fail if used on a Pokémon without Soundproof during an uproar. It will also fail when used on a target under the effect of Safeguard, but a Pokémon that is already drowsy can still fall asleep while under the effect of Safeguard.

If a Pokémon falls asleep from Yawn while it is in the semi-invulnerable turn of a move such as Dig or Fly, it will remain in that state until it attempts to use the move again (whether it wakes up or not).

Yawn can be used as the first move of a Pokémon Contest combination, causing Rest and Slack Off to score double the normal appeal if used in the next turn.

Generation V onwards

Yawn no longer fails during an uproar, but drowsiness cannot cause a Pokémon to fall asleep during an uproar.

Yawn will fail if the target has the Ability Comatose or is a Meteor Form Minior; a drowsy Pokémon that has Comatose or that is Meteor Form Minior will not fall asleep. Yawn will fail if used on a target that is affected by Sweet Veil, Electric Terrain, or Flower Veil; Sweet Veil, Electric Terrain, and Misty Terrain each also prevent affected Pokémon already drowsy due to Yawn from falling asleep.

Yawn can also be used as part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare, and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Yawn, the user's Speed stat is raised by one stage.

Description

Games Description
RSE Lulls the foe into yawning, then sleeping the next turn.
FRLG A huge yawn lulls the foe into falling asleep on the next turn.
ColoXD Makes the target yawn and fall asleep next turn.
DPPtHGSSPBR The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0055 Golduck WaterIC Big.png Water 1 Field 1
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1 1 1 1 1 1 9 9 9
0079 Slowpoke
Slowpoke
Galarian Form
PsychicIC Big.png Monster Water 1 9 9
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1 1 1 1 1 1 9 9 9
0080 Slowbro
Slowbro
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1 9 9
0134 Vaporeon WaterIC Big.png Field Field 1
0135 Jolteon ElectricIC Big.png Field Field 1
0136 Flareon FireIC Big.png Field Field 1
0143 Snorlax NormalIC Big.png Monster Monster 24RSE
21FRLG
20 20 20 20 13 12 12 12
0175 Togepi FairyIC Big.png No Eggs Discovered No Eggs Discovered 16RSE
13FRLG
15 13 13 13 20 20
0176 Togetic FairyIC Big.png
FlyingIC Big.png
Flying Fairy 16RSE
13FRLG
15 13 13 13 20 20
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field 31 29 29 29 29 21 21 21
0194 Wooper
Wooper
Paldean Form
PoisonIC Big.png
GroundIC Big.png
Water 1 Field 21
0195 Quagsire WaterIC Big.png
GroundIC Big.png
Water 1 Field 35 31 31 31 31 23 23 23
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1 1 1 1 1 1 9 9 9
0199 Slowking
Slowking
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1 9 9
0206 Dunsparce NormalIC Big.png Field Field 11 9 8BW
16B2W2
16 13SM
16USUM
28 28 28
0218 Slugma FireIC Big.png Amorphous Amorphous 1 1 1 1 1 1 1
0219 Magcargo FireIC Big.png
RockIC Big.png
Amorphous Amorphous 1 1 1 1 1 1 1
0230 Kingdra WaterIC Big.png
DragonIC Big.png
Water 1 Dragon 1 1 1 1 1 1 1
0261 Poochyena DarkIC Big.png Field Field 37 37 34
0262 Mightyena DarkIC Big.png Field Field 44 44 44
0287 Slakoth NormalIC Big.png Field Field 1 1 1 1 1 1 1
0288 Vigoroth NormalIC Big.png Field Field 1
0289 Slaking NormalIC Big.png Field Field 1 1 1 1 1 1 1
0316 Gulpin PoisonIC Big.png Amorphous Amorphous 6 6 6 6XY
5ORAS
5 5 5
0317 Swalot PoisonIC Big.png Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6XY
1, 5ORAS
1, 5 1, 5 1
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field 36B2W2 36 36 36
0323 Camerupt FireIC Big.png
GroundIC Big.png
Field Field 39B2W2 39 39 39 39
0358 Chimecho PsychicIC Big.png Amorphous Amorphous 25 25 25 25XY
13ORAS
13 13 13
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 22 22 22 22XY
35ORAS
35 15 15
0399 Bidoof NormalIC Big.png Water 1 Field 25 25 25 21 21
0400 Bibarel NormalIC Big.png
WaterIC Big.png
Water 1 Field 28 28 28 23 23
0433 Chingling PsychicIC Big.png No Eggs Discovered No Eggs Discovered 13ORAS 13 13 13
0449 Hippopotas GroundIC Big.png Field Field 13 13 13 13 8 8 8
0450 Hippowdon GroundIC Big.png Field Field 1, 13 1, 13 1, 13 1, 13 1 1 1
0468 Togekiss FairyIC Big.png
FlyingIC Big.png
Flying Fairy 1 1
0480 Uxie PsychicIC Big.png No Eggs Discovered No Eggs Discovered 31 31 31 31 56 56 56
0513 Pansear FireIC Big.png Field Field 16 16 16
0517 Munna PsychicIC Big.png Field Field 7 7 7 32
0518 Musharna PsychicIC Big.png Field Field 1
0616 Shelmet BugIC Big.png Bug Bug 25 25 25 20
0617 Accelgor BugIC Big.png Bug Bug 1
0734 Yungoos NormalIC Big.png Field Field 40 37
0735 Gumshoos NormalIC Big.png Field Field 47 43
0775 Komala NormalIC Big.png Field Field 16 16
0909 Fuecoco FireIC Big.png Field Field 17
0910 Crocalor FireIC Big.png Field Field 16
0911 Skeledirge FireIC Big.png
GhostIC Big.png
Field Field Rem.*
0915 Lechonk NormalIC Big.png Field Field 24
0916 Oinkologne NormalIC Big.png Field Field 27
0916 Oinkologne NormalIC Big.png Field Field 23
0980 Clodsire PoisonIC Big.png
GroundIC Big.png
Water 1 Field 21
0982 Dudunsparce
Dudunsparce
All forms
NormalIC Big.png Field Field 28
1019 Hydrapple GrassIC Big.png
DragonIC Big.png
Grass Dragon Rem.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007 Squirtle WaterIC Big.png Monster Water 1
0054 Psyduck WaterIC Big.png Water 1 Field
0133 Eevee NormalIC Big.png Field Field
0216 Teddiursa NormalIC Big.png Field Field
0258 Mudkip WaterIC Big.png Monster Water 1 HGSS
0261 Poochyena DarkIC Big.png Field Field
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field
0324 Torkoal FireIC Big.png Field Field
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0393 Piplup WaterIC Big.png Water 1 Field
0422 Shellos
Shellos
All forms
WaterIC Big.png Water 1 Amorphous
0498 Tepig FireIC Big.png Field Field
0506 Lillipup NormalIC Big.png Field Field
0509 Purrloin DarkIC Big.png Field Field
0531 Audino NormalIC Big.png Fairy Fairy
0554 Darumaka FireIC Big.png Field Field
0554 Darumaka
Darumaka
Galarian Form
IceIC Big.png Field Field
0613 Cubchoo IceIC Big.png Field Field
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous
0618 Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous
0667 Litleo FireIC Big.png
NormalIC Big.png
Field Field
0677 Espurr PsychicIC Big.png Field Field
0684 Swirlix FairyIC Big.png Fairy Fairy
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field
0926 Fidough FairyIC Big.png Field Mineral
0971 Greavard GhostIC Big.png Field Field
0974 Cetoddle IceIC Big.png Field Field
0977 Dondozo WaterIC Big.png Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0054 Psyduck WaterIC Big.png Water 1 Field Pokéwalker - Stormy Beach
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0422 Shellos
Shellos
West Sea
WaterIC Big.png Water 1 Amorphous Dream World - Sparkling Sea
0422 Shellos
Shellos
East Sea
WaterIC Big.png Water 1 Amorphous Dream World - Sparkling Sea
0531 Audino NormalIC Big.png Fairy Fairy Dream World - Dream Park
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous Regina's Stunfisk (The Isle of Armor)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0135 Jolteon ElectricIC Big.png Field Field Wild Tera Pokémon - West Province (Area One)SV
0197 Umbreon DarkIC Big.png Field Field Wild Tera Pokémon - Alfornada CavernSV
0324 Torkoal FireIC Big.png Field Field Wild Tera Pokémon - West Province (Area One)SV
0470 Leafeon GrassIC Big.png Field Field Wild Tera Pokémon - South Province (Area Four)SV
0668 Pyroar FireIC Big.png
NormalIC Big.png
Field Field Wild Tera Pokémon - East Province (Area Three)SV
0700 Sylveon FairyIC Big.png Field Field Wild Tera Pokémon - North Province (Area Three)SV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0083 Farfetch'd NormalIC Big.png
FlyingIC Big.png
Flying Field Wish Egg
0115 Kangaskhan NormalIC Big.png Monster Monster Wish Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Sleeping Pikachu
0054 Psyduck WaterIC Big.png Water 1 Field GTS Psyduck
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Yawn inflicts the Yawning status condition on the enemy, causing them to fall asleep 3 turns later (if the target is in middle of a two-turn move such as Dig, it will be automatically brought out of it when it falls asleep). This move fails if the target is immune to Sleep. This move is affected by Magic Coat and the Muzzled status condition.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - Front Enemy No
MDTDS - - 17 - —% - Front Enemy No
BSL - - 17 - —% - Front Enemy No
MDGtI - - 20 99 —% - Front Enemy No
SMD - - 20 99 —% - Front Enemy No
MDRTDX ? ? ? ? ? ? ? ? ?
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

In Pokémon GO, Yawn is a Fast Attack that has been available since December 8, 2017.

GO Normal.png Yawn
Fast Attack
Gyms & Raids
Power 0
Energy boost 15
Duration 1.7 seconds
Damage window 1.4 - 1.6 seconds
Yawn GO.png
Trainer Battles
Power 0
Energy boost 12
Turns 4
Eligible Pokémon:
Standard eligibility
SlakothSlakingOranguruKomala
By Elite Fast TM
Snorlax
By GO Snapshot
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Yawn could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Yawn could be seen as a move used by Boss Snorlax and opposing Slakoth.

NormalIC RR.png Yawn
Charge time 1.66 seconds
Range type Arc (narrow)
Target Enemy
Additional effect Causes the foe to sleep
Yawn Rumble Rush.png

Pokémon UNITE

In Pokémon UNITE, Yawn is Snorlax's second move. It is obtained by reaching level 7 and upgrading Rest into it instead of Block. The user sends out a slow short-range projectile that puts all targets hit to Sleep for 2 seconds. At level 13, the affected enemies are also slowed for 3s after waking up.

Description

Games Description
MDRB Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.
MDTDS Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.
BSL てきポケモンを あくびじょうたいにかえる あくびじょうたいになった ポケモンは しばらくすると ねてしまう
MDGtI It causes the Yawning status condition to an enemy. The Yawning status will cause the Sleep condition after a while.
SMD It inflicts the yawning status on an enemy. The yawning status condition will make the Pokémon go to sleep after a while.


In the anime

Meg Yawn.png
Slugma
Marcel Snorlax Yawn.png
Snorlax
Solidad Slowbro Yawn.png
Slowbro
Rocket Prize Master Poochyena Yawn.png
Poochyena
The user lets loose a huge yawn, releasing varying amounts of bubbles that float over and pop in the opponent's face, causing them to fall asleep.
Pokémon Method
User First Used In Notes
Slugma Slugma opens its mouth and releases a large pink bubble from it. The bubble floats over to the opponent and pops in its face, making it fall asleep.
Flannery's Meg Going, Going, Yawn Debut
Snorlax Snorlax opens its mouth and releases multiple pink bubbles at the opponent. When the bubbles burst in the opponent's face, it becomes drowsy and falls asleep.
Marcel's Snorlax The Garden of Eatin' None
Slowbro Slowbro opens its mouth and releases a blue bubble at the opponent. The bubble then pops in the opponent's face. When it pops, its body glows yellow-green and it falls asleep.
Solidad's Slowbro Channeling the Battle Zone! None
Hippopotas Hippopotas opens its mouth and releases a clear bubble from it at the opponent. The bubble pops in the opponent's face, and after a couple minutes, the opponent falls asleep.
Hippopotas (recurring) Mass Hip-Po-Sis! None
Poochyena Poochyena opens its mouth and releases multiple white bubbles at the opponent. When the bubbles burst in the opponent's face, it becomes drowsy and falls asleep.
Team Rocket's Poochyena Sobble Spies a Stealthy Strategy! None
Slowpoke Slowpoke opens its mouth and releases multiple white bubbles at the opponent. When the bubbles burst in the opponent's face, it becomes drowsy and falls asleep.
A wild Slowpoke Heroes Unite! None
Eevee Eevee opens its mouth and releases multiple white bubbles at the opponent. When the bubbles burst in the opponent's face, it becomes drowsy and falls asleep.
Chloe's Eevee Heroes Unite! Used via Copycat


In the manga

Pokémon Adventures


  • Multiple wild Slowpoke were revealed to know Yawn on the official website, but they were never shown using the move.

Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Yawn is the only move whose English name begins with the letter Y.
  • Its basis stems from the phenomenon of how yawns are contagious from person to person.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.

In other languages

Language Title
Chinese Cantonese 哈欠 Hāhim / Hōhim
Mandarin 哈欠 Hāqian
The Netherlands Flag.png Dutch Geeuw
Finland Flag.png Finnish Haukotus
France Flag.png French Bâillement
Germany Flag.png German Gähner
Greece Flag.png Greek Χάσμησμα
India Flag.png Hindi ओबासी Obasi
Indonesia Flag.png Indonesian Menguap
Italy Flag.png Italian Sbadiglio
South Korea Flag.png Korean 하품 Hapum
Poland Flag.png Polish Ziewnięcie
Portugal Flag.png Portuguese Bocejo
Serbia Flag.png Serbian Zevanje
Spain Flag.png Spanish Bostezo
Thailand Flag.png Thai หาว
Vietnam Flag.png Vietnamese Ngáp


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.