Haunter (Pokémon)/Generation II learnset: Difference between revisions

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m (→‎By leveling up: Confuse Ray/Night Shade levels - they are switched on the move pages themselves so I am going ahead and fixing the learnsets)
(Template update)
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{{pokelinkback|093|Haunter}}
{{pokelinkback|093|Haunter|2}}
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|ghost|poison|2|1|Haunter}}
{{learnlist/levelh|Haunter|ghost|poison|2|1}}
{{mlentry2|Start|Hypnosis|Psychic|—|60|20}}
{{learnlist/level2|Start|Hypnosis|Psychic|—|60|20}}
{{mlentry2|Start|Lick|Ghost|20|100|30||'''}}
{{learnlist/level2|Start|Lick|Ghost|20|100|30||'''}}
{{mlentry2|Start|Spite|Ghost|—|100|10}}
{{learnlist/level2|Start|Spite|Ghost|—|100|10}}
{{mlentry2|8|Spite|Ghost|—|100|10}}
{{learnlist/level2|8|Spite|Ghost|—|100|10}}
{{mlentry2|13|Mean Look|Normal|—|—|5}}
{{learnlist/level2|13|Mean Look|Normal|—|—|5}}
{{mlentry2|16|Curse|???|—|—|10}}
{{learnlist/level2|16|Curse|???|—|—|10}}
{{mlentry2|21|Night Shade|Ghost|—|100|15}}
{{learnlist/level2|21|Night Shade|Ghost|—|100|15}}
{{mlentry2|31|Confuse Ray|Ghost|—|100|10}}
{{learnlist/level2|31|Confuse Ray|Ghost|—|100|10}}
{{mlentry2|39|Dream Eater|Psychic|100|100|15}}
{{learnlist/level2|39|Dream Eater|Psychic|100|100|15}}
{{mlentry2|48|Destiny Bond|Ghost|—|—|5}}
{{learnlist/level2|48|Destiny Bond|Ghost|—|—|5}}
{{movelist/note|2|ghost|poison}}
{{learnlist/levelf|Haunter|ghost|poison|2|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|ghost|poison|2|1|Haunter}}
{{learnlist/tmh|Haunter|ghost|poison|2|1}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{mlentry2|[[TM07]]|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{mlentry2|[[TM09]]|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{mlentry2|[[TM11]]|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{mlentry2|[[TM18]]|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{mlentry2|[[TM19]]|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{mlentry2|[[TM25]]|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{mlentry2|[[TM29]]|Psychic|Psychic|90|100|10}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10}}
{{mlentry2|[[TM30]]|Shadow Ball|Ghost|80|100|15||'''}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15||'''}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{mlentry2|[[TM42]]|Dream Eater|Psychic|100|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}
{{mlentry2|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{mlentry2|[[TM45]]|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{mlentry2|[[TM46]]|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
{{movelist/note|2|ghost|poison}}
{{learnlist/tmf|Haunter|ghost|poison|2|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|ghost|poison|2|1|Haunter}}
{{learnlist/breedh|Haunter|ghost|poison|2|1}}
{{mlentry2|{{p|Koffing}}, {{p|Weezing}}|Haze|Ice|—|—|30}}
{{learnlist/breed2|{{MSP|109|Koffing}}{{MSP|110|Weezing}}|Haze|Ice|—|—|30}}
{{mlentry2|{{p|Misdreavus}}|Perish Song|Normal|—|—|5}}
{{learnlist/breed2|{{MSP|200|Misdreavus}}|Perish Song|Normal|—|—|5}}
{{mlentry2|{{p|Misdreavus}}|Psywave|Psychic|—|80|15}}
{{learnlist/breed2|{{MSP|200|Misdreavus}}|Psywave|Psychic|—|80|15}}
{{eggmoves/note|2|ghost|poison}}
{{learnlist/breedf|Haunter|ghost|poison|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|ghost|poison|2|1|Haunter}}
{{learnlist/tutorh|Haunter|ghost|poison|2|1}}
{{mtentry2|yes|Thunderbolt|Electric|95|100|15}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15|||yes}}
{{tutor/note|2|ghost|poison}}
{{learnlist/tutorf|Haunter|ghost|poison|2|1}}

Revision as of 23:55, 30 October 2010

← Haunter Haunter

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Hypnosis Psychic 0000 060}}60% 20
00Start Lick Ghost 02020 100}}100% 30
00Start Spite Ghost 0000 100}}100% 10
088 Spite Ghost 0000 100}}100% 10
1313 Mean Look Normal 0000 —}}—% 5
1616 Curse ??? 0000 —}}—% 10
2121 Night Shade Ghost 0000 100}}100% 15
3131 Confuse Ray Ghost 0000 100}}100% 10
3939 Dream Eater Psychic 100100 100}}100% 15
4848 Destiny Bond Ghost 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
KoffingWeezing
Haze Ice —% 30
Misdreavus
Perish Song Normal —% 5
Misdreavus
Psywave Psychic 80% 15
  • Moves marked with an asterisk (*) must be chain bred onto Haunter in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Haunter in that game.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Haunter can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Haunter cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see Move Tutor moves from other generations