Glitch screen: Difference between revisions
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[[Category:Glitch effects]] | [[Category:Glitch effects]] | ||
==Japanese Variants== | |||
Glitch pokemon with the hexidecimal identifier DC and E2 exists in Pokemon Japanese Yellow. It uses a blue glitch screen. Unfortunately, they crash the game on encounter. Their pokedex number is 178. |
Revision as of 03:20, 3 March 2013
- This article is about glitch overlays of color. For the corruption of screen pixels, see Glitch.
Glitch screens are glitches that Generation I glitch Pokémon cause. It is an overlay of color over a Pokémon's sprite and the immediate surrounding area.
Variants
There are five variants of the glitch.
Red-tint
The red-tint is a recoloration of only pixels that have color. They gain an added red hue.
Purple-Tint
Red and Blue
The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.
Yellow
The purple tint is a moderate recoloration of pixels in the sprites area. They gain a purple hue.
Blackout
Blackout is a recoloration of only pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player blacks out.
- When a Pokémon has this, it may reveal its real colors at a random point within the battle.
Blackbox
Blackbox is a recoloration of only pixels that have no color. They are all turned completely black.
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |
Japanese Variants
Glitch pokemon with the hexidecimal identifier DC and E2 exists in Pokemon Japanese Yellow. It uses a blue glitch screen. Unfortunately, they crash the game on encounter. Their pokedex number is 178.