Talk:Phenomenon: Difference between revisions
Degrelecence (talk | contribs) |
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Can we get someone to confirm for sure whether Phenomena spawns are time-based or step-based? I've seen both opinions and it would be useful infomation for people who need dust clouds, because if it is time based then there is no reason to spend cash on repels. [[User:Whitsoxrule|Whitsoxrule]] ([[User talk:Whitsoxrule|talk]]) 20:26, 24 March 2013 (UTC) | Can we get someone to confirm for sure whether Phenomena spawns are time-based or step-based? I've seen both opinions and it would be useful infomation for people who need dust clouds, because if it is time based then there is no reason to spend cash on repels. [[User:Whitsoxrule|Whitsoxrule]] ([[User talk:Whitsoxrule|talk]]) 20:26, 24 March 2013 (UTC) | ||
:They're step based. --[[User:Funktastic~!|<span style="color:#009900">'''It's'''</span> <span style="color:#CC66FF">'''Funktastic~!'''</span>]][[User talk:Funktastic~!|<sub><small><span style="color:#99CCFF">''話してください''</span></small></sub>]] 20:29, 24 March 2013 (UTC) | :They're step based. --[[User:Funktastic~!|<span style="color:#009900">'''It's'''</span> <span style="color:#CC66FF">'''Funktastic~!'''</span>]][[User talk:Funktastic~!|<sub><small><span style="color:#99CCFF">''話してください''</span></small></sub>]] 20:29, 24 March 2013 (UTC) | ||
::I know this was a couple months ago, but I just wanted to confirm it. I proced a Phenomena (using steps) and then left the game running for about 24 hours, it didn't go away. Walking back and forth in front of a couple patches of grass I can | ::I know this was a couple months ago, but I just wanted to confirm it. I proced a Phenomena (using steps) and then left the game running for about 24 hours, it didn't go away. Walking back and forth in front of a couple patches of grass I can create one about every 120 secs or so. With no Phenomena nearby, I stood in the middle of a bunch of grass and left the game running for another 24 hours, when I came back there was no new Phenomena. Thus, can't be just time based as if they had appeared they wouldn't have gone away. Also, after creating almost 50x Phenomena over a couple hours, I can also confirm that they appear within an 11x11 grid around you. I think that this kind of information should be included on the main page, rather than people having to dig through the discussion section for it. [[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 04:39, 17 June 2013 (UTC) | ||
::EDIT: I also forgot to mention, that using an emulator I proved (using save states) that the encounter is determined when the Phenomena is created, not once it is entered. |
Revision as of 04:43, 17 June 2013
Names
I've seen various iterations throughout the wiki, so let's decide once and for all: is it "Shaking Spots" or "Shaking Patches"? Sidnoea 21:36, 11 April 2011 (UTC)
- From what we had seen, it was Shaking spots, it's more general, but I'm not really sure. Masatoshitalk 21:43, 11 April 2011 (UTC)
Occurrence
Has anyone looked into how phenomena occurs? All I've been able to gather so far is that it's step based and has some random element, like normal wild encounters. I don't know if the probability of phenomena occurring increases with more steps or if it's just entirely random though. I'm somewhat wiki retarded, so sorry if the talk page isn't the right place for this, or if it's not formatted well (and if it doesn't belong here, sorry, and certainly delete it). Omfgzergrush 09:14, 16 April 2011 (UTC)
- As far as I've experienced, it's entirely random. Sometimes it occurs within a handful of steps, sometimes it occurs after running around for a minute or two. --Zoen 22:04, 16 April 2011 (UTC)
Encounter List
I noticed somebody's just copied the horribly incomplete encounter list from the beginning of the guide. I don't know how to insert it in the article, but here's a full one: Bluesun 17:01, 15 April 2011 (UTC)
Method
Found in pre-credits areas
--
Found only in post-credits areas
Walk
Audino Musharna
Panpour Pansage
Pansear Cincinno
Emonga Leafanny
Unfheasant Stoutland
Sock W/Throw B
LilligantW/WhimsicottB
Runiclus W/GothitelleB
--
Gliscor Tyranitar
Wigglytuff Ninetales
Crobat Tangrowth
Clefable Mamoswine
Metagross Sunflora
Vespiquen
MismagiusW/HonchkrowB
ButterfreeW/BeedrillB
Surf
Basculin W/Basculin B
Alomolola Jellicent
Seismitoad Stunfisk
--
Buoysel Flowsel
Slowpoke Slowbro
Slowking Corsola
Mantine Lapras
Wailmer Wailord
Sealeo Walrein
Staryu Starmie
Seel Dewgong
Fish
Basculin W/Basculin B
Feebas Milotic
Goldeen Seaking
Poliwhirl Poliwrath
Politoed Relicanth
Gorebyss W/Huntail B
Kingler Luvdisc
Chinchou Lanturn
Seadra Kingdra
Lumineon Qwilfish
Barboach Whiscash
Dratini Dragonair
Dragonite Stunfisk
--
Shellder Cloyster
Carvanha Sharpedo
Octillery
Item Encounters
Do the items that you get from the dust clouds differ from cave to cave? Because I've been burning through 450+ Super Repels trying to find one Fire Stone in the Giant Chasm and I've found more than one of every other stone except the Thunderstone and the aforementioned Fire Stone. I've also noticed I've been getting more Leaf Stones and Dusk Stones than the other stones. Porygon-man 22:50, 8 June 2011 (UTC)
- That'd be an interesting thing to look into. I've gotten a Sun Stone in Wellspring Cave. I wouldn't be surprised about your theory considering the Pokémon depends on the cave. This'll require some investigating! :P ★Jo the Marten★ ಠ_ಠ♥ 22:53, 8 June 2011 (UTC)
I've found every item in dust clouds in every cave, so this discussion is futile. I'm checking per cave right now, but I'm sure that I'm not mistaken here.--Muk-a-matic-Maketh the Muk go round... 23:08, 8 June 2011 (UTC)
- Okay, I was running through Giant Chasm just now, and it gave me a Fire Stone in a dust cloud, and a Thunderstone in the next one. >_> Still, I wonder if the chances of getting an item vary from cave to cave or I'm just having bad luck. Porygon-man 23:26, 8 June 2011 (UTC)
I don't know how to add some to the list for dust clouds but they have oval stones in them as well--Ovidkid 05:45, 11 June 2011 (UTC)
- Regarding stone appearance rates, I just ran a little experiment. In Wellspring Cave, out of 100 dust clouds, I got 9 stones. However, 6 of these were Everstones, which seems a disproportionately high number (I also got a Sun Stone, Shiny Stone and Moon Stone). So I would suspect that appearance rate does vary between caves. We really need to look at the game data to prove this, though. Bikini Miltank 14:26, 31 August 2011 (UTC)
Could someone add the Moon Stone to the list of Dust Cloud Items?
Because I just got 2 in a row from them.(I'm bad at templating)K THNX BI.--Muk-a-matic-Maketh the Muk go round... 21:16, 27 July 2011 (UTC)
- I was reorganizing the table to look like it does on the Cave tile page, and I didn't realize I had removed it. I've fixed my mistake though. ★Jo the Marten★ ಠ_ಠ♥ 21:27, 27 July 2011 (UTC)
A question
Does the "possible encounter" of rippling water means it's not fixed that one will face them or does that means that we can only face them on rare chances? Flygonfanno1
- Pokémon that are listed are the only ones that appear in rippling water; for example, Frillish is never encountered.--電禅Den Zen 13:39, 2 September 2011 (UTC)
- I know that too. My question was what does "Possible encounter" means? Does it mean we may or may not face it at all? Flygonfanno1
- Well, when you encounter a Pokémon by any means, unless only one is available, you will encounter one from a list of several Pokémon, hence "possible". However, the Pokémon found by each phenomenon are different in each location (although often some are the same, such as Audino and Basculin). You can see which Pokémon can be found in each location on those location's pages. --SnorlaxMonster 04:53, 3 September 2011 (UTC)
- I know that too. My question was what does "Possible encounter" means? Does it mean we may or may not face it at all? Flygonfanno1
Phenomena distance
From moving around for ages and going through dozens of these, I think it's safe to say that phenomena occur inside of a 9x9 grid around your character, or anywhere within 4 steps horizontally and vertically. This means if you want to get a guaranteed phenomena in grass without having to run through additional grass and risk losing it to an encounter, take 4 steps away from the grass and run parallel to it. This is how I typically level up on Audinos on Route 13. --Zoen 19:21, 11 October 2011 (UTC)
Dust Cloud split for B2W2
Since the shards and the other items are found in separate locations I am thinking of splitting the shards into their own section since they are only found in places like Relic Passage and Reverse Mountain, while the rest are found at other caves.-Tyler53841 (talk) 14:44, 17 October 2012 (UTC)
Steelix
I added Steelix but the BW2 list edge is messed up. Someone please fix it. Shepeedy (talk) 17:22, 8 November 2012 (UTC)
Walking with a partner
I've noticed that entering a phenomenon spot when an NPC is following you will trigger a double battle with Pokemon that are exclusive to the phenomenon. In Black 2, I encountered a wild double battle with two Excadrill as Bianca was following me. They very well could have been the exact same Pokemon, as they were both level 34 male. I'm not sure if this happens in BW. Is this worth noting anywhere? --Skaisdead (talk) 09:47, 27 January 2013 (UTC)
Mistake in Dust Clouds BW2 list
The list of available items in "Dust Clouds" for BW2 shows that only 14 out of 17 gems (missing bug, fighting and ice) and 9 out of 10 evolution stones (missing water stone) are possible to find. This is incorrect, after "hunting" for an hour to check it I have found all of the missing gems (bug, ice, fighting) but I couldn't find water stone so I am not sure about this one. I will change the list right now but without adding water stone, I would be very glad if somebody confirm if water stone is available or not. --Jasza676 (talk) 16:20, 22 February 2013 (UTC)
Phenomena occurences
Can we get someone to confirm for sure whether Phenomena spawns are time-based or step-based? I've seen both opinions and it would be useful infomation for people who need dust clouds, because if it is time based then there is no reason to spend cash on repels. Whitsoxrule (talk) 20:26, 24 March 2013 (UTC)
- They're step based. --It's Funktastic~!話してください 20:29, 24 March 2013 (UTC)
- I know this was a couple months ago, but I just wanted to confirm it. I proced a Phenomena (using steps) and then left the game running for about 24 hours, it didn't go away. Walking back and forth in front of a couple patches of grass I can create one about every 120 secs or so. With no Phenomena nearby, I stood in the middle of a bunch of grass and left the game running for another 24 hours, when I came back there was no new Phenomena. Thus, can't be just time based as if they had appeared they wouldn't have gone away. Also, after creating almost 50x Phenomena over a couple hours, I can also confirm that they appear within an 11x11 grid around you. I think that this kind of information should be included on the main page, rather than people having to dig through the discussion section for it. Degrelecence (talk) 04:39, 17 June 2013 (UTC)
- EDIT: I also forgot to mention, that using an emulator I proved (using save states) that the encounter is determined when the Phenomena is created, not once it is entered.