Talk:Bullet Seed (move): Difference between revisions
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[[User:Katrinuh|Katrinuh]] ([[User talk:Katrinuh|talk]]) 05:32, 23 November 2013 (UTC) | [[User:Katrinuh|Katrinuh]] ([[User talk:Katrinuh|talk]]) 05:32, 23 November 2013 (UTC) | ||
:The difference is presumably that the games themselves use 0.333 and 0.167, not 1/3 and 1/6, so using the fractions will produce different values — minisculely different, yes, but different nonetheless. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:45, 23 November 2013 (UTC) |
Revision as of 05:45, 23 November 2013
Are we updating the hit ratios to the current 2:2:1:!, as oppossed to the stated 3:3:1:1?
Dogfish44 18:16, 12 May 2012 (UTC)
Average damage
Shouldn't the average damage of Bullet Seed be ~79.17 rather than 75?
Math ->> (25*2)/3 + (25*3)/3 + (25*4)/6 + (25*5)/6 =~ 79.1666666666667
The same should go for the other multi-strike moves (but obviously with different numbers)
Katrinuh (talk) 13:55, 22 November 2013 (UTC)
- Thanks for bringing it up, but 0.333 is not the same as 1/3, nor is 0.167 the same as 1/6. With the correct proportions, 79.2 is the average power. I'll get the other moves' average powers done as well. --IWannaBeTheVeryBest 15:31, 22 November 2013 (UTC)
Uh, what do you mean they're not the same? Obviously 0.333 is just 1/3 rounded to the thousandths place; the same goes for 0.167 and 1/6. We got the same average power (except yours was rounded one place higher), so I don't understand what you mean.
Katrinuh (talk) 05:32, 23 November 2013 (UTC)
- The difference is presumably that the games themselves use 0.333 and 0.167, not 1/3 and 1/6, so using the fractions will produce different values — minisculely different, yes, but different nonetheless. Pumpkinking0192 (talk) 05:45, 23 November 2013 (UTC)