Glitch screen: Difference between revisions
(Added a section on how to aviod, and added a few in-line comments.) |
(→Avoidance: Fixed a few mistakes I made, with caps and links, and corected GBC. Also expanded on white-inability of SGB) |
||
Line 34: | Line 34: | ||
==Avoidance== | ==Avoidance== | ||
Most glitch screens can be avoided by using the [[Game Boy| | Most glitch screens can be avoided by using the [[Game Boy|origional Game Boy]] or [[Super Game Boy]] rather than the [[Game Boy Color]]. This is due to the Super Game Boy's inability to replace the color white, and the absence of colors in general on the origional Game Boy. <!--Not exactly this, but that's the best way to put it: SGB only supports one color under white-->By doing this, you can view the otherwise-obstructed moves of glitch Pokémon. | ||
{{-}} | {{-}} |
Revision as of 06:12, 13 February 2014
- This article is about glitch overlays of color. For the corruption of screen pixels, see Glitch.
Glitch screens are glitches that Generation I glitch Pokémon cause. It is an overlay of color over a Pokémon's sprite and the immediate surrounding area.
Variants
There are five variants of the glitch.
Red-tint
The red-tint is a recoloration of only pixels that have color. They gain an added red hue.
Purple-Tint
Red and Blue
The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.
Yellow
The purple tint is a moderate recoloration of pixels in the sprites area. They gain a purple hue.
Blackout
Blackout is a recoloration of only pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player blacks out.
- When a Pokémon has this, it may reveal its real colors at a random point within the battle.
Blackbox
Blackbox is a recoloration of only pixels that have no color. They are all turned completely black.
Avoidance
Most glitch screens can be avoided by using the origional Game Boy or Super Game Boy rather than the Game Boy Color. This is due to the Super Game Boy's inability to replace the color white, and the absence of colors in general on the origional Game Boy. By doing this, you can view the otherwise-obstructed moves of glitch Pokémon.
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |