Appendix:Pokémon Ranger 2 walkthrough/Section 4: Difference between revisions

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== Mission 2: Investigate the Marine Cave ==
==Mission 5==
 
The only other way out of Pueltown, besides the Vien Forest is the Norward Bridge; which is closed because the operator, Brook, lost the key. Apparently, he dropped it out in the Puel Sea. What are you waiting for? Head on out for the Puel Docks!
; Summary
===Vien Town===
Mr. Woodward reports odd noises coming from Marine Cave. You and Crawford enter the cave and find a strange machine that is controlling the Pokémon.
At your return to the Ranger Base, Barlow and Prof. Hastings leave for the Ranger Union. <br>
 
The next day, Barlow calls you. He says you better come over to Puel Town, something's wrong. Head on over to Pueltown, and meet Barlow.
; Walkthrough
===Pueltown===
Barlow assigns you a new mission- investigate the strange going-ons in Marine Cave at Nabiki Beach. Early on, you find a confused Zubat. Strangely, when you try to capture it, it doesn't join your party. Smash the wooden fence to proceed further into the cave. There, you'll find a machine that is making all of the Pokémon go crazy. Use Nosepass to smash the boulder that is trapping a Gastrodon. Then, use the Gastrodon to destroy the machine! Once you destroy the machine, Barlow gives you a rank-up!  
You meet Barlow at the Pueltown exit of the Vien Forest. He says that the Norward Bridge is up, and halting traffic. You and Barlow head over to the Docks to talk to Brook, the bridge's operator. <br>
 
Brook says he dropped the key in the Puel Sea, but he knows where. Before you leave, Barlow gives you a Micro Aqualung, so you can breathe underwater. Go out to the Puel Sea with Brook, and dive down!
; Pokémon
===Mission 5: Recover a Key from Sharpedo!===
Shellos: Field Move: (Soak) ×1
====Puel Sea====
 
{{almiap}}
    * Type: Water
{{almiapkmn|120|Staryu|Water|Cut 1}}
    * Poké Assist: Water (10)
{{almiapkmn|170|Chinchou|Recharge|Recharge 2}}
    * Friendship Gauge: 105
{{almiapkmn|211|Qwilfish|Water|Soak 1}}
    * Primarily Found (pre-ending): Vientown
{{almiapkmn|222|Corsola|Water|Crush 2}}
    * Primarily Found (post-ending): Vientown
{{almiapkmn|226|Mantine|Water|Swim -}}
    * EXP: 14
{{almiapkmn|319|Sharpedo|Water|Crush 4}}
    * Attacks: Water Gun- damage 1 (shoots water)
{{almiapkmn|456|Finneon|Water|Crush 1}}
    * Shellos is fairly slow and its attacks are weak. Plus, it only has 1 attack.
{{almiapkmn/f|458|Mantyke|Water|Tackle 1}}
 
Glameow: Field Move: (Cut) ×1
 
    * Type: Normal
    * Poké Assist: Normal (10)
    * Friendship Gauge: 112
    * Primarily Found (pre-ending): Vientown
    * Primarily Found (post-ending): Vientown
    * EXP: 11
    * Attacks: Scratch- damage 3 (slashes fiercely with claws)
    * Glameow's Scratch is powerful for what is usually a weak Pokémon. Don't underestimate it.
 
Geodude: Field Move: (Crush) ×1
 
    * Type: Rock
    * Poké Assist: Rock (8)
    * Friendship Gauge: 126
    * Primarily Found (pre-ending): Marine Cave
    * Primarily Found (post-ending): Marine Cave
    * EXP: 13
    * Attacks: Rock Throw- damage 1 (throws rocks that shatter on impact)
    * Geodude is slow and weak- an easy capture.
 
Nosepass: Field Move: (Crush) ×2
 
    * Type: Rock
    * Poké Assist: Rock (16)
    * Friendship Gauge: 252
    * Primarily Found (pre-ending): Marine Cave
    * Primarily Found (post-ending): Marine Cave
    * EXP: 17
    * Attacks: Stone Throw- damage 2 (throws stones that shatter on impact)
    * Nosepass throws multiple rocks at once. Plus it has a farily high Friendship Gauge.
 
Gastrodon: Field Move: (Soak) ×1
 
    * Type: Water
    * Poké Assist: Water (20)
    * Friendship Gauge: 560
    * Primarily Found (pre-ending): Marine Cave
    * Primarily Found (post-ending): Volcano Cave
    * EXP: 25
    * Attacks: Water Gun- damage 4 (shoots water), Mud Bomb- damage 4 (launches mud)
    * Gastrodon has powerful moves and a high Friendship Gauge. Plus, its Mud Bomb leaves behind a stick, and dangerous, mess.
 
Graveler: Field Move: (Crush) ×2
 
    * Type: Rock
    * Poké Assist: Rock (16)
    * Friendship Gauge: 700
    * Primarily Found (pre-ending): Marine Cave
    * Primarily Found (post-ending): Marine Cave
    * EXP: 30
    * Attacks: Rock Throw- damage 5 (throws rocks that shatter on impact), Stone Throw- damage 5 (throws stones that shatter on
      impact)
    * Graveler is a very strong Pokémon. It alternates between throwing stones and rocks.


1. When you go underwater, none of your Pokémon can come with you, but they stay on the boat, waiting for you to return. But you can capture underwater Pokémon! <br>
2. To your left is the key, but suddenly a {{p|Sharpedo}} comes by and eats it! Darn! Follow that Sharpedo! <br>
3. Go all the way south (↓), to the next screen. Grab a {{p|Finneon}}, break the nearby small rock, and capture the {{p|Staryu}}. Go back up a screen. <br>
4. Use Staryu to break the wooden blocks to your right. Go right a screen. <br>
5. Capture another Staryu, and continue right. Use Staryu on the wooden block again, and follow the path. Capture the {{p|Mantine}}. <br>
6. Go left a screen, then immediately go down. You'll be on the edge of an abyss. Use Mantine to swim over the abyss. Click on Mantine when you have a question mark (?) over your head to ride it. Go left. <br>
7. Continue left, and hop off Mantine on to land. Go left once again.
8. You reach a dead end. Sharpedo will start swimming around in circles. Use the currents to catch up to Sharpedo. Once you catch up, capture it and retrieve the Bridge Key! <br>
9. Leave the dead end by going right. Caputre Mantine and go up and right, to the upper right hand corner. Get off Mantine, and go right. Go up a screen, and up all the way to the light. Then go to the surface. The Pokémon you captured underwater will await your return. <br>
===Puel Town===
Back on dry land, it's Mission Clear! Barlow raises you to Ranger Rank 3! You may now use Ground and Steel Poké Assists, as well as have 4 Pokémon with you! <br>
Go with Brook and Barlow to the Norwood Bridge, and Brook lowers it.


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nextname=Part 5
nextname=Part 5 (Ranger Union, Peril Cliffs, Seven Quests, and Outdoor Class!)
}}
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{{Project Walkthroughs notice}}
[[Category:Ranger 2 walkthrough|P04]]

Latest revision as of 22:28, 20 June 2015

Mission 5

The only other way out of Pueltown, besides the Vien Forest is the Norward Bridge; which is closed because the operator, Brook, lost the key. Apparently, he dropped it out in the Puel Sea. What are you waiting for? Head on out for the Puel Docks!

Vien Town

At your return to the Ranger Base, Barlow and Prof. Hastings leave for the Ranger Union.
The next day, Barlow calls you. He says you better come over to Puel Town, something's wrong. Head on over to Pueltown, and meet Barlow.

Pueltown

You meet Barlow at the Pueltown exit of the Vien Forest. He says that the Norward Bridge is up, and halting traffic. You and Barlow head over to the Docks to talk to Brook, the bridge's operator.
Brook says he dropped the key in the Puel Sea, but he knows where. Before you leave, Barlow gives you a Micro Aqualung, so you can breathe underwater. Go out to the Puel Sea with Brook, and dive down!

Mission 5: Recover a Key from Sharpedo!

Puel Sea

Pokémon Poké Assist Field
Staryu Staryu Water PA.png Water Cut 1
Chinchou Chinchou Recharge PA.png Recharge Recharge 2
Qwilfish Qwilfish Water PA.png Water Soak 1
Corsola Corsola Water PA.png Water Crush 2
Mantine Mantine Water PA.png Water Swim -
Sharpedo Sharpedo Water PA.png Water Crush 4
Finneon Finneon Water PA.png Water Crush 1
Mantyke Mantyke Water PA.png Water Tackle 1


1. When you go underwater, none of your Pokémon can come with you, but they stay on the boat, waiting for you to return. But you can capture underwater Pokémon!
2. To your left is the key, but suddenly a Sharpedo comes by and eats it! Darn! Follow that Sharpedo!
3. Go all the way south (↓), to the next screen. Grab a Finneon, break the nearby small rock, and capture the Staryu. Go back up a screen.
4. Use Staryu to break the wooden blocks to your right. Go right a screen.
5. Capture another Staryu, and continue right. Use Staryu on the wooden block again, and follow the path. Capture the Mantine.
6. Go left a screen, then immediately go down. You'll be on the edge of an abyss. Use Mantine to swim over the abyss. Click on Mantine when you have a question mark (?) over your head to ride it. Go left.
7. Continue left, and hop off Mantine on to land. Go left once again. 8. You reach a dead end. Sharpedo will start swimming around in circles. Use the currents to catch up to Sharpedo. Once you catch up, capture it and retrieve the Bridge Key!
9. Leave the dead end by going right. Caputre Mantine and go up and right, to the upper right hand corner. Get off Mantine, and go right. Go up a screen, and up all the way to the light. Then go to the surface. The Pokémon you captured underwater will await your return.

Puel Town

Back on dry land, it's Mission Clear! Barlow raises you to Ranger Rank 3! You may now use Ground and Steel Poké Assists, as well as have 4 Pokémon with you!
Go with Brook and Barlow to the Norwood Bridge, and Brook lowers it.

← Part 3 Part 3 (Forest Fire and Pueltown)
Pokémon Ranger 2
walkthrough
Part 5 (Ranger Union, Peril Cliffs, Seven Quests, and Outdoor Class!) Part 5 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.