Scyther (Pokémon)/Generation I learnset: Difference between revisions

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{{pokelinkback|123|Scyther|1}}
{{pokelinkback|123|Scyther|1}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Scyther|bug|flying|1|1}}
{{learnlist/levelh/1|Scyther|Bug|Flying|RGB|Y}}
{{learnlist/level1|1|Quick Attack|Normal|40|100|30}}
{{learnlist/levelI|1|1|Quick Attack|Normal|40|100|30}}
{{learnlist/level1|17|Leer|Normal|—|100|30}}
{{learnlist/levelI|17|17|Leer|Normal|—|100|30}}
{{learnlist/level1|20|Focus Energy|Normal|—|—|30}}
{{learnlist/levelI|20|20|Focus Energy|Normal|—|—|30}}
{{learnlist/level1|24|Double Team|Normal|—|—|15}}
{{learnlist/levelI|24|24|Double Team|Normal|—|—|15}}
{{learnlist/level1|29|Slash|Normal|70|100|20}}
{{learnlist/levelI|29|29|Slash|Normal|70|100|20}}
{{learnlist/level1|35|Swords Dance|Normal|—|—|30}}
{{learnlist/levelI|35|35|Swords Dance|Normal|—|—|30}}
{{learnlist/level1|42|Agility|Psychic|—|—|30}}
{{learnlist/levelI|42|42|Agility|Psychic|—|—|30}}
{{learnlist/level1|50|Wing Attack|Flying|35|100|35||'''|Y}}
{{learnlist/levelI|N/A|50|Wing Attack|Flying|35|100|35|'''}}
{{learnlist/levelf|Scyther|bug|flying|1|1}}
{{learnlist/levelf|Scyther|Bug|Flying|1|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Scyther|bug|flying|1|1}}
{{learnlist/tmh|Scyther|Bug|Flying|1|1}}
{{learnlist/tm1|TM03|Swords Dance|Normal|—|—|30}}
{{learnlist/tm1|TM03|Swords Dance|Normal|—|—|30}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
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{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}
{{learnlist/tmf|Scyther|bug|flying|1|1}}
{{learnlist/tmf|Scyther|Bug|Flying|1|1}}


[[zh:飞天螳螂/第一世代技能表]]
[[zh:飞天螳螂/第一世代技能表]]

Revision as of 19:35, 2 March 2016

← Scyther Scyther

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 RGB   Y   Move   Type   Pwr.   Acc.   PP 
1 1 Quick Attack Normal 40 100% 30
17 17 Leer Normal 100% 30
20 20 Focus Energy Normal 101—% 30
24 24 Double Team Normal 101—% 15
29 29 Slash Normal 70 100% 20
35 35 Swords Dance Normal 101—% 30
42 42 Agility Psychic 101—% 30
N/A 50 Wing Attack Flying 35 100% 35
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations