Wimp Out (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
When a Pokémon with Wimp Out drops below half of its full HP in battle, it will [[escape|flee]] or [[recall|switch out]]. | When a Pokémon with Wimp Out drops below half of its full HP in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. | ||
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===Outside of battle=== | ===Outside of battle=== |
Revision as of 15:46, 19 July 2016
Wimp Out | にげごし | ||||||||||||||||||
Ready to run | |||||||||||||||||||
Flavor text
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Wimp Out (Japanese: にげごし Ready to run) is an Ability introduced in Generation VII.
Effect
In battle
When a Pokémon with Wimp Out drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles.
Pokémon with Wimp Out
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0??? | Wimpod | Wimpod |
Bug | Water | Wimp Out | None | Unknown |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |