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| {{Learnlist/prevof|Espeon|Psychic|Psychic|2|2}} | | {{Learnlist/prevof|Espeon|Psychic|Psychic|2|2}} |
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| [[zh:太阳精灵/第二世代技能表]] | | [[zh:太阳精灵/第二世代招式表]] |
Revision as of 08:24, 6 August 2016
← Espeon
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- Bold indicates a move that gets STAB when used by Espeon
- Italic indicates a move that gets STAB only when used by an Evolution of Espeon
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Charm
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Normal
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—
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100%
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20
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Flail
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Normal
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—
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100%
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15
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- Moves marked with an asterisk (*) must be chain bred onto Espeon in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Espeon in that game.
- Bold indicates a move that gets STAB when used by Espeon
- Italic indicates a move that gets STAB only when used by an Evolution of Espeon
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Espeon can be tutored the move in that game
- A colored abbreviation in a white box indicates that Espeon cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Espeon
- Italic indicates a move that gets STAB only when used by an Evolution of Espeon
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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