Emergency Exit (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles.  
When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).


It will activate only for the last hit of [[multi-strike move]]s, even if it would activate during one of the hits. The Ability won't activate if the attacker has {{a|Sheer Force}}. [[Red Card]] activates together with Emergency Exit while Eject Button activates first. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates. If this Ability activates, it overrides {{m|U-turn}} and {{m|Volt Switch}}'s secondary effect.
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{weather|hail}}, {{weather|sandstorm}} or using {{m|Substitute}}. This Ability will not activate if the HP of the Pokémon with this Ability is restored to above half immediately after it drops below half (such as due to a held [[Sitrus Berry]]).


Emergency Exit will not activate if it falls belows half of its HP via confusion, hail, sandstorm or {{m|Substitute}} and will not activate after that unless it goes above 50% HP and falls again. It will also not activate if Pokémon's HP goes back above 50% after an attack (eg. via [[Sitrus Berry]]).
It will activate only after the last hit of [[multi-strike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. Emergency Exit if the Pokémon's HP dropped below half due to an attack from a Pokémon with {{a|Sheer Force}}. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out.
 
If the Pokémon with Emergency Exit holds a [[Red Card]], both activate at the same time. If the Pokémon with Emergency Exit holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates.


===Outside of battle===
===Outside of battle===
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Abilities with negative effects]]


[[de:Rückzug]]
[[de:Rückzug]]
[[fr:Repli Tactique]]
[[fr:Repli Tactique]]
[[ja:ききかいひ]]
[[ja:ききかいひ]]

Revision as of 07:12, 30 November 2016

Emergency Exit ききかいひ
Crisis Prevention
Flavor text
Generation VII
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.

Effect

In battle

When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).

Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute. This Ability will not activate if the HP of the Pokémon with this Ability is restored to above half immediately after it drops below half (such as due to a held Sitrus Berry).

It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. Emergency Exit if the Pokémon's HP dropped below half due to an attack from a Pokémon with Sheer Force. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.

If the Pokémon with Emergency Exit holds a Red Card, both activate at the same time. If the Pokémon with Emergency Exit holds an Eject Button, the Eject Button activates before the Ability has the opportunity to. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.

Outside of battle

It is unknown if Emergency Exit has effect outside of battle.

Pokémon with Emergency Exit

# Pokémon Types First Ability Second Ability Hidden Ability
0768 Golisopod Golisopod
Bug Water Emergency Exit None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other languages

Language Title
Chinese Cantonese 危險迴避 Ngàihhím Wùihbeih
Mandarin 危險迴避 / 危险回避 Wéixiǎn Huíbì / Wēixiǎn Huíbì
France Flag.png French Repli Tactique
Germany Flag.png German Rückzug
Italy Flag.png Italian Passoindietro
South Korea Flag.png Korean 위기회피 Wigi Hoepi
Spain Flag.png Spanish Retirada


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.