Emergency Exit (Ability): Difference between revisions
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It will activate only after the last hit of [[multi-strike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out. | It will activate only after the last hit of [[multi-strike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out. | ||
{{cat|Trapping moves}} do not prevent Emergency Exit from activating. | |||
If the Pokémon with Emergency Exit holds a [[Red Card]], both activate at the same time. If the Pokémon with Emergency Exit holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates. | If the Pokémon with Emergency Exit holds a [[Red Card]], both activate at the same time. If the Pokémon with Emergency Exit holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates. |
Revision as of 17:46, 8 February 2017
Emergency Exit | ききかいひ | ||||||||||||||||||
Crisis Prevention | |||||||||||||||||||
Flavor text
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Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.
Effect
In battle
When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute. This Ability will not activate if the HP of the Pokémon with this Ability is restored to above half immediately after it drops below half (such as due to a held Sitrus Berry).
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.
Trapping moves do not prevent Emergency Exit from activating.
If the Pokémon with Emergency Exit holds a Red Card, both activate at the same time. If the Pokémon with Emergency Exit holds an Eject Button, the Eject Button activates before the Ability has the opportunity to. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Emergency Exit will not activate on the player's Pokémon during trials.
Outside of battle
Emergency Exit has no effect outside of battle.
Pokémon with Emergency Exit
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0768 | Golisopod |
Bug | Water | Emergency Exit | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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Variations of the Ability Wimp Out | |
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Wimp Out • Emergency Exit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |